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+/* Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+/*
+ * Note: the client API is licensed under ISC (see above) to ease
+ * interoperability with other licenses. But keep in mind that the
+ * mpv core is still mostly GPLv2+. It's up to lawyers to decide
+ * whether applications using this API are affected by the GPL.
+ * One argument against this is that proprietary applications
+ * using mplayer in slave mode is apparently tolerated, and this
+ * API is basically equivalent to slave mode.
+ */
+
+#ifndef MPV_CLIENT_API_OPENGL_CB_H_
+#define MPV_CLIENT_API_OPENGL_CB_H_
+
+#include "client.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Warning: this API is not stable yet.
+ *
+ * Overview
+ * --------
+ *
+ * This API can be used to make mpv render into a foreign OpenGL context. It
+ * can be used to handle video display. Be aware that using this API is not
+ * required: you can embed the mpv window by setting the mpv "wid" option to
+ * a native window handle (see "Embedding the video window" section in the
+ * client.h header). In general, using the "wid" option is recommended over
+ * the OpenGL API, because it's simpler and more flexible on the mpv side.
+ *
+ * The renderer needs to be explicitly initialized with mpv_opengl_cb_init_gl(),
+ * and then video can be drawn with mpv_opengl_cb_render(). The user thread can
+ * be notified by new frames with mpv_opengl_cb_set_update_callback().
+ *
+ * OpenGL interop
+ * --------------
+ *
+ * This assumes the OpenGL context lives on a certain thread controlled by the
+ * API user. The following functions require access to the OpenGL context:
+ * mpv_opengl_cb_init_gl
+ * mpv_opengl_cb_render
+ * mpv_opengl_cb_uninit_gl
+ *
+ * The OpenGL context is indirectly accessed through the OpenGL function
+ * pointers returned by the get_proc_address callback in mpv_opengl_cb_init_gl.
+ * Generally, mpv will not load the system OpenGL library when using this API.
+ *
+ * Only "desktop" OpenGL version 2.1 or later is supported. With OpenGL 2.1,
+ * the GL_ARB_texture_rg is required. The renderer was written against
+ * OpenGL 3.x core profile, with additional support for OpenGL 2.1.
+ *
+ * Note that some hardware decoding interop API (as set with the "hwdec" option)
+ * may actually access
+ *
+ * OpenGL state
+ * ------------
+ *
+ * OpenGL has a large amount of implicit state. All the mpv functions mentioned
+ * above expect that the OpenGL state is reasonably set to OpenGL standard
+ * defaults. Likewise, mpv will attempt to leave the OpenGL context with
+ * standard defaults. The following state is excluded from this:
+ *
+ * - the current viewport (can have/is set to an arbitrary value)
+ *
+ * Messing with the state could be avoided by creating shared OpenGL contexts,
+ * but this is avoided for the sake of compatibility and interoperability.
+ *
+ * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
+ * create OpenGL objects. You will have to do the same. This ensures that
+ * objects created by mpv and the API users don't clash.
+ *
+ * Threading
+ * ---------
+ *
+ * The mpv_opengl_cb_* functions can be called from any thread, under the
+ * following conditions:
+ * - only one of the mpv_opengl_cb_* functions can be called at the same time
+ * (unless they belong to different mpv_handles)
+ * - for functions which need an OpenGL context (see above) the OpenGL context
+ * must be "current" in the current thread, and it must be the same context
+ * as used with mpv_opengl_cb_init_gl()
+ * - never can be called from within the callbacks set with
+ * mpv_set_wakeup_callback() or mpv_opengl_cb_set_update_callback()
+ */
+
+/**
+ * Opaque context, returned by mpv_get_sub_api(MPV_SUB_API_OPENGL_CB).
+ *
+ * A context is bound to the mpv_handle it was retrieved from. The context
+ * will always be the same (for the same mpv_handle), and is valid until the
+ * mpv_handle it belongs to is released.
+ */
+typedef struct mpv_opengl_cb_context mpv_opengl_cb_context;
+
+typedef void (*mpv_opengl_cb_update_fn)(void *cb_ctx);
+typedef void *(*mpv_opengl_cb_get_proc_address_fn)(void *fn_ctx, const char *name);
+
+/**
+ * Set the callback that notifies you when a new video frame is available, or
+ * if the video display configuration somehow changed and requires a redraw.
+ * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
+ * the callback.
+ *
+ * @param callback callback(callback_ctx) is called if the frame should be
+ * redrawn
+ * @param callback_ctx opaque argument to the callback
+ */
+void mpv_opengl_cb_set_update_callback(mpv_opengl_cb_context *ctx,
+ mpv_opengl_cb_update_fn callback,
+ void *callback_ctx);
+
+/**
+ * Initialize the mpv OpenGL state. This retrieves OpenGL function pointers via
+ * get_proc_address, and creates OpenGL objects needed by mpv internally. It
+ * will also call APIs needed for rendering hardware decoded video in OpenGL,
+ * according to the mpv "hwdec" option.
+ *
+ * You must free the associated state at some point by calling the
+ * mpv_opengl_cb_uninit_gl() function. Not doing so may result in memory leaks
+ * or worse.
+ *
+ * @param exts optional _additional_ extension string, can be NULL
+ * @param get_proc_address callback used to retrieve function pointers to OpenGL
+ * functions. This is used for both standard functions
+ * and extension functions. (The extension string is
+ * checked whether extensions are really available.)
+ * The callback will be called from this function only
+ * (it is not stored and never used later).
+ * @param get_proc_address_ctx arbitrary opaque user context passed to the
+ * get_proc_address callback
+ * @return error code (same as normal mpv_* API), including but not limited to:
+ * MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
+ * (or required extensions are missing)
+ * MPV_ERROR_INVALID_PARAMETER: the OpenGL state was already initialized
+ */
+int mpv_opengl_cb_init_gl(mpv_opengl_cb_context *ctx, const char *exts,
+ mpv_opengl_cb_get_proc_address_fn get_proc_address,
+ void *get_proc_address_ctx);
+
+/**
+ * Render video. Requires that the OpenGL state is initialized.
+ *
+ * The video will use the provided viewport rectangle as window size. Options
+ * like "panscan" are applied to determine which part of the video should be
+ * visible and how the video should be scaled. You can change these options
+ * at runtime by using the mpv property API.
+ *
+ * The renderer will reconfigure itself every time the output rectangle/size
+ * is changed. (If you want to do animations, it might be better to do the
+ * animation on a FBO instead.)
+ *
+ * @param fbo The framebuffer object to render on. Because the renderer might
+ * manage multiple FBOs internally for the purpose of video
+ * postprocessing, it will always bind and unbind FBOs itself. If
+ * you want mpv to render on the main framebuffer, pass 0.
+ * @param vp Viewport to render on. The renderer will essentially call:
+ * glViewport(vp[0], vp[1], vp[2], vp[3]);
+ * before rendering. The height (vp[3]) can be negative to flip the
+ * image - the renderer will flip it before setting the viewport
+ * (typically you want to flip the image if you are rendering
+ * directly to the main framebuffer).
+ * @return error code
+ */
+int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4]);
+
+/**
+ * Destroy the mpv OpenGL state.
+ *
+ * This will trigger undefined behavior (i.e. crash hard) if the hardware
+ * decoder is still active, because the OpenGL hardware decoding interop state
+ * can't be destroyed synchronously. If no hardware decoding is active, the
+ * state can be destroyed at any time.
+ *
+ * Calling this multiple times is ok.
+ *
+ * @return error code
+ */
+int mpv_opengl_cb_uninit_gl(mpv_opengl_cb_context *ctx);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif