From 70346d3be623bc5edc31a15bd1ca205c33050219 Mon Sep 17 00:00:00 2001 From: wm4 Date: Sun, 24 Feb 2013 23:36:40 +0100 Subject: video/out: remove video mode switching (--vm) This allowed making the player switch the monitor video mode when creating the video window. This was a questionable feature, and with today's LCD screens certainly not useful anymore. Switching to a random video mode (going by video width/height) doesn't sound too useful either. I'm not sure about the win32 implementation, but the X part had several bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any larger changes for a long time), this code is buggy and doesn't do the right thing anyway. (And what the hell _did_ it do when using multiple physical monitors?) If you really want this, write a shell script that calls xrandr before and after calling mpv. vo_sdl still can do mode switching, because SDL has native support for it, and using it is trivial. Add a new sub-option for this. --- video/out/vo.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'video/out/vo.h') diff --git a/video/out/vo.h b/video/out/vo.h index f26ec1baff..50a30f82ea 100644 --- a/video/out/vo.h +++ b/video/out/vo.h @@ -118,7 +118,6 @@ typedef struct { #define VO_NOTIMPL -3 #define VOFLAG_FULLSCREEN 0x01 -#define VOFLAG_MODESWITCHING 0x02 #define VOFLAG_FLIPPING 0x08 #define VOFLAG_HIDDEN 0x10 //< Use to create a hidden window #define VOFLAG_STEREO 0x20 //< Use to create a stereo-capable window @@ -308,7 +307,6 @@ extern const struct vo_driver *video_out_drivers[]; extern int xinerama_x; extern int xinerama_y; -extern int vo_grabpointer; extern int vo_vsync; extern int vo_fs; extern int vo_fsmode; -- cgit v1.2.3