From ec0bb2e24c54162dabc11c1f1d9fe6764786fde8 Mon Sep 17 00:00:00 2001 From: diego Date: Thu, 10 Oct 2002 01:42:27 +0000 Subject: Cosmetics: Converted 2 spaces to one in section titles, changed some ugly linebreaks and put "." after sentences in codecs.html. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7700 b3059339-0415-0410-9bf9-f77b7e298cf2 --- DOCS/codecs.html | 53 ++++++++++++++++++++++++++++------------------------- 1 file changed, 28 insertions(+), 25 deletions(-) (limited to 'DOCS/codecs.html') diff --git a/DOCS/codecs.html b/DOCS/codecs.html index fff5e23e52..e61e26cb5e 100644 --- a/DOCS/codecs.html +++ b/DOCS/codecs.html @@ -10,7 +10,7 @@ -

2.2 Supported codecs

+

2.2 Supported codecs

2.2.1 Video codecs

@@ -130,7 +130,7 @@ movies without dropped frames on my K6/2 500.

-

2.2.1.3 XAnim codecs

+

2.2.1.3 XAnim codecs

Foreword:
Be advised that the XAnim binary codecs are packaged with a piece of text @@ -163,7 +163,7 @@ 3ivX, h263.

-

2.2.1.4 VIVO video

+

2.2.1.4 VIVO video

MPlayer can play Vivo (1.0 and 2.0) videos. The most suitable codec for 1.0 files is FFmpeg's H263 decoder, you can use it with the -vc @@ -173,7 +173,7 @@ Win32 codecs.

-

2.2.1.5 MPEG 1/2 video

+

2.2.1.5 MPEG 1/2 video

MPEG1 and MPEG2 are decoded by the multiplatform native libmpeg2 library, whose source code is included in MPlayer. We handle buggy @@ -182,7 +182,7 @@ This recovery technique has no measurable speed penalty.

-

2.2.1.6 MS Video1

+

2.2.1.6 MS Video1

This is a very old and very bad codec from Microsoft. In the past it was decoded with the msvidc32.dll Win32 codec, now we have our own @@ -190,14 +190,14 @@ Melanson).

-

2.2.1.7 Cinepak CVID

+

2.2.1.7 Cinepak CVID

MPlayer uses its own open source, multiplatform Cinepak decoder by default. It supports YUV outputs, so that hardware scaling is possible if the video output driver permits it.

-

2.2.1.8 RealVideo

+

2.2.1.8 RealVideo

MPlayer supports decoding all versions of RealVideo: @@ -220,7 +220,7 @@ not allow this. You have to get them yourself.

-

2.2.1.9 XViD

+

2.2.1.9 XViD

XViD is a forked development of the OpenDivX codec. It happened when ProjectMayo changed OpenDivX to closed-source DivX4, and the non-ProjectMayo @@ -262,7 +262,7 @@ -

2.2.1.10 Sorenson

+

2.2.1.10 Sorenson

Sorenson is a video codec developed by Apple. We are currently able to decode the first version (SVQ1) with a native decoder.

@@ -282,7 +282,7 @@

The Sorenson decoder is compiled and usable per default.

-

2.2.2 Audio codecs

+

2.2.2 Audio codecs

The most important audio codecs above all:

@@ -301,7 +301,7 @@ -

2.2.2.1 Software AC3 decoding

+

2.2.2.1 Software AC3 decoding

This is the default decoder used for files with AC3 audio.

@@ -328,7 +328,7 @@ supposed to work).

-

2.2.2.2 Hardware AC3 decoding

+

2.2.2.2 Hardware AC3 decoding

You need an AC3 capable sound card, with digital out (SP/DIF). The card's driver must properly support the AFMT_AC3 format (C-Media does). Connect @@ -338,7 +338,7 @@ decoder cards.

-

2.2.2.3 libmad support

+

2.2.2.3 libmad support

libmad is a multiplatform MPEG audio decoding library. It does not handle broken files well, and it @@ -348,7 +348,7 @@ option.

-

2.2.2.4 VIVO audio

+

2.2.2.4 VIVO audio

The audio codec used in VIVO files depends on whether it is a VIVO/1.0 or VIVO/2.0 file. VIVO/1.0 files have g.723 audio, and VIVO/2.0 files @@ -358,7 +358,7 @@ then copy it into the /usr/lib/win32 directory.

-

2.2.2.5 RealAudio

+

2.2.2.5 RealAudio

MPlayer supports decoding nearly all versions of RealAudio: @@ -372,10 +372,10 @@ RealMedia file format section.

-

2.2.3 Win32 codec importing HOWTO

+

2.2.3 Win32 codec importing HOWTO

-

2.2.3.1 VFW codecs

+

2.2.3.1 VFW codecs

VFW (Video for Windows) is the old Video API for Windows. Its codecs have the .DLL or (rarely) .DRV extension. @@ -406,7 +406,7 @@

Note: On Windows NT/2000/XP search for this info in the registry, e.g. search for "VIDC.HFYU". To find out how to do this, look at the old DirectShow method below.

-

2.2.3.2 DirectShow codecs

+

2.2.3.2 DirectShow codecs

DirectShow is the newer Video API, which is even worse than its predecessor. Things are harder with DirectShow, since

@@ -420,14 +420,17 @@

New Method: Using Microsoft GraphEdit (fast)

    -
  1. Get GraphEdit from either DirectX SDK or Doom9
  2. -
  3. Start graphedit.exe
  4. -
  5. From the menue select Graph -> Insert Filters
  6. -
  7. Expand item DirectShow Filters
  8. -
  9. Select the right codec name and expand item
  10. +
  11. Get GraphEdit from either DirectX SDK or + Doom9.
  12. +
  13. Start graphedit.exe.
  14. +
  15. From the menu select Graph -> Insert Filters.
  16. +
  17. Expand item DirectShow Filters.
  18. +
  19. Select the right codec name and expand item.
  20. In the entry DisplayName look at the text in winged brackets - after the backslash and write it down (five dash-delimited blocks, the GUID)
  21. -
  22. The codec binary is the file specified in the Filename entry
  23. + after the backslash and write it down (five dash-delimited blocks, the + GUID). +
  24. The codec binary is the file specified in the Filename + entry.

Note: If there is no Filename entry and DisplayName -- cgit v1.2.3