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authorwm4 <wm4@nowhere>2016-09-13 17:03:24 +0200
committerwm4 <wm4@nowhere>2016-09-13 18:26:06 +0200
commit0ccceecdc61ba913d7dc591432ebd3b00836b9bd (patch)
treef234e994d6d89f17ea32a86b8432466dc170745b /video/out/opengl/context.c
parent6dc9280b580835d37fa8a8664b6bc142254ce1a1 (diff)
downloadmpv-0ccceecdc61ba913d7dc591432ebd3b00836b9bd.tar.bz2
mpv-0ccceecdc61ba913d7dc591432ebd3b00836b9bd.tar.xz
vo_opengl: mali fbdev support
Minimal support just for testing. Only the window surface creation (including size determination) is really platform specific, so this could be some generic thing with platform-specific support as some sort of sub-driver, but on the other hand I don't see much of a need for such a thing. While most of the fbdev usage is done by the EGL driver, using this fbdev ioctl is apparently the only way to get the display resolution.
Diffstat (limited to 'video/out/opengl/context.c')
-rw-r--r--video/out/opengl/context.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c
index a8058fb18c..a22227562a 100644
--- a/video/out/opengl/context.c
+++ b/video/out/opengl/context.c
@@ -45,6 +45,7 @@ extern const struct mpgl_driver mpgl_driver_angle;
extern const struct mpgl_driver mpgl_driver_angle_es2;
extern const struct mpgl_driver mpgl_driver_dxinterop;
extern const struct mpgl_driver mpgl_driver_rpi;
+extern const struct mpgl_driver mpgl_driver_mali;
static const struct mpgl_driver *const backends[] = {
#if HAVE_RPI
@@ -78,6 +79,9 @@ static const struct mpgl_driver *const backends[] = {
#if HAVE_EGL_DRM
&mpgl_driver_drm_egl,
#endif
+#if HAVE_MALI_FBDEV
+ &mpgl_driver_mali,
+#endif
};
// 0-terminated list of desktop GL versions a backend should try to