From d3ca3ab6e7d68811793bb8c2ded68ed315f27294 Mon Sep 17 00:00:00 2001 From: nplourde Date: Wed, 4 May 2005 12:00:54 +0000 Subject: draw resize box git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15340 b3059339-0415-0410-9bf9-f77b7e298cf2 --- libvo/vo_macosx.m | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) (limited to 'libvo') diff --git a/libvo/vo_macosx.m b/libvo/vo_macosx.m index 6a3fa0e453..f8b496d8cf 100644 --- a/libvo/vo_macosx.m +++ b/libvo/vo_macosx.m @@ -349,7 +349,7 @@ static uint32_t control(uint32_t request, void *data, ...) */ - (void)prepareOpenGL { - glDisable(GL_BLEND); + glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); @@ -425,6 +425,30 @@ static uint32_t control(uint32_t request, void *data, ...) glTexCoord2f(lowerRight[0], lowerRight[1]); glVertex2i( image_rec.size.width+(vo_panscan_x >> 1), image_rec.size.height+(vo_panscan_y >> 1)); glTexCoord2f(upperRight[0], upperRight[1]); glVertex2i( image_rec.size.width+(vo_panscan_x >> 1), image_rec.origin.y-(vo_panscan_y >> 1)); glEnd(); + glDisable(CVOpenGLTextureGetTarget(texture)); + + //render resize box + if(!isFullscreen) + { + NSRect frame = [self frame]; + + glBegin(GL_LINES); + glColor4f(0.2, 0.2, 0.2, 0.5); + glVertex2i(frame.size.width-1, frame.size.height-1); glVertex2i(frame.size.width-1, frame.size.height-1); + glVertex2i(frame.size.width-1, frame.size.height-5); glVertex2i(frame.size.width-5, frame.size.height-1); + glVertex2i(frame.size.width-1, frame.size.height-9); glVertex2i(frame.size.width-9, frame.size.height-1); + + glColor4f(0.4, 0.4, 0.4, 0.5); + glVertex2i(frame.size.width-1, frame.size.height-2); glVertex2i(frame.size.width-2, frame.size.height-1); + glVertex2i(frame.size.width-1, frame.size.height-6); glVertex2i(frame.size.width-6, frame.size.height-1); + glVertex2i(frame.size.width-1, frame.size.height-10); glVertex2i(frame.size.width-10, frame.size.height-1); + + glColor4f(0.6, 0.6, 0.6, 0.5); + glVertex2i(frame.size.width-1, frame.size.height-3); glVertex2i(frame.size.width-3, frame.size.height-1); + glVertex2i(frame.size.width-1, frame.size.height-7); glVertex2i(frame.size.width-7, frame.size.height-1); + glVertex2i(frame.size.width-1, frame.size.height-11); glVertex2i(frame.size.width-11, frame.size.height-1); + glEnd(); + } glFlush(); -- cgit v1.2.3