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author | wm4 <wm4@nowhere> | 2015-12-19 11:56:19 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-19 14:14:12 +0100 |
commit | 3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (patch) | |
tree | 95e646d22bb8ca0ffb28e9c5850a1241739da8ec /video/out/opengl/common.h | |
parent | d2baaaa7df87eba9566fb935eeab5bd0af80fe1b (diff) | |
download | mpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.bz2 mpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.xz |
vo_opengl: refactor how framebuffer depth is passed from backends
Store the determined framebuffer depth in struct GL instead of
MPGLContext. This means gl_video_set_output_depth() can be removed, and
also justifies adding new fields describing framebuffer/backend
properties to struct GL instead of having to add more functions just to
shovel the information around.
Keep in mind that mpgl_load_functions() will wipe struct GL, so the
new fields must be set before calling it.
Diffstat (limited to 'video/out/opengl/common.h')
-rw-r--r-- | video/out/opengl/common.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/video/out/opengl/common.h b/video/out/opengl/common.h index 537e785e3b..f376a41f6a 100644 --- a/video/out/opengl/common.h +++ b/video/out/opengl/common.h @@ -119,9 +119,6 @@ typedef struct MPGLContext { struct vo *vo; const struct mpgl_driver *driver; - // Bit size of each component in the created framebuffer. 0 if unknown. - int depth_r, depth_g, depth_b; - // For hwdec_vaegl.c. const char *native_display_type; void *native_display; @@ -164,6 +161,7 @@ struct GL { char *extensions; // Equivalent to GL_EXTENSIONS int mpgl_caps; // Bitfield of MPGL_CAP_* constants bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB + int fb_r, fb_g, fb_b; // frame buffer bit depth (0 if unknown) void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY *Clear)(GLbitfield); |