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authorNiklas Haas <git@haasn.xyz>2017-07-06 05:43:00 +0200
committerNiklas Haas <git@haasn.xyz>2017-07-06 05:43:00 +0200
commit9e04018f920c6c8eed46a779af00f9543e6539d6 (patch)
treed88e2b05dfb2f6f2a9d902d69357ef976ab99017 /DOCS/compile-windows.md
parent6f77444f6c2d82feeebcd46a2b2f7ae3252648ef (diff)
downloadmpv-9e04018f920c6c8eed46a779af00f9543e6539d6.tar.bz2
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vo_opengl: add --tone-mapping-desaturate
This helps prevent unnaturally, weirdly colorized blown out highlights for direct images of the sunlit sky and other way-too-bright HDR content. I was debating whether to set the default at 1.0 or 2.0, but went with the more conservative option that preserves more detail/color.
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