/* * Copyright (C) 2006 Evgeniy Stepanov * Copyright (C) 2011 Grigori Goronzy * Copyright (c) 2011-2014, Yu Zhuohuang * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "config.h" #include "ass_compat.h" #include #include #include #include #include #include #include FT_GLYPH_H #include FT_OUTLINE_H #include "ass_utils.h" #include "ass_outline.h" #include "ass_bitmap.h" #include "ass_render.h" static void be_blur_pre(uint8_t *buf, intptr_t stride, intptr_t width, intptr_t height) { for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { // This is equivalent to (value * 64 + 127) / 255 for all // values from 0 to 256 inclusive. Assist vectorizing // compilers by noting that all temporaries fit in 8 bits. buf[y * stride + x] = (uint8_t) ((buf[y * stride + x] >> 1) + 1) >> 1; } } } static void be_blur_post(uint8_t *buf, intptr_t stride, intptr_t width, intptr_t height) { for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { // This is equivalent to (value * 255 + 32) / 64 for all values // from 0 to 96 inclusive, and we only care about 0 to 64. uint8_t value = buf[y * stride + x]; buf[y * stride + x] = (value << 2) - (value > 32); } } } void ass_synth_blur(const BitmapEngine *engine, Bitmap *bm, int be, double blur_r2x, double blur_r2y) { if (!bm->buffer) return; // Apply gaussian blur if (blur_r2x > 0.001 || blur_r2y > 0.001) ass_gaussian_blur(engine, bm, blur_r2x, blur_r2y); if (!be) return; // Apply box blur (multiple passes, if requested) unsigned align = 1 << engine->align_order; size_t size = sizeof(uint16_t) * bm->stride * 2; uint16_t *tmp = ass_aligned_alloc(align, size, false); if (!tmp) return; int32_t w = bm->w; int32_t h = bm->h; ptrdiff_t stride = bm->stride; uint8_t *buf = bm->buffer; if (--be) { be_blur_pre(buf, stride, w, h); do { engine->be_blur(buf, stride, w, h, tmp); } while (--be); be_blur_post(buf, stride, w, h); } engine->be_blur(buf, stride, w, h, tmp); ass_aligned_free(tmp); } bool ass_alloc_bitmap(const BitmapEngine *engine, Bitmap *bm, int32_t w, int32_t h, bool zero) { unsigned align = 1 << engine->align_order; size_t s = ass_align(align, w); // Too often we use ints as offset for bitmaps => use INT_MAX. if (s > (INT_MAX - align) / FFMAX(h, 1)) return false; uint8_t *buf = ass_aligned_alloc(align, s * h + align, zero); if (!buf) return false; bm->w = w; bm->h = h; bm->stride = s; bm->buffer = buf; return true; } bool ass_realloc_bitmap(const BitmapEngine *engine, Bitmap *bm, int32_t w, int32_t h) { uint8_t *old = bm->buffer; if (!ass_alloc_bitmap(engine, bm, w, h, false)) return false; ass_aligned_free(old); return true; } void ass_free_bitmap(Bitmap *bm) { ass_aligned_free(bm->buffer); } bool ass_copy_bitmap(const BitmapEngine *engine, Bitmap *dst, const Bitmap *src) { if (!src->buffer) { memset(dst, 0, sizeof(*dst)); return true; } if (!ass_alloc_bitmap(engine, dst, src->w, src->h, false)) return false; dst->left = src->left; dst->top = src->top; memcpy(dst->buffer, src->buffer, src->stride * src->h); return true; } bool ass_outline_to_bitmap(RenderContext *state, Bitmap *bm, ASS_Outline *outline1, ASS_Outline *outline2) { ASS_Renderer *render_priv = state->renderer; RasterizerData *rst = &state->rasterizer; if (outline1 && !ass_rasterizer_set_outline(rst, outline1, false)) { ass_msg(render_priv->library, MSGL_WARN, "Failed to process glyph outline!\n"); return false; } if (outline2 && !ass_rasterizer_set_outline(rst, outline2, !!outline1)) { ass_msg(render_priv->library, MSGL_WARN, "Failed to process glyph outline!\n"); return false; } if (rst->bbox.x_min > rst->bbox.x_max || rst->bbox.y_min > rst->bbox.y_max) return false; // enlarge by 1/64th of pixel to bypass slow rasterizer path, add 1 pixel for shift_bitmap int32_t x_min = (rst->bbox.x_min - 1) >> 6; int32_t y_min = (rst->bbox.y_min - 1) >> 6; int32_t x_max = (rst->bbox.x_max + 127) >> 6; int32_t y_max = (rst->bbox.y_max + 127) >> 6; int32_t w = x_max - x_min; int32_t h = y_max - y_min; int mask = (1 << render_priv->engine.tile_order) - 1; // XXX: is that possible to trigger at all? if (w < 0 || h < 0 || w > INT_MAX - mask || h > INT_MAX - mask) { ass_msg(render_priv->library, MSGL_WARN, "Glyph bounding box too large: %dx%dpx", w, h); return false; } int32_t tile_w = (w + mask) & ~mask; int32_t tile_h = (h + mask) & ~mask; if (!ass_alloc_bitmap(&render_priv->engine, bm, tile_w, tile_h, false)) return false; bm->left = x_min; bm->top = y_min; if (!ass_rasterizer_fill(&render_priv->engine, rst, bm->buffer, x_min, y_min, bm->stride, tile_h, bm->stride)) { ass_msg(render_priv->library, MSGL_WARN, "Failed to rasterize glyph!\n"); ass_free_bitmap(bm); return false; } return true; } /** * \brief fix outline bitmap * * The glyph bitmap is subtracted from outline bitmap. This way looks much * better in some cases. */ void ass_fix_outline(Bitmap *bm_g, Bitmap *bm_o) { if (!bm_g->buffer || !bm_o->buffer) return; int32_t l = FFMAX(bm_o->left, bm_g->left); int32_t t = FFMAX(bm_o->top, bm_g->top); int32_t r = FFMIN(bm_o->left + bm_o->stride, bm_g->left + bm_g->stride); int32_t b = FFMIN(bm_o->top + bm_o->h, bm_g->top + bm_g->h); uint8_t *g = bm_g->buffer + (t - bm_g->top) * bm_g->stride + (l - bm_g->left); uint8_t *o = bm_o->buffer + (t - bm_o->top) * bm_o->stride + (l - bm_o->left); for (int32_t y = 0; y < b - t; y++) { for (int32_t x = 0; x < r - l; x++) o[x] = (o[x] > g[x]) ? o[x] - (g[x] / 2) : 0; g += bm_g->stride; o += bm_o->stride; } } /** * \brief Shift a bitmap by the fraction of a pixel in x and y direction * expressed in 26.6 fixed point */ void ass_shift_bitmap(Bitmap *bm, int shift_x, int shift_y) { assert((shift_x & ~63) == 0 && (shift_y & ~63) == 0); if (!bm->buffer) return; int32_t w = bm->w, h = bm->h; ptrdiff_t s = bm->stride; uint8_t *buf = bm->buffer; // Shift in x direction if (shift_x) for (int32_t y = 0; y < h; y++) { for (int32_t x = w - 1; x > 0; x--) { uint8_t b = buf[x + y * s - 1] * shift_x >> 6; buf[x + y * s - 1] -= b; buf[x + y * s] += b; } } // Shift in y direction if (shift_y) for (int32_t x = 0; x < w; x++) { for (int32_t y = h - 1; y > 0; y--) { uint8_t b = buf[x + y * s - s] * shift_y >> 6; buf[x + y * s - s] -= b; buf[x + y * s] += b; } } }