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path: root/video/out/opengl/common.h
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* client API: add a new way to pass X11 Display etc. to render APIwm42018-03-261-8/+0
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-2/+2
* vo_opengl: add support for UBOsNiklas Haas2017-08-271-3/+4
* vo_opengl: refactor RA texture and buffer updatesNiklas Haas2017-08-181-0/+1
* vo_opengl: further GL API use separationwm42017-08-071-1/+0
* vo_opengl: check against shmem limitsNiklas Haas2017-07-261-0/+1
* vo_opengl: enable compute shader for mesaBin Jin2017-07-251-0/+2
* vo_opengl: support HDR peak detectionNiklas Haas2017-07-241-0/+1
* vo_opengl: support compute shadersNiklas Haas2017-07-241-0/+5
* vo_opengl: add direct rendering supportwm42017-07-241-0/+2
* vo_opengl: use glBufferSubData instead of glMapBufferRangeNiklas Haas2017-07-161-0/+1
* vo_opengl: drop TLS usagewm42017-05-111-0/+8
* vo_opengl: add option for caching shaders on diskwm42017-04-081-0/+4
* vo_opengl: add our own copy of OpenGL headerswm42017-04-071-17/+1
* vo_opengl: fix windows build if GLES3 is detectedwm42017-04-061-0/+4
* build: replace android-gl check with a standard GLES3 checkwm42017-04-061-1/+1
* vo_opengl: read framebuffer depth from actual FBO used for renderingwm42017-03-201-1/+0
* opengl: compile against iOS OpenGLES implementationAman Gupta2016-10-201-0/+3
* vo_opengl: add hw overlay support and use it for RPIwm42016-09-121-0/+1
* vo_opengl: vdpau interop without RGB conversionwm42016-06-191-0/+2
* vo_opengl: remove uniform buffer object routinesBin Jin2016-06-181-3/+0
* vo_opengl: add ability to render to an arbitrary backing framebufferwm42016-06-181-0/+1
* vo_opengl: use standard functions to retrieve display depthwm42016-06-141-1/+2
* vo_opengl: add time queriesNiklas Haas2016-06-071-0/+11
* vo_opengl: make ES float texture format checks stricterwm42016-05-231-1/+0
* vo_opengl: make PBOs work on GLES 3.xwm42016-05-231-1/+2
* vo_opengl: remove unused glDrawBufferwm42016-05-231-1/+0
* vo_opengl: support framebuffer invalidationwm42016-05-231-0/+2
* vo_opengl: reorganize texture format handlingwm42016-05-121-1/+4
* vo_opengl: angle: dump translated shaderswm42016-05-121-0/+3
* vo_opengl: support GL_EXT_texture_norm16 on GLESwm42016-04-271-0/+1
* vo_opengl: always premultiply alphawm42016-03-291-1/+0
* Enable building the opengl-cb video renderer on AndroidJan Ekström2016-02-101-0/+2
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
* vo_opengl: cocoa: output premultiplied alphawm42015-12-191-0/+1
* vo_opengl: split backend code from common.c to context.cwm42015-12-191-70/+0
* vo_opengl: refactor how framebuffer depth is passed from backendswm42015-12-191-3/+1
* vo_opengl: add dxinterop backendJames Ross-Gowan2015-12-111-0/+19
* vo_opengl: use ANGLE by default if available (except for "hq" preset)wm42015-11-211-4/+5
* vo_opengl: use glBlitFramebuffer to draw repeated frameswm42015-11-151-0/+2
* vo_opengl: implement NNEDI3 prescalerBin Jin2015-11-051-0/+4
* vo_opengl: add vsync-fences optionwm42015-10-301-0/+4
* video/out: remove an unused parameterwm42015-10-031-2/+9
* vo_opengl: drop old backend APIwm42015-10-021-16/+1
* vo_opengl: rpi: switch to new internal APIwm42015-10-021-2/+0
* vo_opengl: w32: switch to new internal APIwm42015-10-021-1/+0
* vo_opengl: refactor DwmFlush crapwm42015-10-021-6/+3
* vo_opengl: wayland: switch to new internal APIwm42015-10-011-1/+0
* vo_opengl: cocoa: switch to new internal APIwm42015-10-011-1/+0
* vo_opengl: refactor EGL context information callbackwm42015-09-271-0/+4
* vo_opengl: vaapi: redo how EGL extensions are loadedwm42015-09-271-11/+0
* vo_opengl: load certain EGL extensions needed for VAAPI EGL interopwm42015-09-251-0/+11
* client API: rename GL_MP_D3D_interfaceswm42015-09-241-1/+1
* vo_opengl: remove gl_ prefixes from files in video/out/openglNiklas Haas2015-09-091-0/+277