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path: root/video/out/opengl/hwdec_dxva2egl.c
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* timer: add convenience time unit conversion macrosDudemanguy2023-10-161-2/+2
* hwdec_dxva2egl: fix log value typeKacper Michajłow2023-10-141-1/+1
* timer: change mp_sleep_us to mp_sleep_nsDudemanguy2023-10-101-3/+3
* hwdec: do not add hwdec device if it failed to createKacper Michajłow2023-06-261-0/+6
* vo: hwdec: Pass the ra_ctx to hwdecs instead of just the raPhilip Langdale2023-05-281-1/+1
* vo: hwdec: do hwdec interop lookup by image formatPhilip Langdale2022-09-211-0/+1
* video: opengl: use gl_check_extension() instead of strstr()sfan52021-11-171-2/+1
* hwdec: don't require setting legacy hwdec fieldswm42017-12-021-4/+2
* video: move d3d.c out of decode sub directorywm42017-12-011-1/+1
* vo_gpu: hwdec: remove redundant fieldswm42017-12-011-1/+0
* vo_gpu: convert windows/osx hwdecs/contexts to new APIJames Ross-Gowan2017-09-211-1/+1
* vo_opengl: separate hwdec context and mapping, port it to use rawm42017-08-101-108/+118
* vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping workswm42017-07-101-0/+12
* d3d: add support for new libavcodec hwaccel APIwm42017-06-081-0/+1
* vo_opengl: hwdec: reset hw_subfmt fieldwm42016-07-151-0/+1
* d3d: merge angle_common.h into d3d.hwm42016-06-281-7/+5
* vo_opengl: hwdec: remove build-dependency on dxva2wm42016-05-171-2/+1
* vo_opengl: angle: dynamically load ANGLEwm42016-05-111-0/+5
* vo_opengl: refactor how hwdec interop exports textureswm42016-05-101-8/+14
* video: refactor how VO exports hwdec device handleswm42016-05-091-9/+11
* vo_opengl: EGL: fix hwdec probingwm42016-05-051-0/+3
* vo_opengl: dxva2egl: ignore alpha component in the mapped videowm42016-03-171-3/+1
* vo_opengl: add dxva2 interop to angle backendKevin Mitchell2016-03-101-0/+346