From 9e04018f920c6c8eed46a779af00f9543e6539d6 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Thu, 6 Jul 2017 05:43:00 +0200 Subject: vo_opengl: add --tone-mapping-desaturate This helps prevent unnaturally, weirdly colorized blown out highlights for direct images of the sunlit sky and other way-too-bright HDR content. I was debating whether to set the default at 1.0 or 2.0, but went with the more conservative option that preserves more detail/color. --- DOCS/man/options.rst | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'DOCS') diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 896a6f3dad..7e6199b5e3 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4723,6 +4723,16 @@ The following video options are currently all specific to ``--vo=opengl`` and linear Specifies the scale factor to use while stretching. Defaults to 1.0. +``--tone-mapping-desaturate=`` + Apply desaturation for highlights that exceed this level of brightness. The + higher the parameter, the more color information will be preserved. This + setting helps prevent unnaturally blown-out colors for super-highlights, by + (smoothly) turning into white instead. This makes images feel more natural, + at the cost of reducing information about out-of-range colors. + + The default of 2.0 is somewhat conservative and will mostly just apply to + skies or directly sunlit surfaces. A setting of 0.0 disables this option. + ``--icc-profile=`` Load an ICC profile and use it to transform video RGB to screen output. Needs LittleCMS 2 support compiled in. This option overrides the -- cgit v1.2.3