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* vo_opengl: add DRM EGL backendrr-2015-11-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notes: - Unfortunately the only way to talk to EGL from within DRM I could find involves linking with GBM (generic buffer management for Mesa.) Because of this, I'm pretty sure it won't work with proprietary NVidia drivers, but then again, last time I checked NVidia didn't offer proper screen resolution for VT. - VT switching doesn't seem to work at all. It's worth mentioning that using vo_drm before introduction of VT switcher had an anomaly where user could switch to another VT and input text to it, while video played on top of that VT. However, that isn't the case with drm_egl: I can't switch to other VT during playback like this. This makes me think that it's either a limitation coming from my firmware or from EGL/KMS itself rather than a bug with my code. Nonetheless, I still left (untestable) VT switching code in place, in case it's useful to someone else. - The mode_id, connector_id and device_path should be configurable for power users and people who wish to watch videos on nonprimary screen. Unfortunately I didn't see anything that would allow OpenGL backends to register their own set of options. At the same time, adding them to global namespace is pointless. - A few dozens of lines could be shared with vo_drm (setting up VT switching, most of code behind page flipping). I don't have any strong opinion on this. - Sometimes I get minor visual glitches. I'm not sure if there's a race condition of some sort, unitialized variable (doubtful), or if it's buggy driver. (I'm using integrated Intel HD Graphics 4400 with Mesa) - .config and .control are very minimal. Signed-off-by: wm4 <wm4@nowhere>
* w32: use DisplayConfig API to retrieve correct monitor refresh rateJames Ross-Gowan2015-11-061-0/+1
| | | | | | | | | | This is based on an older patch by James Ross-Gowan. It was rebased and cleaned up. Also, the DWM API usage present in the older patch was removed, because DWM reports nonsense rates at least on Windows 8.1 (they are rounded to integers, just like with the old GDI API - except the GDI API had a good excuse, as it could report only integers). Signed-off-by: wm4 <wm4@nowhere>
* vo_opengl: implement NNEDI3 prescalerBin Jin2015-11-051-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement NNEDI3, a neural network based deinterlacer. The shader is reimplemented in GLSL and supports both 8x4 and 8x6 sampling window now. This allows the shader to be licensed under LGPL2.1 so that it can be used in mpv. The current implementation supports uploading the NN weights (up to 51kb with placebo setting) in two different way, via uniform buffer object or hard coding into shader source. UBO requires OpenGL 3.1, which only guarantee 16kb per block. But I find that 64kb seems to be a default setting for recent card/driver (which nnedi3 is targeting), so I think we're fine here (with default nnedi3 setting the size of weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the "intBitsToFloat()" built-in function. This is necessary to precisely represent these weights in GLSL. I tried several human readable floating point number format (with really high precision as for single precision float), but for some reason they are not working nicely, bad pixels (with NaN value) could be produced with some weights set. We could also add support to upload these weights with texture, just for compatibility reason (etc. upscaling a still image with a low end graphics card). But as I tested, it's rather slow even with 1D texture (we probably had to use 2D texture due to dimension size limitation). Since there is always better choice to do NNEDI3 upscaling for still image (vapoursynth plugin), it's not implemented in this commit. If this turns out to be a popular demand from the user, it should be easy to add it later. For those who wants to optimize the performance a bit further, the bottleneck seems to be: 1. overhead to upload and access these weights, (in particular, the shader code will be regenerated for each frame, it's on CPU though). 2. "dot()" performance in the main loop. 3. "exp()" performance in the main loop, there are various fast implementation with some bit tricks (probably with the help of the intBitsToFloat function). The code is tested with nvidia card and driver (355.11), on Linux. Closes #2230
* vo_opengl: add Super-xBR filter for upscalingBin Jin2015-11-051-0/+1
| | | | | | | | | | | Add the Super-xBR filter for image doubling, and the prescaling framework to support it. The shader code was ported from MPDN extensions project, with modification to process luma only. This commit is largely inspired by code from #2266, with `gl_transform_trans()` authored by @haasn taken directly.
* build: remove explicit checks for VPPwm42015-10-171-1/+1
| | | | | This was once done when old versions of libva without VPP had to be supported. Some parts of it were removed earlier already.
