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authorwm4 <wm4@nowhere>2017-08-10 17:48:33 +0200
committerwm4 <wm4@nowhere>2017-08-10 21:24:31 +0200
commitc6fafbffaca16959dfa2b4bf1eb97861ad66b5ef (patch)
treedecef889171128c27f3a8cb2fcfb552f1b7297be /video/out/opengl/hwdec_dxva2egl.c
parentb2fb3f1340ed7ceb9b3fc8ba4ddec107e3a41a13 (diff)
downloadmpv-c6fafbffaca16959dfa2b4bf1eb97861ad66b5ef.tar.bz2
mpv-c6fafbffaca16959dfa2b4bf1eb97861ad66b5ef.tar.xz
vo_opengl: separate hwdec context and mapping, port it to use ra
This does two separate rather intrusive things: 1. Make the hwdec context (which does initialization, provides the device to the decoder, and other basic state) and frame mapping (getting textures from a mp_image) separate. This is more flexible, and you could map multiple images at once. It will help removing some hwdec special-casing from video.c. 2. Switch all hwdec API use to ra. Of course all code is still GL specific, but in theory it would be possible to support other backends. The most important change is that the hwdec interop returns ra objects, instead of anything GL specific. This removes the last dependency on GL-specific header files from video.c. I'm mixing these separate changes because both requires essentially rewriting all the glue code, so better do them at once. For the same reason, this change isn't done incrementally. hwdec_ios.m is untested, since I can't test it. Apart from superficial mistakes, this also requires dealing with Apple's texture format fuckups: they force you to use GL_LUMINANCE[_ALPHA] instead of GL_RED and GL_RG. We also need to report the correct format via ra_tex to the renderer, which is done by find_la_variant(). It's unknown whether this works correctly. hwdec_rpi.c as well as vo_rpi.c are still broken. (I need to pull my RPI out of a dusty pile of devices and cables, so, later.)
Diffstat (limited to 'video/out/opengl/hwdec_dxva2egl.c')
-rw-r--r--video/out/opengl/hwdec_dxva2egl.c226
1 files changed, 118 insertions, 108 deletions
diff --git a/video/out/opengl/hwdec_dxva2egl.c b/video/out/opengl/hwdec_dxva2egl.c
index c52d7a2166..01fb482325 100644
--- a/video/out/opengl/hwdec_dxva2egl.c
+++ b/video/out/opengl/hwdec_dxva2egl.c
@@ -28,61 +28,38 @@
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
+#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
-struct priv {
+struct priv_owner {
struct mp_hwdec_ctx hwctx;
-
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9Ex *device9ex;
+
+ EGLDisplay egl_display;
+ EGLConfig egl_config;
+ EGLint alpha;
+};
+
+struct priv {
+ IDirect3DDevice9Ex *device9ex; // (no own reference)
IDirect3DQuery9 *query9;
IDirect3DTexture9 *texture9;
IDirect3DSurface9 *surface9;
EGLDisplay egl_display;
- EGLConfig egl_config;
- EGLint alpha;
EGLSurface egl_surface;
GLuint gl_texture;
};
-static void destroy_textures(struct gl_hwdec *hw)
+static void uninit(struct ra_hwdec *hw)
{
- struct priv *p = hw->priv;
- GL *gl = hw->gl;
+ struct priv_owner *p = hw->priv;
- gl->DeleteTextures(1, &p->gl_texture);
- p->gl_texture = 0;
-
- if (p->egl_display && p->egl_surface) {
- eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
- eglDestroySurface(p->egl_display, p->egl_surface);
- p->egl_surface = NULL;
- }
-
- if (p->surface9) {
- IDirect3DSurface9_Release(p->surface9);
- p->surface9 = NULL;
- }
-
- if (p->texture9) {
- IDirect3DTexture9_Release(p->texture9);
- p->texture9 = NULL;
- }
-}
-
-static void destroy(struct gl_hwdec *hw)
-{
- struct priv *p = hw->priv;
-
- destroy_textures(hw);
-
