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authorwm4 <wm4@nowhere>2014-12-18 22:24:45 +0100
committerwm4 <wm4@nowhere>2014-12-18 22:24:45 +0100
commit1b766ab208d23d272b2f57b4ea02c892dc1dd029 (patch)
treed6563d2fe8c9ad1532152e334b9db508b608d468 /video/out/gl_common.h
parent32fb3dae8783800e01e94b561baca306389d64a8 (diff)
downloadmpv-1b766ab208d23d272b2f57b4ea02c892dc1dd029.tar.bz2
mpv-1b766ab208d23d272b2f57b4ea02c892dc1dd029.tar.xz
vo_opengl: do not use 4x3 matrix
This was a nice trick to get the mpv colormatrix directly into OpenGL, because the memory representation happened to match. Unfortunately, OpenGL ES 2 doesn't have glUniformMatrix4x3fv(). Even more unfortunately, the memory representation is now incompatible. It would be nice to change it, but that would mean getting into a big mess.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r--video/out/gl_common.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h
index 999dc5d606..41335e2706 100644
--- a/video/out/gl_common.h
+++ b/video/out/gl_common.h
@@ -310,8 +310,6 @@ struct GL {
const GLfloat *);
void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
const GLfloat *);
- void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean,
- const GLfloat *);
void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
void (GLAPIENTRY *VDPAUFiniNV)(void);