From 1b766ab208d23d272b2f57b4ea02c892dc1dd029 Mon Sep 17 00:00:00 2001 From: wm4 Date: Thu, 18 Dec 2014 22:24:45 +0100 Subject: vo_opengl: do not use 4x3 matrix This was a nice trick to get the mpv colormatrix directly into OpenGL, because the memory representation happened to match. Unfortunately, OpenGL ES 2 doesn't have glUniformMatrix4x3fv(). Even more unfortunately, the memory representation is now incompatible. It would be nice to change it, but that would mean getting into a big mess. --- video/out/gl_common.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'video/out/gl_common.h') diff --git a/video/out/gl_common.h b/video/out/gl_common.h index 999dc5d606..41335e2706 100644 --- a/video/out/gl_common.h +++ b/video/out/gl_common.h @@ -310,8 +310,6 @@ struct GL { const GLfloat *); void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); - void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, - const GLfloat *); void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); void (GLAPIENTRY *VDPAUFiniNV)(void); -- cgit v1.2.3