* Revert "vo_x11: remove this video output"wm42015-09-301-0/+1
| | | | | | | | | | | | | | | This reverts commit d11184a256ed709a03fa94a4e3940eed1b76d76f. Unfortunately, there was a lot of unexpected resistance. Do note that this is still extremely slow, crappy, etc. Note that vo_x11.c was further edited. Compared to the removed vo_x11.c, an additional ~200 lines of code was removed in order to simplify it. I tried to strip it down as much as possible. In particular, support for odd non-32 bit formats (24, 16, 15, 8 bit) is dropped. Closes #2300.
* vo_opengl: rename hwdec_vda.c to hwdec_osx.cwm42015-09-281-1/+1
| | | | | | | It doesn't deal with VDA at all anymore. Rename it to hwdec_osx.c. Not using hwdec_videotoolbox.c, because that would give it the longest source path in this project yet. (Also, this code isn't even VideoToolox-specific, other than the name of the pixel format used.)
* video: remove VDA supportwm42015-09-281-2/+1
| | | | | | | | | VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no reason to support VDA anymore. In fact, we had a bug that made VDA not useable with older FFmpeg versions in some newer mpv releases. VideoToolbox is supported even on slightly older OSX versions, and if not, you still can run mpv without hw decoding.
* vaapi: remove dependency on X11wm42015-09-271-2/+2
| | | | | | | | | | | | | There are at least 2 ways of using VAAPI without X11 (Wayland, DRM). Remove the X11 requirement from the decoder part and the EGL interop. This will be used by a following commit, which adds Wayland support. The worst about this is the decoder part, which includes a bad hack for using the decoder without any VO interop (also known as "vaapi-copy" mode). Separate the X11 parts so that they're self-contained. For the EGL interop code we do something similar (it's kept slightly simpler, because it essentially only has to translate between our silly MPGetNativeDisplay abstraction and the vaGetDisplay...() call).
* video: refactor GPU memcpy usagewm42015-09-251-0/+1
| | | | | | | | | | | | | | | | | Make the GPU memcpy from the dxva2 code generally useful to other parts of the player. We need to check at configure time whether SSE intrinsics work at all. (At least in this form, they won't work on clang, for example. It also won't work on non-x86.) Introduce a mp_image_copy_gpu(), and make the dxva2 code use it. Do some awkward stuff to share the existing code used by mp_image_copy(). I'm hoping that FFmpeg will sooner or later provide a function like this, so we can remove most of this again. (There is a patch, bit it's stuck in limbo since forever.) All this is used by the following commit.
* vo_opengl: support new VAAPI EGL interopwm42015-09-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | Should work much better than the old GLX interop code. Requires Mesa 11, and explicitly selecting the X11 EGL backend with: --vo=opengl:backend=x11egl Should it turn out that the new interop works well, we will try to autodetect EGL by default. This code still uses some bad assumptions, like expecting surfaces to be in NV12. (This is probably ok, because virtually all HW will use this format. But we should at least check this on init or so, instead of failing to render an image if our assumption doesn't hold up.) This repo was a lot of help: https://github.com/gbeauchesne/ffvademo The kodi code was also helpful (the magic FourCC it uses for EGL_LINUX_DRM_FOURCC_EXT are nowhere documented, and EGL_IMAGE_INTERNAL_FORMAT_EXT as used in ffvademo does not actually exist). (This is the 3rd VAAPI GL interop that was implemented in this player.)
* player: rename and move find_subfiles.cwm42015-09-201-1/+1
| | | | | | This was in sub/, because the code used to be specific to subtitles. It was extended to automatically load external audio files too, and moving the file and renaming it was long overdue.
* video/filter: remove some vf_lavfi wrapperswm42015-09-111-4/+0
| | | | | | | | | | | | | | | | I see no point in keeping these around. Keeping wrappers for some select libavfilter filters just because MPlayer had these filters is not a good reason. Ultimately, all real filtering work should go to libavfilter, and users should get used to using vf_lavfi directly. We might even not require the awful double-nested syntax for using libavfilter one day. vf_rotate, vf_yadif, vf_stereo3d are kept because mpv uses them internally. (They all extend the lavfi filters or change their defaults.) vf_mirror is kept for symmetry with vf_flip. vf_gradfun and vf_pullup are probably semi-popular, so I'll remove them not yet - only after some more discussion.
