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path: root/video/out/opengl/user_shaders.h
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* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-98/+0
* vo_opengl: remove some indirect GL header inclusions from core rendererwm42017-08-101-1/+0
* vo_opengl: split utils.c/hwm42017-08-051-0/+1
* vo_opengl: make compute shaders more flexibleNiklas Haas2017-08-031-2/+8
* vo_opengl: simplify/fix user shader textureswm42017-08-031-9/+3
* vo_opengl: manage user shader textures with rawm42017-07-301-5/+5
* vo_opengl: support loading custom user texturesNiklas Haas2017-07-271-5/+20
* vo_opengl: slightly refactor user_shaders codeNiklas Haas2017-07-271-5/+5
* vo_opengl: support user compute shadersNiklas Haas2017-07-241-0/+2
* vo_opengl: refactor vo performance subsystemNiklas Haas2017-07-011-0/+1
* vo_opengl: unify user_shaders constantsNiklas Haas2017-06-281-0/+1
* vo_opengl: bump up SHADER_MAX_HOOKSNiklas Haas2017-06-241-1/+1
* vo_opengl: move eval_szexpr to user_shaders.cNiklas Haas2016-07-031-0/+5
* vo_opengl: make user hook passes optionalNiklas Haas2016-06-081-0/+5
* vo_opengl: remove unused global variablewm42016-05-161-1/+1
* vo_opengl: use RPN expressions for user hook sizesNiklas Haas2016-05-151-1/+28
* vo_opengl: support external user hooksNiklas Haas2016-05-151-0/+42