summaryrefslogtreecommitdiffstats
path: root/mpvcore/player/mp_core.h
Commit message (Collapse)AuthorAgeFilesLines
* video: move video filter chain initialization from decoder to playerwm42013-12-101-2/+0
| | | | | | | | | | | | | This should help fixing some issues (like not draining video frames correctly on reinit), as well as decoupling the decoder, filter chain, and VO code. I also wanted to make the hardware video decoding fallback work properly if software-only video filters are inserted. This currently has the issue that the fallback is too violent, and throws away a bunch of demuxer packets needed to restart software decoding properly. But keeping "backup" packets turned out as too hacky, so I'm not doing this, at least not yet.
* video: replace d_video->pts field, change PTS jump checkswm42013-11-271-0/+3
| | | | | | | | | | | | | The d_video->pts field was a bit strange. The code overwrote it multiple times (on decoding, on filtering, then once again...), and it wasn't really clear what purpose this field had exactly. Replace it with the mpctx->video_next_pts field, which is relatively unambiguous. Move the decreasing PTS check to dec_video.c. This means it acts on decoder output, not on filter output. (Just like in the previous commit, assume the filter chain is sane.) Drop the jitter vs. reset semantics; the dec_video.c determined PTS never goes backwards, and demuxer timestamps don't "jitter".
* Reduce stheader.h includes, move stream types to mp_common.hwm42013-11-231-2/+1
|
* player: rearrange how subtitle context and stream headers are usedwm42013-11-231-1/+1
| | | | | | | | | | | | Use sh_stream over sh_sub. Use dec_sub (and mpctx->d_sub) instead of the stream header. This aligns the subtitle code with the recent audio and video refactoring. sh_sub still has the decoder context, though. This is because we want to avoid reinit when switching segments with ordered chapters. (Reinit is fast, except for creating the ASS_Renderer, which in turn triggers fontconfig.) Not sure how much this matters, though, because the initial segment switch will lazily initialize the decoder anyway.
* video: move decoder context from sh_video into new structwm42013-11-231-1/+1
| | | | | | | | | | This is similar to the sh_audio commit. This is mostly cosmetic in nature, except that it also adds automatical freeing of the decoder driver's state struct (which was in sh_video->context, now in dec_video->priv). Also remove all the stheader.h fields that are not needed anymore.
* audio: move decoder context from sh_audio into new structwm42013-11-231-2/+4
| | | | | | | | | Move all state that basically changes during decoding or is needed in order to manage decoding itself into a new struct (dec_audio). sh_audio (defined in stheader.h) is supposed to be the audio stream header. This should reflect the file headers for the stream. Putting the decoder context there is strange design, to say the least.
* timeline: reject mplayer2 EDL files, change EDL headerwm42013-11-211-2/+0
| | | | | | | | | | | This was forgotten when the parser for mplayer2 EDL files was removed. Change the header of the mpv EDL format to include a '#', so a naive parser could skip the header as comment. (Maybe this is questionable; on the other hand, if it can be simpler, why not.) Also, strip the header in demux_edl.c before passing on the data, so the header check doesn't need to be duplicated in tl_mpv_edl.c.
* player: add --merge-files optionwm42013-11-191-0/+1
|
* timeline: add new EDL formatwm42013-11-191-0/+2
| | | | | | | | | | Edit Decision Lists (EDL) allow combining parts from multiple source files into one virtual file. MPlayer had an EDL format (which sucked), which mplayer2 tried to improve with its own format (which sucked). As logic demands, mpv introduces its very own format (which sucks). The new format should actually be much simpler and easier to use, and its implementation is simpler and smaller too.
* player: set PulseAudio stream title to window titlewm42013-11-101-1/+2
| | | | | | | Set the PulseAudio stream title, just like the VO window title is set. Refactor update_vo_window_title() so that we can use it for AOs too. The ao_pulse.c bit is stolen from MPlayer.
* player: factor audio buffer clearing codewm42013-11-081-0/+2
| | | | | | | Note that the change in seek_reset is not entirely equivalent: we even drop the remainder of buffered audio when seeking. This should be more correct, because the whole point of the reset_ao parameter is to control whether audio queued for output should be dropped or not.
* player: merge mp_osd.h into mp_core.hwm42013-10-301-0/+32
| | | | | | | | Just doing this because mp_osd.h and osd.c is not consistent. There are some other header files (command.h and screenshot.h), but since I don't feel too good about inflating mp_core.h, I'm not merging them, at least not yet.
* mp_core: sort function prototypes by source filewm42013-10-301-58/+68
| | | | | | | I considered making a header file for each .c file, but decided against it. Asking around, not making separate headers was deemed acceptable. In the end, all of these depend on MPContext and store state inside of it, so separate headers aren't all that useful anyway.
* Split mplayer.cwm42013-10-301-0/+39
| | | | | | | | | | | | | | | | | | | | mplayer.c was a bit too big. Split it into multiple files. I hope the way it's split makes sense. Maybe some things don't make too much sense, or go against intuition. These will fixed as soon as I notice them. Some files are a bit questionable (misc.c, osd.c, configfiles.c), and suggestions how to organize this better are welcome. Regressions are possible due to reorganized include statements. Obviously I didn't just copy mplayer.c's orgy of include statements, but recreated them for each file. It's easily possible that there are oversights and mistakes, which will show up on other platforms. There is one actual change: the public avutil.h include is removed from encode.h, and I tried to replace most FFMIN/FFMAX/av_clip uses. I consider using libavutil too much as dangerous, because the set of include files they recursively pull in is rather arbitrary and is different between FFmpeg and Libav.
* Move files part of the playback core to player sub-directorywm42013-10-301-0/+356
All these files access mp_core.h and MPContext, and form the actual player application. They should be all in one place, and separate from the other sources that are mere utility helpers. Preparation for splitting mplayer.c into multiple smaller parts.