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authordiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-10-10 01:42:27 +0000
committerdiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-10-10 01:42:27 +0000
commitec0bb2e24c54162dabc11c1f1d9fe6764786fde8 (patch)
tree3c1b20789c3569a1acf9368f10ed8a7d3adbb613 /DOCS/codecs.html
parentb688b6ee3a2e60abac26b8b03a6fe0624a41b14d (diff)
downloadmpv-ec0bb2e24c54162dabc11c1f1d9fe6764786fde8.tar.bz2
mpv-ec0bb2e24c54162dabc11c1f1d9fe6764786fde8.tar.xz
Cosmetics: Converted 2 spaces to one in section titles, changed some ugly
linebreaks and put "." after sentences in codecs.html. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7700 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/codecs.html')
-rw-r--r--DOCS/codecs.html53
1 files changed, 28 insertions, 25 deletions
diff --git a/DOCS/codecs.html b/DOCS/codecs.html
index fff5e23e52..e61e26cb5e 100644
--- a/DOCS/codecs.html
+++ b/DOCS/codecs.html
@@ -10,7 +10,7 @@
<BODY>
-<H2><A NAME="codecs">2.2 Supported codecs</A></H2>
+<H2><A NAME="codecs">2.2 Supported codecs</A></H2>
<H3><A NAME="video_codecs">2.2.1 Video codecs</A></H3>
@@ -130,7 +130,7 @@
movies without dropped frames on my K6/2 500.</P>
-<H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4>
+<H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4>
<P>Foreword:<BR>
Be advised that the XAnim binary codecs are packaged with a piece of text
@@ -163,7 +163,7 @@
<B>3ivX</B>, <B>h263</B>.</P>
-<H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4>
+<H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4>
<P><B>MPlayer</B> can play Vivo (1.0 and 2.0) videos. The most suitable codec
for 1.0 files is FFmpeg's H263 decoder, you can use it with the <CODE>-vc
@@ -173,7 +173,7 @@
Win32 codecs.</P>
-<H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4>
+<H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4>
<P>MPEG1 and MPEG2 are decoded by the multiplatform native <B>libmpeg2</B>
library, whose source code is included in <B>MPlayer</B>. We handle buggy
@@ -182,7 +182,7 @@
This recovery technique has no measurable speed penalty.</P>
-<H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4>
+<H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4>
<P>This is a very old and very bad codec from Microsoft. In the past it was
decoded with the <CODE>msvidc32.dll</CODE> Win32 codec, now we have our own
@@ -190,14 +190,14 @@
Melanson</A>).</P>
-<H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4>
+<H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4>
<P><B>MPlayer</B> uses its own open source, multiplatform Cinepak decoder by
default. It supports YUV outputs, so that hardware scaling is possible if the
video output driver permits it.</P>
-<H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4>
+<H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4>
<B>MPlayer</B> supports decoding all versions of RealVideo:
@@ -220,7 +220,7 @@
not allow this. You have to get them yourself.</P>
-<H4><A NAME="xvid">2.2.1.9 XViD</A></H4>
+<H4><A NAME="xvid">2.2.1.9 XViD</A></H4>
<P><B>XViD</B> is a forked development of the OpenDivX codec. It happened when
ProjectMayo changed OpenDivX to closed-source DivX4, and the non-ProjectMayo
@@ -262,7 +262,7 @@
</OL>
-<H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4>
+<H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4>
<P><B>Sorenson</B> is a video codec developed by Apple. We are currently
able to decode the first version (SVQ1) with a native decoder.</P>
@@ -282,7 +282,7 @@
<P>The Sorenson decoder is compiled and usable per default.</P>
-<H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3>
+<H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3>
<P>The most important audio codecs above all:<BR></P>
@@ -301,7 +301,7 @@
</UL>
-<H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4>
+<H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4>
<P>This is the default decoder used for files with AC3 audio.</P>
@@ -328,7 +328,7 @@
supposed to work).</P>
-<H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4>
+<H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4>
<P>You need an AC3 capable sound card, with digital out (SP/DIF). The card's
driver must properly support the AFMT_AC3 format (C-Media does). Connect
@@ -338,7 +338,7 @@
decoder cards.</P>
-<H4><A NAME="libmad">2.2.2.3 libmad support</A></H4>
+<H4><A NAME="libmad">2.2.2.3 libmad support</A></H4>
<P><A HREF="http://mad.sourceforge.net">libmad</A> is a multiplatform MPEG
audio decoding library. It does not handle broken files well, and it
@@ -348,7 +348,7 @@
option.</P>
-<H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4>
+<H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4>
<P>The audio codec used in VIVO files depends on whether it is a VIVO/1.0 or
VIVO/2.0 file. VIVO/1.0 files have <B>g.723</B> audio, and VIVO/2.0 files
@@ -358,7 +358,7 @@
then copy it into the <CODE>/usr/lib/win32</CODE> directory.</P>
-<H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4>
+<H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4>
<B>MPlayer</B> supports decoding nearly all versions of RealAudio:
@@ -372,10 +372,10 @@
<A HREF="formats.html#real">RealMedia file format</A> section.</P>
-<H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3>
+<H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3>
-<H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4>
+<H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4>
<P>VFW (Video for Windows) is the old Video API for Windows. Its codecs have
the .DLL or (rarely) .DRV extension.
@@ -406,7 +406,7 @@
<P><B>Note:</B> On Windows NT/2000/XP search for this info in the registry, e.g. search for
"VIDC.HFYU". To find out how to do this, look at the old DirectShow method below.</P>
-<H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4>
+<H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4>
<P>DirectShow is the newer Video API, which is even worse than its predecessor.
Things are harder with DirectShow, since</P>
@@ -420,14 +420,17 @@
<P><B>New Method:</B> Using Microsoft GraphEdit (fast)</P>
<OL>
- <LI>Get GraphEdit from either DirectX SDK or <A HREF="http://doom9.org">Doom9</A></LI>
- <LI>Start <CODE>graphedit.exe</CODE></LI>
- <LI>From the menue select Graph -&gt; Insert Filters</LI>
- <LI>Expand item <CODE>DirectShow Filters</CODE></LI>
- <LI>Select the right codec name and expand item</LI>
+ <LI>Get GraphEdit from either DirectX SDK or
+ <A HREF="http://doom9.org">Doom9</A>.</LI>
+ <LI>Start <CODE>graphedit.exe</CODE>.</LI>
+ <LI>From the menu select Graph -&gt; Insert Filters.</LI>
+ <LI>Expand item <CODE>DirectShow Filters</CODE>.</LI>
+ <LI>Select the right codec name and expand item.</LI>
<LI>In the entry <CODE>DisplayName</CODE> look at the text in winged brackets
- after the backslash and write it down (five dash-delimited blocks, the GUID)</LI>
- <LI>The codec binary is the file specified in the <CODE>Filename</CODE> entry</LI>
+ after the backslash and write it down (five dash-delimited blocks, the
+ GUID).</LI>
+ <LI>The codec binary is the file specified in the <CODE>Filename</CODE>
+ entry.</LI>
</OL>
<P><B>Note:</B> If there is no <CODE>Filename</CODE> entry and <CODE>DisplayName</CODE>