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authordiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-10-10 01:42:27 +0000
committerdiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-10-10 01:42:27 +0000
commitec0bb2e24c54162dabc11c1f1d9fe6764786fde8 (patch)
tree3c1b20789c3569a1acf9368f10ed8a7d3adbb613 /DOCS
parentb688b6ee3a2e60abac26b8b03a6fe0624a41b14d (diff)
downloadmpv-ec0bb2e24c54162dabc11c1f1d9fe6764786fde8.tar.bz2
mpv-ec0bb2e24c54162dabc11c1f1d9fe6764786fde8.tar.xz
Cosmetics: Converted 2 spaces to one in section titles, changed some ugly
linebreaks and put "." after sentences in codecs.html. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7700 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/codecs.html53
-rw-r--r--DOCS/documentation.html8
-rw-r--r--DOCS/encoding.html57
-rw-r--r--DOCS/video.html6
4 files changed, 64 insertions, 60 deletions
diff --git a/DOCS/codecs.html b/DOCS/codecs.html
index fff5e23e52..e61e26cb5e 100644
--- a/DOCS/codecs.html
+++ b/DOCS/codecs.html
@@ -10,7 +10,7 @@
<BODY>
-<H2><A NAME="codecs">2.2 Supported codecs</A></H2>
+<H2><A NAME="codecs">2.2 Supported codecs</A></H2>
<H3><A NAME="video_codecs">2.2.1 Video codecs</A></H3>
@@ -130,7 +130,7 @@
movies without dropped frames on my K6/2 500.</P>
-<H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4>
+<H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4>
<P>Foreword:<BR>
Be advised that the XAnim binary codecs are packaged with a piece of text
@@ -163,7 +163,7 @@
<B>3ivX</B>, <B>h263</B>.</P>
-<H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4>
+<H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4>
<P><B>MPlayer</B> can play Vivo (1.0 and 2.0) videos. The most suitable codec
for 1.0 files is FFmpeg's H263 decoder, you can use it with the <CODE>-vc
@@ -173,7 +173,7 @@
Win32 codecs.</P>
-<H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4>
+<H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4>
<P>MPEG1 and MPEG2 are decoded by the multiplatform native <B>libmpeg2</B>
library, whose source code is included in <B>MPlayer</B>. We handle buggy
@@ -182,7 +182,7 @@
This recovery technique has no measurable speed penalty.</P>
-<H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4>
+<H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4>
<P>This is a very old and very bad codec from Microsoft. In the past it was
decoded with the <CODE>msvidc32.dll</CODE> Win32 codec, now we have our own
@@ -190,14 +190,14 @@
Melanson</A>).</P>
-<H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4>
+<H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4>
<P><B>MPlayer</B> uses its own open source, multiplatform Cinepak decoder by
default. It supports YUV outputs, so that hardware scaling is possible if the
video output driver permits it.</P>
-<H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4>
+<H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4>
<B>MPlayer</B> supports decoding all versions of RealVideo:
@@ -220,7 +220,7 @@
not allow this. You have to get them yourself.</P>
-<H4><A NAME="xvid">2.2.1.9 XViD</A></H4>
+<H4><A NAME="xvid">2.2.1.9 XViD</A></H4>
<P><B>XViD</B> is a forked development of the OpenDivX codec. It happened when
ProjectMayo changed OpenDivX to closed-source DivX4, and the non-ProjectMayo
@@ -262,7 +262,7 @@
</OL>
-<H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4>
