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* path: simplify "cache" and "state" fallbacksfan52023-05-211-2/+0
| | | | Instead of having more global state just do it on-the-fly.
* player: use XDG_CACHE_HOME by defaultDudemanguy2023-05-091-0/+1
| | | | | | | | | | | | This adds cache as a possible path for mpv to internally pick (~/.cache/mpv for non-darwin unix-like systems, the usual config directory for everyone else). For gpu shader cache and icc cache, controlling whether or not to write such files is done with the new --gpu-shader-cache and --icc-cache options respectively. Additionally, --cache-on-disk no longer requires explicitly setting the --cache-dir option. The old options, --cache-dir, --gpu-shader-cache-dir, and --icc-cache-dir simply set an override for the directory to save cache files. If unset, then the cache is saved in XDG_CACHE_HOME.
* player: use XDG_STATE_HOME for watch_laterDudemanguy2023-05-091-0/+1
| | | | | | | | | | | | | | | | | | A pain point for some users is the fact that watch_later is stored in the ~/.config directory when it's really not configuration data. Roughly 2 years ago, XDG_STATE_DIR was added to the XDG Base Directory Specification[0] and its description, user-specific state data, actually perfectly matches what watch_later data is for. Let's go ahead and use this directory as the default for watch_later. This change only affects non-darwin unix-like systems (i.e. Linux, BSDs, etc.). The directory doesn't move for anyone else. Internally, quite a few things change with regards to the path selection. If the platform in question does not have a statedir concept, then the path selection will simply return "home" instead (old behavior). Fixes #9147. [0]: https://gitlab.freedesktop.org/xdg/xdg-specs/-/commit/4f2884e16db35f2962d9b64312917c81be5cb54b
* stats: some more performance graphswm42020-04-091-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add an infrastructure for collecting performance-related data, use it in some places. Add rendering of them to stats.lua. There were two main goals: minimal impact on the normal code and normal playback. So all these stats_* function calls either happen only during initialization, or return immediately if no stats collection is going on. That's why it does this lazily adding of stats entries etc. (a first iteration made each stats entry an API thing, instead of just a single stats_ctx, but I thought that was getting too intrusive in the "normal" code, even if everything gets worse inside of stats.c). You could get most of this information from various profilers (including the extremely primitive --dump-stats thing in mpv), but this makes it easier to see the most important information at once (at least in theory), partially because we know best about the context of various things. Not very happy with this. It's all pretty primitive and dumb. At this point I just wanted to get over with it, without necessarily having to revisit it later, but with having my stupid statistics. Somehow the code feels terrible. There are a lot of meh decisions in there that could be better or worse (but mostly could be better), and it just sucks but it's also trivial and uninteresting and does the job. I guess I hate programming. It's so tedious and the result is always shit. Anyway, enjoy.
* player: get rid of mpv_global.optswm42018-05-241-4/+0
| | | | | | | | This was always a legacy thing. Remove it by applying an orgy of mp_get_config_group() calls, and sometimes m_config_cache_alloc() or mp_read_option_raw(). win32 changes untested.
* path: don't access global option structwm42018-05-241-0/+1
| | | | | | | The path functions need to access the option that forces non-default config directories. Just add it as a field to mpv_global - it seems justified. The accessed options were always enforced as immutable after init, so there's not much of a change.
* m_config: introduce basic mechanism to synchronize global option updateswm42016-09-021-1/+5
| | | | | | | | | | | | | | | | | | The way option runtime changes are handled is pretty bad in the current codebase. There's a big option struct (MPOpts), which contains almost everything, and for which no synchronization mechanism exists. This was handled by either making some options read-only after initialization, duplicating the option struct, using sub-options (in the VO), and so on. Introduce a mechanism that creates a copy of the global options (or parts of it), and provides a well-defined way to update them in a thread-safe way. Most code can remain the same, just that all the component glue code has to explicitly make use of it first. There is still lots of room for improvement. For example, the update mechanism could be better.
* global: add client API pointer to library handlewm42016-01-151-0/+1
| | | | | | | Makes the next commit simpler. It's probably a bad idea to add more fields to the global state, but on the other hand the client API state is pretty much per-instance anyway. It also will help with things like the proposed libmpv custom stream API.
* stream: redo playback abort handlingwm42014-09-131-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This mechanism originates from MPlayer's way of dealing with blocking network, but it's still useful. On opening and closing, mpv waits for network synchronously, and also some obscure commands and use-cases can lead to such blocking. In these situations, the stream is asynchronously forced to stop by "interrupting" it. The old design interrupting I/O was a bit broken: polling with a callback, instead of actively interrupting it. Change the direction of this. There is no callback anymore, and the player calls mp_cancel_trigger() to force the stream to return. libavformat (via stream_lavf.c) has the old broken design, and fixing it would require fixing libavformat, which won't happen so quickly. So we have to keep that part. But everything above the stream layer is prepared for a better design, and more sophisticated methods than mp_cancel_test() could be easily introduced. There's still one problem: commands are still run in the central playback loop, which we assume can block on I/O in the worst case. That's not a problem yet, because we simply mark some commands as being able to stop playback of the current file ("quit" etc.), so input.c could abort playback as soon as such a command is queued. But there are also commands abort playback only conditionally, and the logic for that is in the playback core and thus "unreachable". For example, "playlist_next" aborts playback only if there's a next file. We don't want it to always abort playback. As a quite ugly hack, abort playback only if at least 2 abort commands are queued - this pretty much happens only if the core is frozen and doesn't react to input.
* stream: remove interrupt callback global variableswm42014-04-251-0/+3
| | | | | | | | | | | | This used global variables for the asynchronous interrupt callback. Pick the simple and dumb solution and stuff the callback into mpv_global. Do this because interrupt checking should also work in the connect phase, and currently stream creation equates connecting. Ideally, this would be passed to the stream on creation instead, or connecting would be separated from creation. But since I don't know yet which is better, and since moving stream/demuxer into their own thread is something that will happen later, go with the mpv_global solution.
* Split mpvcore/ into common/, misc/, bstr/wm42013-12-171-0/+12