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authorwm4 <wm4@nowhere>2013-02-24 23:36:40 +0100
committerwm4 <wm4@nowhere>2013-02-26 02:01:48 +0100
commit70346d3be623bc5edc31a15bd1ca205c33050219 (patch)
tree005f21e1e123cf86e6334e74213ad76479c339bb /video/out/vo.h
parentb23dce6d7cd66c11a770ce921659f7a19c804cf7 (diff)
downloadmpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.bz2
mpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.xz
video/out: remove video mode switching (--vm)
This allowed making the player switch the monitor video mode when creating the video window. This was a questionable feature, and with today's LCD screens certainly not useful anymore. Switching to a random video mode (going by video width/height) doesn't sound too useful either. I'm not sure about the win32 implementation, but the X part had several bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any larger changes for a long time), this code is buggy and doesn't do the right thing anyway. (And what the hell _did_ it do when using multiple physical monitors?) If you really want this, write a shell script that calls xrandr before and after calling mpv. vo_sdl still can do mode switching, because SDL has native support for it, and using it is trivial. Add a new sub-option for this.
Diffstat (limited to 'video/out/vo.h')
-rw-r--r--video/out/vo.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/vo.h b/video/out/vo.h
index f26ec1baff..50a30f82ea 100644
--- a/video/out/vo.h
+++ b/video/out/vo.h
@@ -118,7 +118,6 @@ typedef struct {
#define VO_NOTIMPL -3
#define VOFLAG_FULLSCREEN 0x01
-#define VOFLAG_MODESWITCHING 0x02
#define VOFLAG_FLIPPING 0x08
#define VOFLAG_HIDDEN 0x10 //< Use to create a hidden window
#define VOFLAG_STEREO 0x20 //< Use to create a stereo-capable window
@@ -308,7 +307,6 @@ extern const struct vo_driver *video_out_drivers[];
extern int xinerama_x;
extern int xinerama_y;
-extern int vo_grabpointer;
extern int vo_vsync;
extern int vo_fs;
extern int vo_fsmode;