+<H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4>
<P><B>Sorenson</B> is a video codec developed by Apple. We are currently
able to decode the first version (SVQ1) with a native decoder.</P>
@@ -282,7 +282,7 @@
<P>The Sorenson decoder is compiled and usable per default.</P>
-<H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3>
+<H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3>
<P>The most important audio codecs above all:<BR></P>
@@ -301,7 +301,7 @@
</UL>
-<H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4>
+<H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4>
<P>This is the default decoder used for files with AC3 audio.</P>
@@ -328,7 +328,7 @@
supposed to work).</P>
-<H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4>
+<H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4>
<P>You need an AC3 capable sound card, with digital out (SP/DIF). The card's
driver must properly support the AFMT_AC3 format (C-Media does). Connect
@@ -338,7 +338,7 @@
decoder cards.</P>
-<H4><A NAME="libmad">2.2.2.3 libmad support</A></H4>
+<H4><A NAME="libmad">2.2.2.3 libmad support</A></H4>
<P><A HREF="http://mad.sourceforge.net">libmad</A> is a multiplatform MPEG
audio decoding library. It does not handle broken files well, and it
@@ -348,7 +348,7 @@
option.</P>
-<H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4>
+<H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4>
<P>The audio codec used in VIVO files depends on whether it is a VIVO/1.0 or
VIVO/2.0 file. VIVO/1.0 files have <B>g.723</B> audio, and VIVO/2.0 files
@@ -358,7 +358,7 @@
then copy it into the <CODE>/usr/lib/win32</CODE> directory.</P>
-<H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4>
+<H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4>
<B>MPlayer</B> supports decoding nearly all versions of RealAudio:
@@ -372,10 +372,10 @@
<A HREF="formats.html#real">RealMedia file format</A> section.</P>
-<H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3>
+<H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3>
-<H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4>
+<H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4>
<P>VFW (Video for Windows) is the old Video API for Windows. Its codecs have
the .DLL or (rarely) .DRV extension.
@@ -406,7 +406,7 @@
<P><B>Note:</B> On Windows NT/2000/XP search for this info in the registry, e.g. search for
"VIDC.HFYU". To find out how to do this, look at the old DirectShow method below.</P>
-<H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4>
+<H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4>
<P>DirectShow is the newer Video API, which is even worse than its predecessor.
Things are harder with DirectShow, since</P>
@@ -420,14 +420,17 @@
<P><B>New Method:</B> Using Microsoft GraphEdit (fast)</P>
<OL>
- <LI>Get GraphEdit from either DirectX SDK or <A HREF="http://doom9.org">Doom9</A></LI>
- <LI>Start <CODE>graphedit.exe</CODE></LI>
- <LI>From the menue select Graph -&gt; Insert Filters</LI>
- <LI>Expand item <CODE>DirectShow Filters</CODE></LI>
- <LI>Select the right codec name and expand item</LI>
+ <LI>Get GraphEdit from either DirectX SDK or
+ <A HREF="http://doom9.org">Doom9</A>.</LI>
+ <LI>Start <CODE>graphedit.exe</CODE>.</LI>
+ <LI>From the menu select Graph -&gt; Insert Filters.</LI>
+ <LI>Expand item <CODE>DirectShow Filters</CODE>.</LI>