* vf: vf_stereo3d depends on libavfilterwm42015-09-111-1/+1
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* vo_opengl: move self-contained shader routines to a separate fileNiklas Haas2015-09-091-0/+1
| | | | | | | | | | | This is mostly to cut down somewhat on the amount of code bloat in video.c by moving out helper functions (including scaler kernels and color management routines) to a separate file. It would certainly be possible to move out more functions (eg. dithering or CMS code) with some extra effort/refactoring, but this is a start. Signed-off-by: wm4 <wm4@nowhere>
* vo_opengl: remove gl_ prefixes from files in video/out/openglNiklas Haas2015-09-091-16/+16
| | | | | This is a bit redundant with the name of the directory itself, and not in line with existing naming conventions.
* vo_opengl: move gl_* files to their own subdirNiklas Haas2015-09-091-16/+16
| | | | | This is mainly just to keep things a bit more organized and separated inside the codebase.
* audio/filter: remove af_bs2b toowm42015-09-041-1/+0
| | | | | | | Some users still use this filter, so the filter was going to be kept. But I overlooked that libavfilter provides this filter. Remove the redundant wrapper from mpv. Something like --af=lavfi=bs2b should work and give exactly the same results.
* audio/filter: remove some useless filterswm42015-09-031-12/+0
| | | | | | | | | | | | | | | | | | | | | | | | All of these filters are considered not useful anymore by us. Some have replacements in libavfilter (useable through af_lavfi). af_center, af_extrastereo, af_karaoke, af_sinesuppress, af_sub, af_surround, af_sweep: pretty simple and useless filters which probably nobody ever wants. af_ladspa: has a replacement in libavfilter. af_hrtf: the algorithm doesn't work properly on most sources, and the implementation was buggy and complicated. (The filter was inherited from MPlayer; but even in mpv times we had to apply fixes that fixed major issues with added noise.) There is a ladspa filter if you still want to use it. af_export: I'm not even sure what this is supposed to do. Possibly it was meant for GUIs rendering audio visualizations, but it couldn't really work well. For example, the size of the audio depended on the samplerate (fixed number of samples only), and it couldn't retrieve the complete audio, only fragments. If this is really needed for GUIs, mpv should add native visualization, or a proper API for it.
* vo_rpi: use EGL to render subtitleswm42015-08-181-1/+1
| | | | | | | | Slightly faster than using the dispmanx mess (perhaps to a large amount due to the rather stupid C-only unoptimized ASS->RGBA blending code). Do this by reusing vo_opengl's subtitle renderer, and vo_opengl's RPI backend.
* stream: libarchive wrapper for reading compressed archiveswm42015-08-171-0/+2
| | | | | | | | | | | | | | | | | | | | This works similar to the existing .rar support, but uses libarchive. libarchive supports a number of formats, including zip and (most of) rar. Unfortunately, seeking does not work too well. Most libarchive readers do not support seeking, so it's emulated by skipping data until the target position. On backwards seek, the file is reopened. This works fine on a local machine (and if the file is not too large), but will perform not so well over network connection. This is disabled by default for now. One reason is that we try libarchive on every file we open, before trying libavformat, and I'm not sure if I trust libarchive that much yet. Another reason is that this breaks multivolume rar support. While libarchive supports seeking in rar, and (probably) supports multivolume archive, our support of libarchive (probably) does not. I don't care about multivolume rar, but vocal users do.
* video: remove old vdpau hwaccel API usagewm42015-08-101-1/+0
| | | | | | | While the "old" libavcodec vdpau API is not deprecated (only the very- old API is), it's still relatively complicated code that badly duplicates the much simpler newer vdpau code. It exists only for the sake of older FFmpeg releases; get rid of it.
* hwdec: add VideoToolbox supportSebastien Zwickert2015-08-051-1/+2
| | | | | | | | VDA is being deprecated in OS X 10.11 so this is needed to keep hwdec working. The code needs libavcodec support which was added recently (to FFmpeg git, libav doesn't support it). Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
* player: remove higher-level remains of DVD/BD menu supportwm42015-08-031-1/+0
| | | | | | | | | | | | | | | Nobody wanted to restore this, so it gets the boot. If anyone still wants to volunteer to restore menu support, this would be welcome. (I might even try it myself if I feel masochistic and like wasting a lot of time for nothing.) But if it does get restored, it should be done differently. There were many stupid things about how it was done. For example, it somehow tried to pull mp_nav_events through all the layers (including needing to "buffer" them in the demuxer), which was needlessly complicated. It could be done simpler. This code was already inactive, so this commit actually changes nothing. Also keep in mind that normal DVD/BD playback still works.
