diff options
Diffstat (limited to 'video/out/opengl/user_shaders.h')
-rw-r--r-- | video/out/opengl/user_shaders.h | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/video/out/opengl/user_shaders.h b/video/out/opengl/user_shaders.h deleted file mode 100644 index 94a070c8e2..0000000000 --- a/video/out/opengl/user_shaders.h +++ /dev/null @@ -1,98 +0,0 @@ -/* - * This file is part of mpv. - * - * mpv is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * mpv is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with mpv. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef MP_GL_USER_SHADERS_H -#define MP_GL_USER_SHADERS_H - -#include "utils.h" -#include "ra.h" - -#define SHADER_MAX_PASSES 32 -#define SHADER_MAX_HOOKS 16 -#define SHADER_MAX_BINDS 6 -#define SHADER_MAX_SAVED 64 -#define MAX_SZEXP_SIZE 32 - -enum szexp_op { - SZEXP_OP_ADD, - SZEXP_OP_SUB, - SZEXP_OP_MUL, - SZEXP_OP_DIV, - SZEXP_OP_NOT, - SZEXP_OP_GT, - SZEXP_OP_LT, -}; - -enum szexp_tag { - SZEXP_END = 0, // End of an RPN expression - SZEXP_CONST, // Push a constant value onto the stack - SZEXP_VAR_W, // Get the width/height of a named texture (variable) - SZEXP_VAR_H, - SZEXP_OP2, // Pop two elements and push the result of a dyadic operation - SZEXP_OP1, // Pop one element and push the result of a monadic operation -}; - -struct szexp { - enum szexp_tag tag; - union { - float cval; - struct bstr varname; - enum szexp_op op; - } val; -}; - -struct compute_info { - bool active; - int block_w, block_h; // Block size (each block corresponds to one WG) - int threads_w, threads_h; // How many threads form a working group - bool directly_writes; // If true, shader is assumed to imageStore(out_image) -}; - -struct gl_user_shader_hook { - struct bstr pass_desc; - struct bstr hook_tex[SHADER_MAX_HOOKS]; - struct bstr bind_tex[SHADER_MAX_BINDS]; - struct bstr save_tex; - struct bstr pass_body; - struct gl_transform offset; - struct szexp width[MAX_SZEXP_SIZE]; - struct szexp height[MAX_SZEXP_SIZE]; - struct szexp cond[MAX_SZEXP_SIZE]; - int components; - struct compute_info compute; -}; - -struct gl_user_shader_tex { - struct bstr name; - struct ra_tex_params params; - // for video.c - struct ra_tex *tex; -}; - -// Parse the next shader block from `body`. The callbacks are invoked on every -// valid shader block parsed. -void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader, - void *priv, - bool (*dohook)(void *p, struct gl_user_shader_hook hook), - bool (*dotex)(void *p, struct gl_user_shader_tex tex)); - -// Evaluate a szexp, given a lookup function for named textures -bool eval_szexpr(struct mp_log *log, void *priv, - bool (*lookup)(void *priv, struct bstr var, float size[2]), - struct szexp expr[MAX_SZEXP_SIZE], float *result); - -#endif |