+ <LI>Select the right codec name and expand item.</LI>
<LI>In the entry <CODE>DisplayName</CODE> look at the text in winged brackets
- after the backslash and write it down (five dash-delimited blocks, the GUID)</LI>
- <LI>The codec binary is the file specified in the <CODE>Filename</CODE> entry</LI>
+ after the backslash and write it down (five dash-delimited blocks, the
+ GUID).</LI>
+ <LI>The codec binary is the file specified in the <CODE>Filename</CODE>
+ entry.</LI>
</OL>
<P><B>Note:</B> If there is no <CODE>Filename</CODE> entry and <CODE>DisplayName</CODE>
diff --git a/DOCS/documentation.html b/DOCS/documentation.html
index 720ee4e626..71d4dac6a3 100644
--- a/DOCS/documentation.html
+++ b/DOCS/documentation.html
@@ -942,7 +942,7 @@ TV tuner</B>.</P>
without tweaking/experimenting!</B></P>
-<H3><A NAME="tv_compilation">2.5.1 Compilation</A></H3>
+<H3><A NAME="tv_compilation">2.5.1 Compilation</A></H3>
<OL>
<LI>First, you have to recompile. <CODE>./configure</CODE> will autodetect
@@ -962,7 +962,7 @@ TV tuner</B>.</P>
</BLOCKQUOTE>
-<H3><A NAME="tv_options">2.5.2 Available options</A></H3>
+<H3><A NAME="tv_options">2.5.2 Available options</A></H3>
<DL>
<DT><CODE>on</CODE></DT>
@@ -1011,7 +1011,7 @@ TV tuner</B>.</P>
</DL>
-<H3><A NAME="tv_keyboard">2.5.3 Keyboard control</A></H3>
+<H3><A NAME="tv_keyboard">2.5.3 Keyboard control</A></H3>
<TABLE BORDER=0>
<TR><TD>&nbsp;&nbsp;</TD><TD>h / k</TD><TD>&nbsp;&nbsp;</TD><TD>select previous/next channel</TD></TR>
@@ -1020,7 +1020,7 @@ TV tuner</B>.</P>
</TABLE>
-<H3><A NAME="tv_examples">2.5.4 Examples</A></H3>
+<H3><A NAME="tv_examples">2.5.4 Examples</A></H3>
<P>Dummy output, to AAlib :)<BR>
<CODE>&nbsp;&nbsp;&nbsp;&nbsp;mplayer -tv on:driver=dummy:width=640:height=480 -vo aa</CODE><BR>
diff --git a/DOCS/encoding.html b/DOCS/encoding.html
index 292b7fa85f..68dafb3457 100644
--- a/DOCS/encoding.html
+++ b/DOCS/encoding.html
@@ -10,7 +10,7 @@
<BODY>
-<H2><A NAME="encoding">2.4 Encoding with MEncoder</A></H2>
+<H2><A NAME="encoding">2.4 Encoding with MEncoder</A></H2>
<P><B>MEncoder</B> (<B>MPlayer</B>'s Movie Encoder) is a simple movie encoder,
designed to encode MPlayer-playable movies
@@ -21,7 +21,7 @@
for video manipulation.</P>
-<H3><A NAME="compilation">2.4.1 Compilation</A></H3>
+<H3><A NAME="compilation">2.4.1 Compilation</A></H3>
<UL>
<LI><B>OPTIONAL</B> - read <B>MPlayer</B>'s compilation instruction.</LI>
@@ -44,8 +44,9 @@
quality by running <CODE>make test</CODE> after lame's compiling process
is over. The resulting number should be less than <B>30</B>. Don't
panic if it's <B>400</B> or so, you shouldn't heard any audible
- quality decrease. Oh, and if your compiler doesn't even run <CODE>make test</CODE> ...
- Well, delete that <B>GCC 2.96</B> or upgrade lame to at least <B>3.90</B>.</LI>
+ quality decrease. Oh, and if your compiler doesn't even run
+ <CODE>make test</CODE> ... Well, delete that <B>GCC 2.96</B> or upgrade
+ lame to at least <B>3.90</B>.</LI>
<LI><B>OPTIONAL</B> - <CODE>libjpeg</CODE> and <CODE>libpng</CODE> -
as described in the <A HREF="documentation.html#installation">Installation</A>
section</LI>
@@ -55,7 +56,7 @@
<I>avifile</I> library installed. <B>MEncoder</B> doesn't need it at all.</P>
-<H3><A NAME="features">2.4.2 MEncoder features</A></H3>
+<H3><A NAME="features">2.4.2 MEncoder features</A></H3>
<UL>
<LI>encoding from the wide range of fileformats and decoders of <B>MPlayer</B></LI>