* audio: remove af_dummywm42015-08-011-1/+0
| | | | Was used internally once; has no function anymore.
* build: fix windows compilation after cleanStefano Pigozzi2015-07-171-3/+5
| | | | broken since 4730e0aabab
* build: make mpv.rc depend on version.hStefano Pigozzi2015-07-151-0/+4
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* vf_vdpaurb: Add a new filter for reading back vdpau decoded framesPhilip Langdale2015-07-111-0/+1
| | | | | | | | | | | | | | | | | Normally, vdpau decoded frames are passed directly to a suitable vo (vo_vdpau or vo_opengl) without ever touching system memory. This is efficient for output purposes, but prevents any of the regular filters from being used with such frames. This new filter implements a read-back step to pull the frames back into system memory where they can be acted on by other filters. Eventually the frames will be sent to the vo as if they were normal software-decoded frames. Note that a vdpau compatible vo must still be used to ensure that the decoder is properly initialised. Signed-off-by: wm4 <wm4@nowhere>
* client API, dxva2: add a workaround for OpenGL fullscreen issueswm42015-07-031-0/+1
| | | | | | | | | This is basically a hack for drivers which prevent the mpv DXVA2 decoder glue from working if OpenGL is in fullscreen mode. Since it doesn't add any "hard" new API to the client API, some of the code would be required for a true zero-copy hw decoding pipeline, and sine it isn't too much code after all, this is probably acceptable.
* vo_x11: remove this video outputwm42015-06-261-1/+0
| | | | | | | It only causes additional maintenance work. Even if you wanted to have a fallback, it's probably better to use --vo=sdl or so.
* af_convert24: remove this filterwm42015-06-161-1/+0
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* audio: remove S8, U16, U24, U32 formatswm42015-06-161-1/+0
| | | | | | | | | | | | | They are useless. Not only are they actually rarely in use; but libavcodec doesn't even output them, as libavcodec has no such sample formats for decoded audio. Even if it should happen that we actually still need them (e.g. if doing direct hardware output), there are better solutions. Swapping the sign is a fast and lossless operation and can be done inplace, so AO actually needing it could do this directly. If you wonder why we keep U8 instead of S8: because libavcodec does it.
* vdpau: add support for the "new" libavcodec vdpau APIwm42015-05-281-1/+2
| | | | | | | | | Yet another of these dozens of hwaccel changes. This time, libavcodec provides utility functions, which initialize the vdpau decoder and map codec profiles. So a lot of work the API user had to do falls away. This also will give us support for high bit depth profiles, and possibly HEVC once libavcodec supports it.
* video: rename vdpau.c to vdpau_old.cwm42015-05-281-1/+1
| | | | vdpau.c will be used for new code.
* demux_cue: move cue parser to a separate filewm42015-05-191-0/+1
| | | | Preparation for the next commit.
* ao_coreaudio: move channel mapping code to a separate filewm42015-05-051-0/+1
| | | | | | | | | | Move all of the channel map retrieval/negotiation code to a separate file. This will (probably) be helpful when extending ao_coreaudio_exclusive.c. Nothing else changes, other than some minor cosmetics and renaming, and changing some details for decoupling it from the ao_coreaudio.c internals.
* build: move main-fn files to osdepwm42015-05-021-3/+6
| | | | | | And split the Cocoa and Unix cases. Simplify the Cocoa case slightly by calling mpv_main directly, instead of passing a function pointer. Also add a comment explaining why Cocoa needs a special case at all.
* cocoa: always compile OSX application code with cocoawm42015-05-021-1/+1
| | | | | | | | | | | | | | This unbreaks compiling command line player and libmpv at the same time. The problem was that doing so silently disabled the OSX application thing - but the command line player can not use the vo_opengl Cocoa backend without it. The OSX application code is basically dead in libmpv, but it's not that much code anyway. If you want a mpv binary that does not create an OSX application singleton (and creates a menu etc.), you must disable cocoa completely, as cocoa can't be used anyway in this case.
