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author | wm4 <wm4@nowhere> | 2014-12-18 22:24:45 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-18 22:24:45 +0100 |
commit | 1b766ab208d23d272b2f57b4ea02c892dc1dd029 (patch) | |
tree | d6563d2fe8c9ad1532152e334b9db508b608d468 /video/out/gl_common.h | |
parent | 32fb3dae8783800e01e94b561baca306389d64a8 (diff) | |
download | mpv-1b766ab208d23d272b2f57b4ea02c892dc1dd029.tar.bz2 mpv-1b766ab208d23d272b2f57b4ea02c892dc1dd029.tar.xz |
vo_opengl: do not use 4x3 matrix
This was a nice trick to get the mpv colormatrix directly into OpenGL,
because the memory representation happened to match.
Unfortunately, OpenGL ES 2 doesn't have glUniformMatrix4x3fv().
Even more unfortunately, the memory representation is now incompatible.
It would be nice to change it, but that would mean getting into a big
mess.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r-- | video/out/gl_common.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h index 999dc5d606..41335e2706 100644 --- a/video/out/gl_common.h +++ b/video/out/gl_common.h @@ -310,8 +310,6 @@ struct GL { const GLfloat *); void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); - void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, - const GLfloat *); void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); void (GLAPIENTRY *VDPAUFiniNV)(void); |