@@ -88,7 +89,7 @@
</UL>
-<H4><A NAME="2pass">2.4.2.1 Encoding 2 or 3-pass DivX4</A></H4>
+<H4><A NAME="2pass">2.4.2.1 Encoding 2 or 3-pass DivX4</A></H4>
<P><U><B>2-pass encoding:</B></U> the name comes from the fact that this method
encodes the file <I>twice</I>. The first encoding (dubbed <I>pass</I>)
@@ -106,8 +107,8 @@
one)<BR>
<CODE>&nbsp;&nbsp;&nbsp;&nbsp;mencoder -dvd 2 -ovc lavc -lavcopts
vcodec=mpeg4:more_options -oac copy -o movie.avi -pass 1<BR>
- &nbsp;&nbsp;&nbsp;&nbsp;mencoder -dvd 2 -ovc lavc -lavcopts vcodec=mpeg4:more_options
- -oac copy -o movie.avi -pass 2</CODE></P>
+ &nbsp;&nbsp;&nbsp;&nbsp;mencoder -dvd 2 -ovc lavc -lavcopts
+ vcodec=mpeg4:more_options -oac copy -o movie.avi -pass 2</CODE></P>
<P><U><B>3-pass encoding:</B></U> this is an extension of 2-pass encoding,
where the audio encoding takes place in a separate pass. This method enables
@@ -173,7 +174,7 @@
</UL>
-<H4><A NAME="rescaling">2.4.2.2 Rescaling movies</A></H4>
+<H4><A NAME="rescaling">2.4.2.2 Rescaling movies</A></H4>
<P>Often the need to resize movie images' size emerges. Its reasons can be many,
examples are decreasing output file size, encoding SVCDs to DivX. Ripped DVDs
@@ -195,7 +196,7 @@
output.avi</CODE></P>
-<H4><A NAME="copying">2.4.2.3 Stream copying</A></H4>
+<H4><A NAME="copying">2.4.2.3 Stream copying</A></H4>
<P><B>MEncoder</B> can handle input streams in two ways: <B>encode</B> or
<B>copy</B> them. This section is about <B>copying</B>.</P>
@@ -216,7 +217,7 @@
</UL>
-<H4><A NAME="fixing">2.4.2.4 Fixing AVIs with broken index or interleaving</A></H4>
+<H4><A NAME="fixing">2.4.2.4 Fixing AVIs with broken index or interleaving</A></H4>
<P>Easiest thing. We simply copy the video and audio streams, and
<B>MEncoder</B> generates the index. Of course this cannot fix possible bugs
@@ -227,7 +228,7 @@
<P>Command: <CODE>mencoder -idx input.avi -ovc copy -oac copy -o output.avi</CODE></P>
-<H4><A NAME="libavcodec">2.4.2.5 Encoding with the libavcodec codec family</A></H4>
+<H4><A NAME="libavcodec">2.4.2.5 Encoding with the libavcodec codec family</A></H4>
<P><A HREF="codecs.html#libavcodec">libavcodec</A> provides simple encoding to a
lot of interesting video and audio formats (currently its audio codecs are
@@ -252,7 +253,7 @@
-lavcopts vcodec=mjpeg -oac copy</CODE></P>
-<H4><A NAME="image_files">2.4.2.6 Encoding from multiple input image files (JPEGs, PNGs or TGAs)</A></H4>
+<H4><A NAME="image_files">2.4.2.6 Encoding from multiple input image files (JPEGs, PNGs or TGAs)</A></H4>
<P><B>MEncoder</B> is capable of creating movies from one or more JPEG, PNG or TGA
files. With simple framecopy it can create MJPEG (Motion JPEG), MPNG
@@ -261,8 +262,8 @@
Explanation of the process:
<OL>
- <LI><B>MEncoder</B> <I>decodes</I> the input image(s) with <CODE>libjpeg</CODE>
- (when decoding PNGs, it will use <B>libpng</B>).</LI>
+ <LI><B>MEncoder</B> <I>decodes</I> the input image(s) with
+ <CODE>libjpeg</CODE> (when decoding PNGs, it will use <B>libpng</B>).</LI>
<LI><B>MEncoder</B> then feeds the decoded image to the chosen video compressor
(DivX4, Xvid, ffmpeg msmpeg4, etc...). Watch for the PNG decoder, as
@@ -276,31 +277,31 @@ Explanation of the process:
global <A HREF="#options">Options</A> section and in the man page.</P>
<P><I>Creating a DivX4 file from all the JPEG files in the current dir:</I><BR>