* path: refactorwm42015-05-011-0/+1
| | | | | | | | | | | | | | Somewhat less ifdeffery, higher flexibility. Now there are 3 separate config file resolvers for 3 platforms (unix, win, osx), and they can still interact with each other somewhat. For example, OSX for now uses most of Unix, but adds the OSX bundle path. This can be extended to resolve very specific platform paths, such as location of the desktop. Most of the Unix specific code moves to path-unix.c. The behavior should be the same - if not, it is likely a bug.
* build: fix libavfilter dependency for vf_mirrorxylosper2015-04-201-1/+1
| | | | | | | Since e207c24b32a457859ab6e3a5b1f5f9eaeea36ed1, vf_mirror requires libavfilter. Signed-off-by: wm4 <wm4@nowhere>
* vo_drm: extract vt_switcher to drm_commonMarcin Kurczewski2015-04-191-0/+1
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* vf_screenshot: remove this filterwm42015-04-161-1/+0
| | | | | | It's entirely useless, especially now that vo.c handles screenshots in a generic way, and requires no special VO support. There are some potential weird use-cases, but actually I've never seen it being used.
* vo_drm: add KMS/DRM renderer supportMarcin Kurczewski2015-04-161-0/+1
| | | | Signed-off-by: wm4 <wm4@nowhere>
* subprocess: move implementation for deatched subprocesseswm42015-04-151-0/+1
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* win32: use a platform-specific unicode entry-pointJames Ross-Gowan2015-04-111-1/+5
| | | | | | | | | | Add a platform-specific entry-point for Windows. This will allow some platform-specific initialization to be added without the need for ugly ifdeffery in main.c. As an immediate advantage, mpv can now use a unicode entry-point and convert the command line arguments to UTF-8 before passing them to mpv_main, so osdep_preinit can be simplified a little bit.
* RPI supportwm42015-03-291-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires FFmpeg git master for accelerated hardware decoding. Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav will also work. Most things work. Screenshots don't work with accelerated/opaque decoding (except using full window screenshot mode). Subtitles are very slow - even simple but huge overlays can cause frame drops. This always uses fullscreen mode. It uses dispmanx and mmal directly, and there are no window managers or anything on this level. vo_opengl also kind of works, but is pretty useless and slow. It can't use opaque hardware decoding (copy back can be used by forcing the option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend is preferred over the X11 ones in case you're trying on X11; but X11 is even more useless on RPI. This doesn't correctly reject extended h264 profiles and thus doesn't fallback to software decoding. The hw supports only up to the high profile, and will e.g. return garbage for Hi10P video. This sets a precedent of enabling hw decoding by default, but only if RPI support is compiled (which most hopefully it will be disabled on desktop Linux platforms). While it's more or less required to use hw decoding on the weak RPI, it causes more problems than it solves on real platforms (Linux has the Intel GPU problem, OSX still has some cases with broken decoding.) So I can live with this compromise of having different defaults depending on the platform. Raspberry Pi 2 is required. This wasn't tested on the original RPI, though at least decoding itself seems to work (but full playback was not tested).
* demux: fix rar support for files containing DTS audio trackswm42015-03-241-0/+1
| | | | | | | | | | | | | | | | | With a recent cleanup, rar support was stuffed into demux_playlist.c (because "opening" rar files pretty much just lists archive contents and adds them to a playlist using a special rar:// protocol, which will actually access the rar file contents). Since demux_playlist.c is probed _after_ demux_lavf.c (and should/must be), libavformat was given the chance to detect DTS streams embedded within the rar file. This is not really what we want, and a regression what happened before rar listing was moved to demux_playlist.c. Fix it by moving the rar listing into its own pseudo-demuxer, and let ir probe before demux_lavf.c. (Yes, this feature still has users.)
* input: remove Linux joystick supportwm42015-03-241-1/+0
| | | | | | | | | | | Why did this exist in the first place? Other than being completely useless, this even caused some regressions in the past. For example, there was the case of a laptop exposing its accelerometer as joystick device, which led to extremely fun things due to the default mappings of axis movement being mapped to seeking. I suppose those who really want to use their joystick to control a media player (???) can configure it as mouse device or so.
* input: remove classic LIRC supportwm42015-03-241-1</