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diff --git a/video/out/gpu/video_shaders.h b/video/out/gpu/video_shaders.h
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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MP_GL_VIDEO_SHADERS_H
+#define MP_GL_VIDEO_SHADERS_H
+
+#include <libavutil/lfg.h>
+
+#include "utils.h"
+#include "video.h"
+
+extern const struct deband_opts deband_opts_def;
+extern const struct m_sub_options deband_conf;
+
+void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
+void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
+ int d_x, int d_y);
+void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
+ int components, int glsl_version);
+void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler,
+ int components, int bw, int bh, int iw, int ih);
+void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
+void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
+ int w, int h);
+
+void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
+void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
+void pass_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
+void pass_inverse_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
+
+void pass_color_map(struct gl_shader_cache *sc,
+ struct mp_colorspace src, struct mp_colorspace dst,
+ enum tone_mapping algo, float tone_mapping_param,
+ float tone_mapping_desat, bool use_detected_peak,
+ bool gamut_warning, bool is_linear);
+
+void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
+ AVLFG *lfg, enum mp_csp_trc trc);
+
+void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
+
+#endif