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authorwm4 <wm4@nowhere>2016-03-29 21:56:38 +0200
committerwm4 <wm4@nowhere>2016-03-29 21:56:38 +0200
commitdae23fff09337992f9773557a3ba41ffb1311b32 (patch)
tree2a9d7a56c6c844395986b7093da27012eb9cc7c6 /video/out/opengl/common.h
parentb95a10c2dd9d73d13375de1c802c2124478f6d88 (diff)
downloadmpv-dae23fff09337992f9773557a3ba41ffb1311b32.tar.bz2
mpv-dae23fff09337992f9773557a3ba41ffb1311b32.tar.xz
vo_opengl: always premultiply alpha
Until now, we've let the windowing backend decide. But since they usually require premultiplied alpha, and premultiplied alpha is easier to handle, hardcode it.
Diffstat (limited to 'video/out/opengl/common.h')
-rw-r--r--video/out/opengl/common.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/video/out/opengl/common.h b/video/out/opengl/common.h
index 9236ce1d6f..f790dcb166 100644
--- a/video/out/opengl/common.h
+++ b/video/out/opengl/common.h
@@ -89,7 +89,6 @@ struct GL {
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
int fb_r, fb_g, fb_b; // frame buffer bit depth (0 if unknown)
- bool fb_premultiplied; // assumption about FB alpha compositor usage
void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY *Clear)(GLbitfield);