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path: root/video/out/gpu/video_shaders.c
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* vo_gpu: adjust PRNG variant used by GL shaderssfan52018-09-261-1/+5
* vo_gpu: desaturate after peak detectionNiklas Haas2018-05-311-12/+12
* vo_gpu: fix mobius tone mapping when sig_peak <= 1.0Niklas Haas2018-02-251-0/+2
* vo_gpu: don't tone-map for pure gamut reductionsNiklas Haas2018-02-251-3/+0
* vo_gpu: introduce --target-peakNiklas Haas2018-02-201-2/+8
* vo_gpu: correctly parametrize the HLG OOTF by the display peakNiklas Haas2018-02-201-20/+31
* vo_gpu: simplify and correct color scale handlingNiklas Haas2018-02-201-31/+34
* vo_gpu: add memory barrier on the HDR peak detectionNiklas Haas2018-02-111-0/+1
* vo_gpu: refactor HDR peak detection algorithmNiklas Haas2018-02-111-6/+31
* vo_gpu: port HDR tone mapping algorithm from libplaceboNiklas Haas2018-02-051-50/+78
* vo_gpu: d3d11: add RA caps for ra_d3d11James Ross-Gowan2017-11-071-3/+2
* vo_gpu: fix mobius tone mapping compatibility to GLSL 120wm42017-11-031-1/+1
* vo_gpu: change --tone-mapping-desaturate algorithmNiklas Haas2017-10-251-8/+10
* vo_gpu: attempt to avoid UBOs for dynamic variablesNiklas Haas2017-09-261-0/+1
* vo_gpu: drop the RA_CAP_NESTED_ARRAY req from EWA computeNiklas Haas2017-09-211-25/+23
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-0/+872