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author | Niklas Haas <git@nand.wakku.to> | 2016-07-03 19:23:03 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-07-03 19:42:52 +0200 |
commit | be230d16e57d948a990d16f06d4da11cfea97701 (patch) | |
tree | 74a5345cac0506bb97494b79ab7900fb1fbf4a98 /video/out/opengl/user_shaders.h | |
parent | 5b6cce2b735951f82b707c3d3625f99bc6d6da09 (diff) | |
download | mpv-be230d16e57d948a990d16f06d4da11cfea97701.tar.bz2 mpv-be230d16e57d948a990d16f06d4da11cfea97701.tar.xz |
vo_opengl: move eval_szexpr to user_shaders.c
This moves some of the bulky user-shader specific logic into the file
dedicated to it. Rather than expose video.c state, variable lookup is
now done via a simulated closure.
Diffstat (limited to 'video/out/opengl/user_shaders.h')
-rw-r--r-- | video/out/opengl/user_shaders.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/video/out/opengl/user_shaders.h b/video/out/opengl/user_shaders.h index b8c287b6bd..7527eb3ba2 100644 --- a/video/out/opengl/user_shaders.h +++ b/video/out/opengl/user_shaders.h @@ -71,4 +71,9 @@ struct gl_user_shader { bool parse_user_shader_pass(struct mp_log *log, struct bstr *body, struct gl_user_shader *out); +// Evaluate a szexp, given a lookup function for named textures +bool eval_szexpr(struct mp_log *log, void *priv, + bool (*lookup)(void *priv, struct bstr var, float size[2]), + struct szexp expr[MAX_SZEXP_SIZE], float *result); + #endif |