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-rw-r--r--video/out/opengl/user_shaders.h98
1 files changed, 0 insertions, 98 deletions
diff --git a/video/out/opengl/user_shaders.h b/video/out/opengl/user_shaders.h
deleted file mode 100644
index 94a070c8e2..0000000000
--- a/video/out/opengl/user_shaders.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * This file is part of mpv.
- *
- * mpv is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * mpv is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MP_GL_USER_SHADERS_H
-#define MP_GL_USER_SHADERS_H
-
-#include "utils.h"
-#include "ra.h"
-
-#define SHADER_MAX_PASSES 32
-#define SHADER_MAX_HOOKS 16
-#define SHADER_MAX_BINDS 6
-#define SHADER_MAX_SAVED 64
-#define MAX_SZEXP_SIZE 32
-
-enum szexp_op {
- SZEXP_OP_ADD,
- SZEXP_OP_SUB,
- SZEXP_OP_MUL,
- SZEXP_OP_DIV,
- SZEXP_OP_NOT,
- SZEXP_OP_GT,
- SZEXP_OP_LT,
-};
-
-enum szexp_tag {
- SZEXP_END = 0, // End of an RPN expression
- SZEXP_CONST, // Push a constant value onto the stack
- SZEXP_VAR_W, // Get the width/height of a named texture (variable)
- SZEXP_VAR_H,
- SZEXP_OP2, // Pop two elements and push the result of a dyadic operation
- SZEXP_OP1, // Pop one element and push the result of a monadic operation
-};
-
-struct szexp {
- enum szexp_tag tag;
- union {
- float cval;
- struct bstr varname;
- enum szexp_op op;
- } val;
-};
-
-struct compute_info {
- bool active;
- int block_w, block_h; // Block size (each block corresponds to one WG)
- int threads_w, threads_h; // How many threads form a working group
- bool directly_writes; // If true, shader is assumed to imageStore(out_image)
-};
-
-struct gl_user_shader_hook {
- struct bstr pass_desc;
- struct bstr hook_tex[SHADER_MAX_HOOKS];
- struct bstr bind_tex[SHADER_MAX_BINDS];
- struct bstr save_tex;
- struct bstr pass_body;
- struct gl_transform offset;
- struct szexp width[MAX_SZEXP_SIZE];
- struct szexp height[MAX_SZEXP_SIZE];
- struct szexp cond[MAX_SZEXP_SIZE];
- int components;
- struct compute_info compute;
-};
-
-struct gl_user_shader_tex {
- struct bstr name;
- struct ra_tex_params params;
- // for video.c
- struct ra_tex *tex;
-};
-
-// Parse the next shader block from `body`. The callbacks are invoked on every
-// valid shader block parsed.
-void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader,
- void *priv,
- bool (*dohook)(void *p, struct gl_user_shader_hook hook),
- bool (*dotex)(void *p, struct gl_user_shader_tex tex));
-
-// Evaluate a szexp, given a lookup function for named textures
-bool eval_szexpr(struct mp_log *log, void *priv,
- bool (*lookup)(void *priv, struct bstr var, float size[2]),
- struct szexp expr[MAX_SZEXP_SIZE], float *result);
-
-#endif