diff options
author | Niklas Haas <git@haasn.xyz> | 2017-09-14 08:04:55 +0200 |
---|---|---|
committer | Niklas Haas <git@haasn.xyz> | 2017-09-21 15:00:55 +0200 |
commit | 65979986a923a8f08019b257c3fe72cd5e8ecf68 (patch) | |
tree | b8f4b8c17d583594aef0ca509064f8b2ff7128d4 /video/out/gpu/video_shaders.h | |
parent | 20f958c9775652c3213588c2a0824f5353276adc (diff) | |
download | mpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.bz2 mpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.xz |
vo_opengl: refactor into vo_gpu
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
Diffstat (limited to 'video/out/gpu/video_shaders.h')
-rw-r--r-- | video/out/gpu/video_shaders.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/video/out/gpu/video_shaders.h b/video/out/gpu/video_shaders.h new file mode 100644 index 0000000000..8345e4c598 --- /dev/null +++ b/video/out/gpu/video_shaders.h @@ -0,0 +1,56 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MP_GL_VIDEO_SHADERS_H +#define MP_GL_VIDEO_SHADERS_H + +#include <libavutil/lfg.h> + +#include "utils.h" +#include "video.h" + +extern const struct deband_opts deband_opts_def; +extern const struct m_sub_options deband_conf; + +void sampler_prelude(struct gl_shader_cache *sc, int tex_num); +void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler, + int d_x, int d_y); +void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler, + int components, int glsl_version); +void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler, + int components, int bw, int bh, int iw, int ih); +void pass_sample_bicubic_fast(struct gl_shader_cache *sc); +void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler, + int w, int h); + +void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc); +void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc); +void pass_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak); +void pass_inverse_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak); + +void pass_color_map(struct gl_shader_cache *sc, + struct mp_colorspace src, struct mp_colorspace dst, + enum tone_mapping algo, float tone_mapping_param, + float tone_mapping_desat, bool use_detected_peak, + bool gamut_warning, bool is_linear); + +void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, + AVLFG *lfg, enum mp_csp_trc trc); + +void pass_sample_unsharp(struct gl_shader_cache *sc, float param); + +#endif |