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authorwm4 <wm4@nowhere>2015-12-19 12:59:07 +0100
committerwm4 <wm4@nowhere>2015-12-19 14:14:12 +0100
commit6154c1d06d38bd236a0adb57556f7d871b75469b (patch)
treeb99c5a3a50411cdddfeb8a2d2d85660d8ed349c2 /video/out/opengl/angle.c
parent32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (diff)
downloadmpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.bz2
mpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.xz
vo_opengl: split backend code from common.c to context.c
Now common.c only contains the code for the function loader, while context.c contains the backend loader/dispatcher. Not calling it "backend.c", because the central struct is called MPGLContext.
Diffstat (limited to 'video/out/opengl/angle.c')
-rw-r--r--video/out/opengl/angle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/angle.c b/video/out/opengl/angle.c
index d660f82762..61eb6af61b 100644
--- a/video/out/opengl/angle.c
+++ b/video/out/opengl/angle.c
@@ -26,7 +26,7 @@
#include "common/common.h"
#include "video/out/w32_common.h"
-#include "common.h"
+#include "context.h"
struct priv {
EGLDisplay egl_display;