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author | Dudemanguy <random342@airmail.cc> | 2023-05-02 19:42:23 -0500 |
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committer | Dudemanguy <random342@airmail.cc> | 2023-05-09 20:37:17 +0000 |
commit | 4502522a7aee093c923e79a65e4684ea2634af30 (patch) | |
tree | d7855be2c4cfb6a16edc784da0e6f3dad29ee667 /video/out/gpu/video.c | |
parent | 7c4c9bc86f55f4d1224814fbeafdee8f1c3c3108 (diff) | |
download | mpv-4502522a7aee093c923e79a65e4684ea2634af30.tar.bz2 mpv-4502522a7aee093c923e79a65e4684ea2634af30.tar.xz |
player: use XDG_CACHE_HOME by default
This adds cache as a possible path for mpv to internally pick
(~/.cache/mpv for non-darwin unix-like systems, the usual config
directory for everyone else). For gpu shader cache and icc cache,
controlling whether or not to write such files is done with the new
--gpu-shader-cache and --icc-cache options respectively. Additionally,
--cache-on-disk no longer requires explicitly setting the --cache-dir
option. The old options, --cache-dir, --gpu-shader-cache-dir, and
--icc-cache-dir simply set an override for the directory to save cache
files. If unset, then the cache is saved in XDG_CACHE_HOME.
Diffstat (limited to 'video/out/gpu/video.c')
-rw-r--r-- | video/out/gpu/video.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/video/out/gpu/video.c b/video/out/gpu/video.c index cfd864680b..2d16d8435e 100644 --- a/video/out/gpu/video.c +++ b/video/out/gpu/video.c @@ -465,6 +465,7 @@ const struct m_sub_options gl_video_conf = { {"gpu-tex-pad-x", OPT_INT(tex_pad_x), M_RANGE(0, 4096)}, {"gpu-tex-pad-y", OPT_INT(tex_pad_y), M_RANGE(0, 4096)}, {"", OPT_SUBSTRUCT(icc_opts, mp_icc_conf)}, + {"gpu-shader-cache", OPT_BOOL(shader_cache)}, {"gpu-shader-cache-dir", OPT_STRING(shader_cache_dir), .flags = M_OPT_FILE}, {"gpu-hwdec-interop", OPT_STRING_VALIDATE(hwdec_interop, ra_hwdec_validate_opt)}, @@ -4099,7 +4100,8 @@ static void reinit_from_options(struct gl_video *p) check_gl_features(p); uninit_rendering(p); - gl_sc_set_cache_dir(p->sc, p->opts.shader_cache_dir); + if (p->opts.shader_cache) + gl_sc_set_cache_dir(p->sc, p->opts.shader_cache_dir); p->ra->use_pbo = p->opts.pbo; gl_video_setup_hooks(p); reinit_osd(p); |