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authorwm4 <wm4@nowhere>2017-07-26 11:19:51 +0200
committerwm4 <wm4@nowhere>2017-07-26 11:31:43 +0200
commit81851febc4766e053cc17134c779959f5942025a (patch)
tree48e6aedcdb3889e641dfb169e1fff8c144b01bfa /video/out/opengl/ra.c
parent5904eddb38f20bf794aadff659050c0b32479054 (diff)
downloadmpv-81851febc4766e053cc17134c779959f5942025a.tar.bz2
mpv-81851febc4766e053cc17134c779959f5942025a.tar.xz
vo_opengl: start work on rendering API abstraction
This starts work on moving OpenGL-specific code out of the general renderer code, so that we can support other other GPU APIs. This is in a very early stage and it's only a proof of concept. It's unknown whether this will succeed or result in other backends. For now, the GL rendering API ("ra") and its only provider (ra_gl) does texture creation/upload/destruction only. And it's used for the main video texture only. All other code is still hardcoded to GL. There is some duplication with ra_format and gl_format handling. In the end, only the ra variants will be needed (plus the gl_format table of course). For now, this is simpler, because for some reason lots of hwdec code still requires the GL variants, and would have to be updated to use the ra ones. Currently, the video.c code accesses private ra_gl fields. In the end, it should not do that of course, and it would not include ra_gl.h. Probably adds bugs, but you can keep them.
Diffstat (limited to 'video/out/opengl/ra.c')
-rw-r--r--video/out/opengl/ra.c199
1 files changed, 199 insertions, 0 deletions
diff --git a/video/out/opengl/ra.c b/video/out/opengl/ra.c
new file mode 100644
index 0000000000..12d944f29c
--- /dev/null
+++ b/video/out/opengl/ra.c
@@ -0,0 +1,199 @@
+#include "common/common.h"
+#include "common/msg.h"
+#include "video/img_format.h"
+
+#include "ra.h"
+
+// Return whether this is a tightly packed format with no external padding and
+// with the same bit size/depth in all components.
+static bool ra_format_is_regular(const struct ra_format *fmt)
+{
+ if (!fmt->pixel_size || !fmt->num_components)
+ return false;
+ for (int n = 1; n < fmt->num_components; n++) {
+ if (fmt->component_size[n] != fmt->component_size[0] ||
+ fmt->component_depth[n] != fmt->component_depth[0])
+ return false;
+ }
+ if (fmt->component_size[0] * fmt->num_components != fmt->pixel_size * 8)
+ return false;
+ return true;
+}
+
+// Return a regular format using RA_CTYPE_UNORM.
+const struct ra_format *ra_find_unorm_format(struct ra *ra,
+ int bytes_per_component,
+ int n_components)
+{
+ for (int n = 0; n < ra->num_formats; n++) {
+ const struct ra_format *fmt = ra->formats[n];
+ if (fmt->ctype == RA_CTYPE_UNORM && fmt->num_components == n_components &&
+ fmt->pixel_size == bytes_per_component * n_components &&
+ fmt->component_depth[0] == bytes_per_component * 8 &&
+ ra_format_is_regular(fmt))
+ return fmt;
+ }
+ return NULL;
+}
+
+// Return a regular format using RA_CTYPE_UINT.
+const struct ra_format *ra_find_uint_format(struct ra *ra,
+ int bytes_per_component,
+ int n_components)
+{
+ for (int n = 0; n < ra->num_formats; n++) {
+ const struct ra_format *fmt = ra->formats[n];
+ if (fmt->ctype == RA_CTYPE_UINT && fmt->num_components == n_components &&
+ fmt->pixel_size == bytes_per_component * n_components &&
+ fmt->component_depth[0] == bytes_per_component * 8 &&
+ ra_format_is_regular(fmt))
+ return fmt;
+ }
+ return NULL;
+}
+
+// Return a regular format that uses float16 internally, but does 32 bit
+// transfer. (This is just so we don't need 32->16 bit conversion on CPU,
+// which would be ok but messy.)
+const struct ra_format *ra_find_float16_format(struct ra *ra, int n_components)
+{
+ for (int n = 0; n < ra->num_formats; n++) {
+ const struct ra_format *fmt = ra->formats[n];
+ if (fmt->ctype == RA_CTYPE_FLOAT && fmt->num_components == n_components &&
+ fmt->pixel_size == sizeof(float) * n_components &&
+ fmt->component_depth[0] == 16 &&
+ ra_format_is_regular(fmt))
+ return fmt;
+ }
+ return NULL;
+}
+
+
+// Like ra_find_unorm_format(), but takes bits (not bytes), and if no fixed
+// point format is available, return an unsigned integer format.
+static const struct ra_format *find_plane_format(struct ra *ra, int bytes,
+ int n_channels)
+{
+ const struct ra_format *f = ra_find_unorm_format(ra, bytes, n_channels);
+ if (f)
+ return f;
+ return ra_find_uint_format(ra, bytes, n_channels);
+}
+
+// Put a mapping of imgfmt to texture formats into *out. Basically it selects
+// the correct texture formats needed to represent an imgfmt in a shader, with
+// textures using the same memory organization as on the CPU.