- hwdec_devices_remove(hw->devs, &p->hwctx);
-
- if (p->query9)
- IDirect3DQuery9_Release(p->query9);
+ if (p->hwctx.ctx)
+ hwdec_devices_remove(hw->devs, &p->hwctx);
if (p->device9ex)
IDirect3DDevice9Ex_Release(p->device9ex);
@@ -91,10 +68,13 @@ static void destroy(struct gl_hwdec *hw)
IDirect3D9Ex_Release(p->d3d9ex);
}
-static int reinit(struct gl_hwdec *hw, struct mp_image_params *params);
-
-static int create(struct gl_hwdec *hw)
+static int init(struct ra_hwdec *hw)
{
+ struct priv_owner *p = hw->priv;
+ HRESULT hr;
+
+ if (!ra_is_gl(hw->ra))
+ return -1;
if (!angle_load())
return -1;
@@ -113,10 +93,6 @@ static int create(struct gl_hwdec *hw)
return -1;
}
- HRESULT hr;
- struct priv *p = talloc_zero(hw, struct priv);
- hw->priv = p;
-
p->egl_display = egl_display;
if (!d3d9_dll) {
@@ -171,22 +147,6 @@ static int create(struct gl_hwdec *hw)
goto fail;
}
- hr = IDirect3DDevice9_CreateQuery(p->device9ex, D3DQUERYTYPE_EVENT,
- &p->query9);
- if (FAILED(hr)) {
- MP_FATAL(hw, "Failed to create Direct3D query interface: %s\n",
- mp_HRESULT_to_str(hr));
- goto fail;
- }
-
- // Test the query API
- hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
- if (FAILED(hr)) {
- MP_FATAL(hw, "Failed to issue Direct3D END test query: %s\n",
- mp_HRESULT_to_str(hr));
- goto fail;
- }
-
EGLint attrs[] = {
EGL_BUFFER_SIZE, 32,
EGL_RED_SIZE, 8,
@@ -209,15 +169,15 @@ static int create(struct gl_hwdec *hw)
goto fail;
}
-
struct mp_image_params dummy_params = {
.imgfmt = IMGFMT_DXVA2,
.w = 256,
.h = 256,
};
- if (reinit(hw, &dummy_params) < 0)
+ struct ra_hwdec_mapper *mapper = ra_hwdec_mapper_create(hw, &dummy_params);
+ if (!mapper)
goto fail;
- destroy_textures(hw);
+ ra_hwdec_mapper_free(&mapper);
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_DXVA2,
@@ -229,51 +189,93 @@ static int create(struct gl_hwdec *hw)
return 0;
fail:
- destroy(hw);
return -1;
}
-static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
+static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
- struct priv *p = hw->priv;
- GL *gl = hw->gl;
+ struct priv *p = mapper->priv;
+ GL *gl = ra_gl_get(mapper->ra);
+
+ ra_tex_free(mapper->ra, &mapper->tex[0]);
+ gl->DeleteTextures(1, &p->gl_texture);
+
+ if (p->egl_display && p->egl_surface) {
+ eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
+ eglDestroySurface(p->egl_display, p->egl_surface);
+ }
+
+ if (p->surface9)
+ IDirect3DSurface9_Release(p->surface9);
+
+ if (p->texture9)
+ IDirect3DTexture9_Release(p->texture9);
+
+ if (p->query9)
+ IDirect3DQuery9_Release(p->query9);
+}
+
+static int mapper_init(struct ra_hwdec_mapper *mapper)
+{
+ struct priv_owner *p_owner = mapper->owner->priv;
+ struct priv *p = mapper->priv;
+ GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
- destroy_textures(hw);
+ p->device9ex = p_owner->device9ex;
+ p->egl_display = p_owner->egl_display;
+
+ hr = IDirect3DDevice9_CreateQuery(p->device9ex, D3DQUERYTYPE_EVENT,
+ &p->query9);
+ if (FAILED(hr)) {
+ MP_FATAL(mapper, "Failed to create Direct3D query interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ // Test the query API
+ hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
+ if (FAILED(hr)) {
+ MP_FATAL(mapper, "Failed to issue Direct3D END test query: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
HANDLE share_handle = NULL;
hr = IDirect3DDevice9Ex_CreateTexture(p->device9ex,
- params->w, params->h,
+ mapper->src_params.w,
+ mapper->src_params.h,
1, D3DUSAGE_RENDERTARGET,
- p->alpha ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8,
+ p_owner->alpha ?
