path: root/DOCS
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authorNiklas Haas <>2017-07-06 05:43:00 +0200
committerNiklas Haas <>2017-07-06 05:43:00 +0200
commit9e04018f920c6c8eed46a779af00f9543e6539d6 (patch)
treed88e2b05dfb2f6f2a9d902d69357ef976ab99017 /DOCS
parent6f77444f6c2d82feeebcd46a2b2f7ae3252648ef (diff)
vo_opengl: add --tone-mapping-desaturate
This helps prevent unnaturally, weirdly colorized blown out highlights for direct images of the sunlit sky and other way-too-bright HDR content. I was debating whether to set the default at 1.0 or 2.0, but went with the more conservative option that preserves more detail/color.
Diffstat (limited to 'DOCS')
1 files changed, 10 insertions, 0 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 896a6f3dad..7e6199b5e3 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4723,6 +4723,16 @@ The following video options are currently all specific to ``--vo=opengl`` and
Specifies the scale factor to use while stretching. Defaults to 1.0.
+ Apply desaturation for highlights that exceed this level of brightness. The
+ higher the parameter, the more color information will be preserved. This
+ setting helps prevent unnaturally blown-out colors for super-highlights, by
+ (smoothly) turning into white instead. This makes images feel more natural,
+ at the cost of reducing information about out-of-range colors.
+ The default of 2.0 is somewhat conservative and will mostly just apply to
+ skies or directly sunlit surfaces. A setting of 0.0 disables this option.
Load an ICC profile and use it to transform video RGB to screen output.
Needs LittleCMS 2 support compiled in. This option overrides the