summaryrefslogtreecommitdiffstats
path: root/libass/ass_bitmap.c
blob: 41df5e1ac95e4cff4feca4ce0129d45d2ce9a57e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
/*
 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
 * Copyright (C) 2011 Grigori Goronzy <greg@chown.ath.cx>
 * Copyright (c) 2011-2014, Yu Zhuohuang <yuzhuohuang@qq.com>
 *
 * This file is part of libass.
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include "config.h"
#include "ass_compat.h"

#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <ft2build.h>
#include FT_GLYPH_H
#include FT_OUTLINE_H

#include "ass_utils.h"
#include "ass_outline.h"
#include "ass_bitmap.h"
#include "ass_render.h"


static void be_blur_pre(uint8_t *buf, intptr_t stride, intptr_t width, intptr_t height)
{
    for (int y = 0; y < height; ++y)
    {
        for (int x = 0; x < width; ++x)
        {
            // This is equivalent to (value * 64 + 127) / 255 for all
            // values from 0 to 256 inclusive. Assist vectorizing
            // compilers by noting that all temporaries fit in 8 bits.
            buf[y * stride + x] =
                (uint8_t) ((buf[y * stride + x] >> 1) + 1) >> 1;
        }
    }
}

static void be_blur_post(uint8_t *buf, intptr_t stride, intptr_t width, intptr_t height)
{
    for (int y = 0; y < height; ++y)
    {
        for (int x = 0; x < width; ++x)
        {
            // This is equivalent to (value * 255 + 32) / 64 for all values
            // from 0 to 96 inclusive, and we only care about 0 to 64.
            uint8_t value = buf[y * stride + x];
            buf[y * stride + x] = (value << 2) - (value > 32);
        }
    }
}

void ass_synth_blur(const BitmapEngine *engine, Bitmap *bm,
                    int be, double blur_r2x, double blur_r2y)
{
    if (!bm->buffer)
        return;

    // Apply gaussian blur
    if (blur_r2x > 0.001 || blur_r2y > 0.001)
        ass_gaussian_blur(engine, bm, blur_r2x, blur_r2y);

    if (!be)
        return;

    // Apply box blur (multiple passes, if requested)
    unsigned align = 1 << engine->align_order;
    size_t size = sizeof(uint16_t) * bm->stride * 2;
    uint16_t *tmp = ass_aligned_alloc(align, size, false);
    if (!tmp)
        return;

    int32_t w = bm->w;
    int32_t h = bm->h;
    ptrdiff_t stride = bm->stride;
    uint8_t *buf = bm->buffer;
    if (--be) {
        be_blur_pre(buf, stride, w, h);
        do {
            engine->be_blur(buf, stride, w, h, tmp);
        } while (--be);
        be_blur_post(buf, stride, w, h);
    }
    engine->be_blur(buf, stride, w, h, tmp);
    ass_aligned_free(tmp);
}

bool ass_alloc_bitmap(const BitmapEngine *engine, Bitmap *bm,
                      int32_t w, int32_t h, bool zero)
{
    unsigned align = 1 << engine->align_order;
    size_t s = ass_align(align, w);
    // Too often we use ints as offset for bitmaps => use INT_MAX.
    if (s > (INT_MAX - align) / FFMAX(h, 1))
        return false;
    uint8_t *buf = ass_aligned_alloc(align, s * h + align, zero);
    if (!buf)
        return false;
    bm->w = w;
    bm->h = h;
    bm->stride = s;
    bm->buffer = buf;
    return true;
}

bool ass_realloc_bitmap(const BitmapEngine *engine, Bitmap *bm, int32_t w, int32_t h)
{
    uint8_t *old = bm->buffer;
    if (!ass_alloc_bitmap(engine, bm, w, h, false))
        return false;
    ass_aligned_free(old);
    return true;
}

void ass_free_bitmap(Bitmap *bm)
{
    ass_aligned_free(bm->buffer);
}

bool ass_copy_bitmap(const BitmapEngine *engine, Bitmap *dst, const Bitmap *src)
{
    if (!src->buffer) {
        memset(dst, 0, sizeof(*dst));
        return true;
    }
    if (!ass_alloc_bitmap(engine, dst, src->w, src->h, false))
        return false;
    dst->left = src->left;
    dst->top  = src->top;
    memcpy(dst->buffer, src->buffer, src->stride * src->h);
    return true;
}

bool ass_outline_to_bitmap(RenderContext *state, Bitmap *bm,
                           ASS_Outline *outline1, ASS_Outline *outline2)
{
    ASS_Renderer *render_priv = state->renderer;
    RasterizerData *rst = &state->rasterizer;
    if (outline1 && !ass_rasterizer_set_outline(rst, outline1, false)) {
        ass_msg(render_priv->library, MSGL_WARN, "Failed to process glyph outline!\n");
        return false;
    }
    if (outline2 && !ass_rasterizer_set_outline(rst, outline2, !!outline1)) {
        ass_msg(render_priv->library, MSGL_WARN, "Failed to process glyph outline!\n");
        return false;
    }
    if (rst->bbox.x_min > rst->bbox.x_max || rst->bbox.y_min > rst->bbox.y_max)
        return false;

