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/*
 * This file is part of mpv.
 *
 * mpv is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * mpv is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with mpv.  If not, see <http://www.gnu.org/licenses/>.
 *
 * You can alternatively redistribute this file and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 */

#include <stddef.h>
#include <assert.h>

#include <bcm_host.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>

#include "common/common.h"
#include "x11_common.h"
#include "gl_common.h"

struct priv {
    EGLDisplay egl_display;
    EGLContext egl_context;
    EGLSurface egl_surface;
    DISPMANX_DISPLAY_HANDLE_T display;
    DISPMANX_ELEMENT_HANDLE_T window;
    DISPMANX_UPDATE_HANDLE_T update;
    // yep, the API keeps a pointer to it
    EGL_DISPMANX_WINDOW_T egl_window;
    int w, h;
};

static void *get_proc_address(const GLubyte *name)
{
    void *p = eglGetProcAddress(name);
    // It looks like eglGetProcAddress() should work even for builtin
    // functions, but it doesn't work at least with RPI/Broadcom crap.
    // (EGL 1.4, which current RPI firmware pretends to support, definitely
    // is required to return non-extension functions.)
    if (!p) {
        void *h = dlopen("/opt/vc/lib/libGLESv2.so", RTLD_LAZY);
        if (h) {
            p = dlsym(h, name);
            dlclose(h);
        }
    }
    return p;
}

static EGLConfig select_fb_config_egl(struct MPGLContext *ctx)
{
    struct priv *p = ctx->priv;

    EGLint attributes[] = {
        EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
        EGL_RED_SIZE, 8,
        EGL_GREEN_SIZE, 8,
        EGL_BLUE_SIZE, 8,
        EGL_DEPTH_SIZE, 0,
        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
        EGL_NONE
    };

    EGLint config_count;
    EGLConfig config;

    eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count);

    if (!config_count) {
        MP_FATAL(ctx->vo, "Could find EGL configuration!\n");
        return NULL;
    }

    return config;
}

static bool sc_config_window(struct MPGLContext *ctx, int flags)
{
    struct priv *p = ctx->priv;
    struct vo *vo = ctx->vo;

    if (p->egl_context) {
        vo->dwidth = p->w;
        vo->dheight = p->h;
        return true;
    }

    bcm_host_init();

    p->display = vc_dispmanx_display_open(0);
    p->update = vc_dispmanx_update_start(0);
    if (!p->display || !p->update) {
        MP_FATAL(ctx->vo, "Could not get DISPMANX objects.\n");
        return false;
    }

    uint32_t w, h;
    if (graphics_get_display_size(0, &w, &h) < 0) {
        MP_FATAL(ctx->vo, "Could not get display size.\n");
        return false;
    }

    // dispmanx is like a neanderthal version of Wayland - you can add an
    // overlay any place on the screen. Just use the whole screen.
    VC_RECT_T dst = {.width = w, .height = h};
    VC_RECT_T src = {.width = w << 16, .height = h << 16};
    VC_DISPMANX_ALPHA_T alpha = {
        .flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS,
        .opacity = 0xFF,
    };
    p->window = vc_dispmanx_element_add(p->update, p->display, 1, &dst, 0,
                                        &src, DISPMANX_PROTECTION_NONE, &alpha, 0, 0);
    if (!p->window) {
        MP_FATAL(ctx->vo, "Could not add DISPMANX element.\n");
        return false;
    }

    vc_dispmanx_update_submit_sync(p->update);

    p->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (!eglInitialize(p->egl_display, NULL, NULL)) {
        MP_FATAL(ctx->vo, "EGL failed to initialize.\n");
        return false;
    }

    eglBindAPI(EGL_OPENGL_ES_API);

    EGLConfig config = select_fb_config_egl(ctx);
    if (!config)
        return false;

    p->egl_window = (EGL_DISPMANX_WINDOW_T){.element = p->window, .width = w, .height = h};
    p->egl_surface = eglCreateWindowSurface(p->egl_display, config, &p->egl_window, NULL);

    if (p->egl_surface == EGL_NO_SURFACE) {
        MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
        return false;
    }

    EGLint context_attributes[] = {
        EGL_CONTEXT_CLIENT_VERSION, 2,
        EGL_NONE
    };
    p->egl_context = eglCreateContext(p->egl_display, config,
                                      EGL_NO_CONTEXT, context_attributes);

    if (p->egl_context == EGL_NO_CONTEXT) {
        MP_FATAL(ctx->vo, "Could not create EGL context!\n");
        return false;
    }

    eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface,
                   p->egl_context);

    const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
    mpgl_load_functions(ctx->gl, get_proc_address, exts, vo->log);

    vo->dwidth = p->w = w;
    vo->dheight = p->h = h;

    return true;
}

static void sc_releaseGlContext(MPGLContext *ctx)
{
    struct priv *p = ctx->priv;
    if (p->egl_context) {
        eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
                       EGL_NO_CONTEXT);
        eglDestroyContext(p->egl_display, p->egl_context);
    }
    p->egl_context = EGL_NO_CONTEXT;
    eglTerminate(p->egl_display);
    vc_dispmanx_display_close(p->display);
}

static void sc_swapGlBuffers(MPGLContext *ctx)
{
    struct priv *p = ctx->priv;
    eglSwapBuffers(p->egl_display, p->egl_surface);
}

static int sc_vo_init(struct vo *vo)
{
    return 1;
}

static void sc_vo_uninit(struct vo *vo)
{
}

static int sc_vo_control(struct vo *vo, int *events, int request, void *arg)
{
    return VO_NOTIMPL;
}

void mpgl_set_backend_rpi(MPGLContext *ctx)
{
    ctx->priv = talloc_zero(ctx, struct priv);
    ctx->config_window = sc_config_window;
    ctx->releaseGlContext = sc_releaseGlContext;
    ctx->swapGlBuffers = sc_swapGlBuffers;
    ctx->vo_init = sc_vo_init;
    ctx->vo_uninit = sc_vo_uninit;
    ctx->vo_control = sc_vo_control;
}