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authorwm4 <wm4@nowhere>2012-11-05 17:02:04 +0100
committerwm4 <wm4@nowhere>2012-11-12 20:06:14 +0100
commitd4bdd0473d6f43132257c9fb3848d829755167a3 (patch)
tree8021c2f7da1841393c8c832105e20cd527826d6c /video/out/gl_osd.h
parentbd48deba77bd5582c5829d6fe73a7d2571088aba (diff)
downloadmpv-d4bdd0473d6f43132257c9fb3848d829755167a3.tar.bz2
mpv-d4bdd0473d6f43132257c9fb3848d829755167a3.tar.xz
Rename directories, move files (step 1 of 2) (does not compile)
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.
Diffstat (limited to 'video/out/gl_osd.h')
-rw-r--r--video/out/gl_osd.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/video/out/gl_osd.h b/video/out/gl_osd.h
new file mode 100644
index 0000000000..cf3182ffb2
--- /dev/null
+++ b/video/out/gl_osd.h
@@ -0,0 +1,43 @@
+#ifndef MPLAYER_GL_OSD_H
+#define MPLAYER_GL_OSD_H
+
+#include <stdbool.h>
+#include <inttypes.h>
+
+#include "gl_common.h"
+#include "sub/sub.h"
+
+struct mpgl_osd_part {
+ enum sub_bitmap_format format;
+ int bitmap_id, bitmap_pos_id;
+ GLuint texture;
+ int w, h;
+ GLuint buffer;
+ int num_vertices;
+ void *vertices;
+ struct bitmap_packer *packer;
+};
+
+struct mpgl_osd {
+ GL *gl;
+ bool use_pbo;
+ bool scaled;
+ struct mpgl_osd_part *parts[MAX_OSD_PARTS];
+ const struct osd_fmt_entry *fmt_table;
+ bool formats[SUBBITMAP_COUNT];
+ void *scratch;
+};
+
+struct mpgl_osd *mpgl_osd_init(GL *gl, bool legacy);
+void mpgl_osd_destroy(struct mpgl_osd *ctx);
+
+struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
+ struct sub_bitmaps *b);
+
+void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
+void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
+
+void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct osd_state *osd,
+ struct mp_osd_res res);
+
+#endif