+ D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT,
&p->texture9,
&share_handle);
if (FAILED(hr)) {
- MP_ERR(hw, "Failed to create Direct3D9 texture: %s\n",
+ MP_ERR(mapper, "Failed to create Direct3D9 texture: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
hr = IDirect3DTexture9_GetSurfaceLevel(p->texture9, 0, &p->surface9);
if (FAILED(hr)) {
- MP_ERR(hw, "Failed to get Direct3D9 surface from texture: %s\n",
+ MP_ERR(mapper, "Failed to get Direct3D9 surface from texture: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
EGLint attrib_list[] = {
- EGL_WIDTH, params->w,
- EGL_HEIGHT, params->h,
- EGL_TEXTURE_FORMAT, p->alpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
+ EGL_WIDTH, mapper->src_params.w,
+ EGL_HEIGHT, mapper->src_params.h,
+ EGL_TEXTURE_FORMAT, p_owner->alpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
p->egl_surface = eglCreatePbufferFromClientBuffer(
p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
- share_handle, p->egl_config, attrib_list);
+ share_handle, p_owner->egl_config, attrib_list);
if (p->egl_surface == EGL_NO_SURFACE) {
- MP_ERR(hw, "Failed to create EGL surface\n");
+ MP_ERR(mapper, "Failed to create EGL surface\n");
goto fail;
}
@@ -285,38 +287,51 @@ static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
- params->imgfmt = IMGFMT_RGB0;
- params->hw_subfmt = 0;
+ struct ra_tex_params params = {
+ .dimensions = 2,
+ .w = mapper->src_params.w,
+ .h = mapper->src_params.h,
+ .d = 1,
+ .format = ra_find_unorm_format(mapper->ra, 1, p_owner->alpha ? 4 : 3),
+ .render_src = true,
+ .src_linear = true,
+ };
+ if (!params.format)
+ goto fail;
+
+ mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, &params, p->gl_texture);
+ if (!mapper->tex[0])
+ goto fail;
+
+ mapper->dst_params = mapper->src_params;
+ mapper->dst_params.imgfmt = IMGFMT_RGB0;
+ mapper->dst_params.hw_subfmt = 0;
return 0;
fail:
- destroy_textures(hw);
return -1;
}
-static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
- struct gl_hwdec_frame *out_frame)
+static int mapper_map(struct ra_hwdec_mapper *mapper)
{
- struct priv *p = hw->priv;
- GL *gl = hw->gl;
- if (!p->surface9 || !p->egl_surface || !p->gl_texture)
- return -1;
+ struct priv *p = mapper->priv;
+ GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
- RECT rc = {0, 0, hw_image->w, hw_image->h};
- IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)hw_image->planes[3];
+ RECT rc = {0, 0, mapper->src->w, mapper->src->h};
+ IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
hr = IDirect3DDevice9Ex_StretchRect(p->device9ex,
hw_surface, &rc,
p->surface9, &rc,
D3DTEXF_NONE);
if (FAILED(hr)) {
- MP_ERR(hw, "Direct3D RGB conversion failed: %s\n",
+ MP_ERR(mapper, "Direct3D RGB conversion failed: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
if (FAILED(hr)) {
- MP_ERR(hw, "Failed to issue Direct3D END query\n");
+ MP_ERR(mapper, "Failed to issue Direct3D END query\n");
return -1;
}
@@ -329,11 +344,11 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
while (true) {
hr = IDirect3DQuery9_GetData(p->query9, NULL, 0, D3DGETDATA_FLUSH);
if (FAILED(hr)) {
- MP_ERR(hw, "Failed to query Direct3D flush state\n");
+ MP_ERR(mapper, "Failed to query Direct3D flush state\n");
return -1;
} else if (hr == S_FALSE) {
if (++retries > max_retries) {
- MP_VERBOSE(hw, "Failed to flush frame after %lld ms\n",
+ MP_VERBOSE(mapper, "Failed to flush frame after %lld ms\n",
(long long)(wait_us * max_retries) / 1000);
break;
}
@@ -347,25 +362,20 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
gl->BindTexture(GL_TEXTURE_2D, 0);
- *out_frame = (struct gl_hwdec_frame){
- .planes = {
- {
- .gl_texture = p->gl_texture,
- .gl_target = GL_TEXTURE_2D,
- .tex_w = hw_image->w,
- .tex_h = hw_image->h,
- },
- },
- };
return 0;
}
-const struct gl_hwdec_driver gl_hwdec_dxva2egl = {
+const struct ra_hwdec_driver ra_hwdec_dxva2egl = {
.name = "dxva2-egl",
+ .priv_size = sizeof(struct priv_owner),
.api = HWDEC_DXVA2,
- .imgfmt = IMGFMT_DXVA2,
- .create = create,
- .reinit = reinit,
- .map_frame = map_frame,
- .destroy = destroy,
+ .imgfmts = {IMGFMT_DXVA2, 0},
+ .init = init,
+ .uninit = uninit,
+ .mapper = &(const struct ra_hwdec_mapper_driver){
+ .priv_size = sizeof(struct priv),
+ .init = mapper_init,
+ .uninit = mapper_uninit,
+ .map = mapper_map,
+ },
};