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authornplourde <nplourde@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-05-04 12:00:54 +0000
committernplourde <nplourde@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-05-04 12:00:54 +0000
commitd3ca3ab6e7d68811793bb8c2ded68ed315f27294 (patch)
treec3d20c8aa04e736729d688aadf7501505380ebb8 /libvo
parentc42387410410ca0d7cab2298cffba7f58573c21d (diff)
downloadmpv-d3ca3ab6e7d68811793bb8c2ded68ed315f27294.tar.bz2
mpv-d3ca3ab6e7d68811793bb8c2ded68ed315f27294.tar.xz
draw resize box
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15340 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/vo_macosx.m26
1 files changed, 25 insertions, 1 deletions
diff --git a/libvo/vo_macosx.m b/libvo/vo_macosx.m
index 6a3fa0e453..f8b496d8cf 100644
--- a/libvo/vo_macosx.m
+++ b/libvo/vo_macosx.m
@@ -349,7 +349,7 @@ static uint32_t control(uint32_t request, void *data, ...)
*/
- (void)prepareOpenGL
{
- glDisable(GL_BLEND);
+ glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
@@ -425,6 +425,30 @@ static uint32_t control(uint32_t request, void *data, ...)
glTexCoord2f(lowerRight[0], lowerRight[1]); glVertex2i( image_rec.size.width+(vo_panscan_x >> 1), image_rec.size.height+(vo_panscan_y >> 1));
glTexCoord2f(upperRight[0], upperRight[1]); glVertex2i( image_rec.size.width+(vo_panscan_x >> 1), image_rec.origin.y-(vo_panscan_y >> 1));
glEnd();
+ glDisable(CVOpenGLTextureGetTarget(texture));
+
+ //render resize box
+ if(!isFullscreen)
+ {
+ NSRect frame = [self frame];
+
+ glBegin(GL_LINES);
+ glColor4f(0.2, 0.2, 0.2, 0.5);
+ glVertex2i(frame.size.width-1, frame.size.height-1); glVertex2i(frame.size.width-1, frame.size.height-1);
+ glVertex2i(frame.size.width-1, frame.size.height-5); glVertex2i(frame.size.width-5, frame.size.height-1);
+ glVertex2i(frame.size.width-1, frame.size.height-9); glVertex2i(frame.size.width-9, frame.size.height-1);
+
+ glColor4f(0.4, 0.4, 0.4, 0.5);
+ glVertex2i(frame.size.width-1, frame.size.height-2); glVertex2i(frame.size.width-2, frame.size.height-1);
+ glVertex2i(frame.size.width-1, frame.size.height-6); glVertex2i(frame.size.width-6, frame.size.height-1);
+ glVertex2i(frame.size.width-1, frame.size.height-10); glVertex2i(frame.size.width-10, frame.size.height-1);
+
+ glColor4f(0.6, 0.6, 0.6, 0.5);
+ glVertex2i(frame.size.width-1, frame.size.height-3); glVertex2i(frame.size.width-3, frame.size.height-1);
+ glVertex2i(frame.size.width-1, frame.size.height-7); glVertex2i(frame.size.width-7, frame.size.height-1);
+ glVertex2i(frame.size.width-1, frame.size.height-11); glVertex2i(frame.size.width-11, frame.size.height-1);
+ glEnd();
+ }
glFlush();