- &nbsp;&nbsp;<CODE>mencoder \*.jpg -mf on:w=800:h=600:fps=25 -ovc divx4 -oac copy -o
- output.avi</CODE></P>
+ &nbsp;&nbsp;<CODE>mencoder \*.jpg -mf on:w=800:h=600:fps=25 -ovc divx4
+ -oac copy -o output.avi</CODE></P>
<P><I>Creating a DivX4 file from some JPEG files in the current dir:</I><BR>
- &nbsp;&nbsp;<CODE>mencoder frame001.jpg,frame002.jpg -mf on:w=800:h=600:fps=25 -ovc divx4 -oac copy -o
- output.avi</CODE></P>
+ &nbsp;&nbsp;<CODE>mencoder frame001.jpg,frame002.jpg -mf on:w=800:h=600:fps=25
+ -ovc divx4 -oac copy -o output.avi</CODE></P>
<P><I>Creating a Motion JPEG (MJPEG) file from all the JPEG files in the current dir:</I><BR>
&nbsp;&nbsp;<CODE>mencoder \*.jpg -mf on:w=800:h=600:fps=25 -ovc copy
-oac copy -o output.avi</CODE></P>
<P><I>Creating an uncompressed file from all the PNG files in the current dir:</I><BR>
- &nbsp;&nbsp;<CODE>mencoder \*.png -mf on:w=800:h=600:fps=25:type=png -ovc raw -oac copy -o
- output.avi</CODE></P>
+ &nbsp;&nbsp;<CODE>mencoder \*.png -mf on:w=800:h=600:fps=25:type=png -ovc raw
+ -oac copy -o output.avi</CODE></P>
<P><I>Creating a Motion PNG (MPNG) file from all the PNG files in the current dir:</I><BR>
- &nbsp;&nbsp;<CODE>mencoder \*.png -mf on:w=800:h=600:fps=25:type=png -ovc copy -oac copy
- -o output.avi</CODE></P>
+ &nbsp;&nbsp;<CODE>mencoder \*.png -mf on:w=800:h=600:fps=25:type=png -ovc copy
+ -oac copy -o output.avi</CODE></P>
<P><I>Creating a Motion TGA (MTGA) file from all the TGA files in the current dir:</I><BR>
- &nbsp;&nbsp;<CODE>mencoder \*.tga -mf on:w=800:h=600:fps=25:type=tga -ovc copy -oac copy
- -o output.avi</CODE></P>
+ &nbsp;&nbsp;<CODE>mencoder \*.tga -mf on:w=800:h=600:fps=25:type=tga -ovc copy
+ -oac copy -o output.avi</CODE></P>
-<H4><A NAME="vobsub">2.4.2.7 Extracting DVD subtitles to Vobsub file</A></H4>
+<H4><A NAME="vobsub">2.4.2.7 Extracting DVD subtitles to Vobsub file</A></H4>
<P><B>MEncoder</B> is capable of extracting subtitles from a DVD into
Vobsub fomat files. They consist of a pair of files ending in
@@ -343,8 +344,8 @@ Explanation of the process:
<H3><A NAME="options">2.4.3 Available options</A></H3>
-<P>For the complete list of available <B>MEncoder</B> options and examples, please
- see the man page.</P>
+<P>For the complete list of available <B>MEncoder</B> options and examples,
+ please see the man page.</P>
</BODY>
</HTML>
diff --git a/DOCS/video.html b/DOCS/video.html
index 432688eda5..e289a439fa 100644
--- a/DOCS/video.html
+++ b/DOCS/video.html
@@ -13,7 +13,7 @@
<H3><A NAME="video">2.3.1 Video output devices</A></H3>
-<H4><A NAME="mtrr">2.3.1.1 Setting up MTRR</A></H4>
+<H4><A NAME="mtrr">2.3.1.1 Setting up MTRR</A></H4>
<P>It is VERY recommended to check if the MTRR registers are set up properly,
because they can give a big performance boost.</P>
@@ -710,7 +710,7 @@
for further tuning issues.</P>
-<H4><A NAME="vesa">2.3.1.11 VESA - output to VESA BIOS</A></H4>
+<H4><A NAME="vesa">2.3.1.11 VESA - output to VESA BIOS</A></H4>
<P>This driver was designed and introduced as a <B>generic driver</B> for any
video card which has VESA VBE 2.0+ compatible BIOS. Another advantage of this
@@ -806,7 +806,7 @@
</UL>
-<H4><A NAME="x11">2.3.1.12 X11</A></H4>
+<H4><A NAME="x11">2.3.1.12 X11</A></H4>
<P>Avoid if possible. Outputs to X11 (uses shared memory extension), with no
hardware acceleration at all. Supports (MMX/3DNow/SSE accelerated, but still