+// Each plane is represented by a texture, and each texture has a RGBA
+// component order. out->components describes the meaning of them.
+// May return integer formats for >8 bit formats, if the driver has no
+// normalized 16 bit formats.
+// Returns false (and *out is not touched) if no format found.
+bool ra_get_imgfmt_desc(struct ra *ra, int imgfmt, struct ra_imgfmt_desc *out)
+{
+ struct ra_imgfmt_desc res = {0};
+
+ struct mp_regular_imgfmt regfmt;
+ if (mp_get_regular_imgfmt(&regfmt, imgfmt)) {
+ res.num_planes = regfmt.num_planes;
+ res.component_bits = regfmt.component_size * 8;
+ res.component_pad = regfmt.component_pad;
+ for (int n = 0; n < regfmt.num_planes; n++) {
+ struct mp_regular_imgfmt_plane *plane = &regfmt.planes[n];
+ res.planes[n] = find_plane_format(ra, regfmt.component_size,
+ plane->num_components);
+ if (!res.planes[n])
+ return false;
+ for (int i = 0; i < plane->num_components; i++)
+ res.components[n][i] = plane->components[i];
+ }
+ res.chroma_w = regfmt.chroma_w;
+ res.chroma_h = regfmt.chroma_h;
+ goto supported;
+ }
+
+ for (int n = 0; n < ra->num_formats; n++) {
+ if (ra->formats[n]->special_imgfmt == imgfmt) {
+ res = *ra->formats[n]->special_imgfmt_desc;
+ goto supported;
+ }
+ }
+
+ // Unsupported format
+ return false;
+
+supported:
+
+ *out = res;
+ return true;
+}
+
+void ra_dump_tex_formats(struct ra *ra, int msgl)
+{
+ if (!mp_msg_test(ra->log, msgl))
+ return;
+ MP_MSG(ra, msgl, "Texture formats:\n");
+ for (int n = 0; n < ra->num_formats; n++) {
+ const struct ra_format *fmt = ra->formats[n];
+ const char *ctype = "unknown";
+ switch (fmt->ctype) {
+ case RA_CTYPE_UNORM: ctype = "unorm"; break;
+ case RA_CTYPE_UINT: ctype = "uint "; break;
+ case RA_CTYPE_FLOAT: ctype = "float"; break;
+ }
+ char cl[40] = "";
+ for (int i = 0; i < fmt->num_components; i++) {
+ mp_snprintf_cat(cl, sizeof(cl), "%s%d", i ? " " : "",
+ fmt->component_size[i]);
+ if (fmt->component_size[i] != fmt->component_depth[i])
+ mp_snprintf_cat(cl, sizeof(cl), "/%d", fmt->component_depth[i]);
+ }
+ MP_MSG(ra, msgl, " %-10s %d*%s %3dB %s %s %s {%s}\n", fmt->name,
+ fmt->num_components, ctype, fmt->pixel_size,
+ fmt->luminance_alpha ? "LA" : " ",
+ fmt->linear_filter ? "LF" : " ",
+ fmt->renderable ? "CR" : " ", cl);
+ }
+}
+
+void ra_dump_imgfmt_desc(struct ra *ra, const struct ra_imgfmt_desc *desc,
+ int msgl)
+{
+ char pl[80] = "";
+ char pf[80] = "";
+ for (int n = 0; n < desc->num_planes; n++) {
+ if (n > 0) {
+ mp_snprintf_cat(pl, sizeof(pl), "/");
+ mp_snprintf_cat(pf, sizeof(pf), "/");
+ }
+ char t[5] = {0};
+ for (int i = 0; i < 4; i++)
+ t[i] = "_rgba"[desc->components[n][i]];
+ for (int i = 3; i > 0 && t[i] == '_'; i--)
+ t[i] = '\0';
+ mp_snprintf_cat(pl, sizeof(pl), "%s", t);
+ mp_snprintf_cat(pf, sizeof(pf), "%s", desc->planes[n]->name);
+ }
+ MP_MSG(ra, msgl, "%d planes %dx%d %d/%d [%s] (%s)\n",
+ desc->num_planes, desc->chroma_w, desc->chroma_h,
+ desc->component_bits, desc->component_pad, pf, pl);
+}
+
+void ra_dump_img_formats(struct ra *ra, int msgl)
+{
+ if (!mp_msg_test(ra->log, msgl))
+ return;
+ MP_MSG(ra, msgl, "Image formats:\n");
+ for (int imgfmt = IMGFMT_START; imgfmt < IMGFMT_END; imgfmt++) {
+ const char *name = mp_imgfmt_to_name(imgfmt);
+ if (strcmp(name, "unknown") == 0)
+ continue;
+ MP_MSG(ra, msgl, " %s", name);
+ struct ra_imgfmt_desc desc;
+ if (ra_get_imgfmt_desc(ra, imgfmt, &desc)) {
+ MP_MSG(ra, msgl, " => ");
+ ra_dump_imgfmt_desc(ra, &desc, msgl);
+ } else {
+ MP_MSG(ra, msgl, "\n");
+ }
+ }
+}