    // enlarge by 1/64th of pixel to bypass slow rasterizer path, add 1 pixel for shift_bitmap
    int32_t x_min = (rst->bbox.x_min -   1) >> 6;
    int32_t y_min = (rst->bbox.y_min -   1) >> 6;
    int32_t x_max = (rst->bbox.x_max + 127) >> 6;
    int32_t y_max = (rst->bbox.y_max + 127) >> 6;
    int32_t w = x_max - x_min;
    int32_t h = y_max - y_min;

    int mask = (1 << render_priv->engine.tile_order) - 1;

    // XXX: is that possible to trigger at all?
    if (w < 0 || h < 0 || w > INT_MAX - mask || h > INT_MAX - mask) {
        ass_msg(render_priv->library, MSGL_WARN,
                "Glyph bounding box too large: %dx%dpx", w, h);
        return false;
    }

    int32_t tile_w = (w + mask) & ~mask;
    int32_t tile_h = (h + mask) & ~mask;
    if (!ass_alloc_bitmap(&render_priv->engine, bm, tile_w, tile_h, false))
        return false;
    bm->left = x_min;
    bm->top  = y_min;

    if (!ass_rasterizer_fill(&render_priv->engine, rst, bm->buffer,
                             x_min, y_min, bm->stride, tile_h, bm->stride)) {
        ass_msg(render_priv->library, MSGL_WARN, "Failed to rasterize glyph!\n");
        ass_free_bitmap(bm);
        return false;
    }

    return true;
}

/**
 * \brief fix outline bitmap
 *
 * The glyph bitmap is subtracted from outline bitmap. This way looks much
 * better in some cases.
 */
void ass_fix_outline(Bitmap *bm_g, Bitmap *bm_o)
{
    if (!bm_g->buffer || !bm_o->buffer)
        return;

    int32_t l = FFMAX(bm_o->left, bm_g->left);
    int32_t t = FFMAX(bm_o->top,  bm_g->top);
    int32_t r = FFMIN(bm_o->left + bm_o->stride, bm_g->left + bm_g->stride);
    int32_t b = FFMIN(bm_o->top  + bm_o->h,      bm_g->top  + bm_g->h);

    uint8_t *g = bm_g->buffer + (t - bm_g->top) * bm_g->stride + (l - bm_g->left);
    uint8_t *o = bm_o->buffer + (t - bm_o->top) * bm_o->stride + (l - bm_o->left);

    for (int32_t y = 0; y < b - t; y++) {
        for (int32_t x = 0; x < r - l; x++)
            o[x] = (o[x] > g[x]) ? o[x] - (g[x] / 2) : 0;
        g += bm_g->stride;
        o += bm_o->stride;
    }
}

/**
 * \brief Shift a bitmap by the fraction of a pixel in x and y direction
 * expressed in 26.6 fixed point
 */
void ass_shift_bitmap(Bitmap *bm, int shift_x, int shift_y)
{
    assert((shift_x & ~63) == 0 && (shift_y & ~63) == 0);

    if (!bm->buffer)
        return;

    int32_t w = bm->w, h = bm->h;
    ptrdiff_t s = bm->stride;
    uint8_t *buf = bm->buffer;

    // Shift in x direction
    if (shift_x)
        for (int32_t y = 0; y < h; y++) {
            for (int32_t x = w - 1; x > 0; x--) {
                uint8_t b = buf[x + y * s - 1] * shift_x >> 6;
                buf[x + y * s - 1] -= b;
                buf[x + y * s] += b;
            }
        }

    // Shift in y direction
    if (shift_y)
        for (int32_t x = 0; x < w; x++) {
            for (int32_t y = h - 1; y > 0; y--) {
                uint8_t b = buf[x + y * s - s] * shift_y >> 6;
                buf[x + y * s - s] -= b;
                buf[x + y * s] += b;
            }
        }
}