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authorJames Ross-Gowan <rossy@jrg.systems>2017-10-02 23:10:52 +1100
committerJames Ross-Gowan <rossy@jrg.systems>2017-11-07 20:27:13 +1100
commit9b2dae79b1be1f57e7b6bcf80d500ab4190aa3d3 (patch)
tree8c490aa1149b57d33f5eb1a03175425d212fe63f /video/out/gpu/video_shaders.c
parent68eac1a1e7ac931576a8b59dd159a7961189ca48 (diff)
downloadmpv-9b2dae79b1be1f57e7b6bcf80d500ab4190aa3d3.tar.bz2
mpv-9b2dae79b1be1f57e7b6bcf80d500ab4190aa3d3.tar.xz
vo_gpu: d3d11: add RA caps for ra_d3d11
ra_d3d11 uses the SPIR-V compiler to translate GLSL to SPIR-V, which is then translated to HLSL. This means it always exposes the same GLSL version that the SPIR-V compiler supports (4.50 for shaderc/glslang.) Despite claiming to support GLSL 4.50, some features that are tied to the GLSL version in OpenGL are not supported by ra_d3d11 when targeting legacy Direct3D feature levels. This includes two features that mpv relies on: - Reading from gl_FragCoord in the fragment shader (requires FL 10_0) - textureGather from any texture component (requires FL 11_0) These features have been exposed as new RA caps.
Diffstat (limited to 'video/out/gpu/video_shaders.c')
-rw-r--r--video/out/gpu/video_shaders.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c
index 02f27b1bdb..3e71c31369 100644
--- a/video/out/gpu/video_shaders.c
+++ b/video/out/gpu/video_shaders.c
@@ -143,7 +143,7 @@ static void polar_sample(struct gl_shader_cache *sc, struct scaler *scaler,
}
void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
- int components, int glsl_version)
+ int components, bool sup_gather)
{
GLSL(color = vec4(0.0);)
GLSLF("{\n");
@@ -167,8 +167,7 @@ void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
// exactly when all four texels are within bounds
bool use_gather = sqrt(x*x + y*y) < scaler->kernel->radius_cutoff;
- // textureGather is only supported in GLSL 400+
- if (glsl_version < 400)
+ if (!sup_gather)
use_gather = false;
if (use_gather) {