summaryrefslogtreecommitdiffstats
path: root/video/out/d3d11/hwdec_dxva2dxgi.c
blob: 97471d02cb1fb20b8eda790641cc9c355556b3b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
/*
 * This file is part of mpv.
 *
 * mpv is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * mpv is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with mpv.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <windows.h>
#include <d3d9.h>
#include <d3d11.h>
#include <dxva2api.h>

#include "common/common.h"
#include "osdep/windows_utils.h"
#include "video/hwdec.h"
#include "video/d3d.h"
#include "video/out/d3d11/ra_d3d11.h"
#include "video/out/gpu/hwdec.h"

struct priv_owner {
    struct mp_hwdec_ctx hwctx;
    ID3D11Device *dev11;
    IDirect3DDevice9Ex *dev9;
};

struct queue_surf {
    ID3D11Texture2D *tex11;
    ID3D11Query *idle11;
    ID3D11Texture2D *stage11;
    IDirect3DTexture9 *tex9;
    IDirect3DSurface9 *surf9;
    IDirect3DSurface9 *stage9;
    struct ra_tex *tex;

    bool busy11; // The surface is currently being used by D3D11
};

struct priv {
    ID3D11Device *dev11;
    ID3D11DeviceContext *ctx11;
    IDirect3DDevice9Ex *dev9;

    // Surface queue stuff. Following Microsoft recommendations, a queue of
    // surfaces is used to share images between D3D9 and D3D11. This allows
    // multiple D3D11 frames to be in-flight at once.
    struct queue_surf **queue;
    int queue_len;
    int queue_pos;
};

static void uninit(struct ra_hwdec *hw)
{
    struct priv_owner *p = hw->priv;
    hwdec_devices_remove(hw->devs, &p->hwctx);
    av_buffer_unref(&p->hwctx.av_device_ref);
    SAFE_RELEASE(p->dev11);
    SAFE_RELEASE(p->dev9);
}

static int init(struct ra_hwdec *hw)
{
    struct priv_owner *p = hw->priv;
    IDirect3D9Ex *d3d9ex = NULL;
    int ret = -1;
    HRESULT hr;

    if (!ra_is_d3d11(hw->ra))
        goto done;
    p->dev11 = ra_d3d11_get_device(hw->ra);
    if (!p->dev11)
        goto done;

    d3d_load_dlls();
    if (!d3d9_dll) {
        MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n", mp_LastError_to_str());
        goto done;
    }
    if (!dxva2_dll) {
        MP_FATAL(hw, "Failed to load \"dxva2.dll\": %s\n", mp_LastError_to_str());
        goto done;
    }

    HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
    Direct3DCreate9Ex = (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
    if (!Direct3DCreate9Ex) {
        MP_FATAL(hw, "Direct3D 9Ex not supported\n");
        goto done;
    }

    hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
    if (FAILED(hr)) {
        MP_FATAL(hw, "Couldn't create Direct3D9Ex: %s\n", mp_HRESULT_to_str(hr));
        goto done;
    }

    D3DPRESENT_PARAMETERS pparams = {
        .BackBufferWidth = 16,
        .BackBufferHeight = 16,
        .BackBufferCount = 1,
        .SwapEffect = D3DSWAPEFFECT_DISCARD,
        .hDeviceWindow = GetDesktopWindow(),
        .Windowed = TRUE,
        .Flags = D3DPRESENTFLAG_VIDEO,
    };
    hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT,
        D3DDEVTYPE_HAL, GetDesktopWindow(), D3DCREATE_NOWINDOWCHANGES |
        D3DCREATE_FPU_PRESERVE | D3DCREATE_HARDWARE_VERTEXPROCESSING |
        D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, &pparams,
        NULL, &p->dev9);
    if (FAILED(hr)) {
        MP_FATAL(hw, "Failed to create Direct3D9Ex device: %s\n",
                 mp_HRESULT_to_str(hr));
        goto done;
    }

    // Check if it's possible to StretchRect() from NV12 to XRGB surfaces
    hr = IDirect3D9Ex_CheckDeviceFormatConversion(d3d9ex, D3DADAPTER_DEFAULT,
        D3DDEVTYPE_HAL, MAKEFOURCC('N', 'V', '1', '2'), D3DFMT_X8R8G8B8);
    if (hr != S_OK) {
        MP_FATAL(hw, "Can't StretchRect from NV12 to XRGB surfaces\n");
        goto done;
    }

    p->hwctx = (struct mp_hwdec_ctx){
        .driver_name = hw->driver->name,
        .av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->dev9),
    };
    hwdec_devices_add(hw->devs, &p->hwctx);

    ret = 0;
done:
    SAFE_RELEASE(d3d9ex);
    return ret;
}

static int mapper_init(struct ra_hwdec_mapper *mapper)
{
    struct priv_owner *o = mapper->owner->priv;
    struct priv *p = mapper->priv;

    p->dev11 = o->dev11;
    p->dev9 = o->dev9;
    ID3D11Device_GetImmediateContext(o->dev11, &p->ctx11);

    mapper->dst_params = mapper->src_params;
    mapper->dst_params.imgfmt = IMGFMT_RGB0;
    mapper->dst_params.hw_subfmt = 0;
    return 0;
}

static void surf_destroy(struct ra_hwdec_mapper *mapper,
                         struct queue_surf *surf)
{
    if (!surf)
        return;
    SAFE_RELEASE(surf->tex11);
    SAFE_RELEASE(surf->idle11);
    SAFE_RELEASE(surf->stage11);
    SAFE_RELEASE(surf->tex9);
    SAFE_RELEASE(surf->surf9);
    SAFE_RELEASE(surf->stage9);
    ra_tex_free(mapper->ra, &surf->tex);
    talloc_free(surf);
}

static struct queue_surf *surf_create(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    IDXGIResource *res11 = NULL;
    bool success = false;
    HRESULT hr;

    struct queue_surf *surf = talloc_ptrtype(p, surf);

    D3D11_TEXTURE2D_DESC desc11 = {
        .Width = mapper->src->w,
        .Height = mapper->src->h,
        .MipLevels = 1,
        .ArraySize = 1,
        .Format = DXGI_FORMAT_B8G8R8X8_UNORM,
        .SampleDesc.Count = 1,
        .Usage = D3D11_USAGE_DEFAULT,
        .BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
        .MiscFlags = D3D11_RESOURCE_MISC_SHARED,
    };
    hr = ID3D11Device_CreateTexture2D(p->dev11, &desc11, NULL, &surf->tex11);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to create D3D11 texture: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    // Try to use a 16x16 staging texture, unless the source surface is
    // smaller. Ideally, a 1x1 texture would be sufficient, but Microsoft's
    // D3D9ExDXGISharedSurf example uses 16x16 to avoid driver bugs.
    D3D11_TEXTURE2D_DESC sdesc11 = {
        .Width = MPMIN(16, desc11.Width),
        .Height = MPMIN(16, desc11.Height),
        .MipLevels = 1,
        .ArraySize = 1,
        .Format = DXGI_FORMAT_B8G8R8X8_UNORM,
        .SampleDesc.Count = 1,
        .Usage = D3D11_USAGE_STAGING,
        .CPUAccessFlags = D3D11_CPU_ACCESS_READ,
    };
    hr = ID3D11Device_CreateTexture2D(p->dev11, &sdesc11, NULL, &surf->stage11);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to create D3D11 staging texture: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    hr = ID3D11Texture2D_QueryInterface(surf->tex11, &IID_IDXGIResource,
                                        (void**)&res11);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to get share handle: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    HANDLE share_handle;
    hr = IDXGIResource_GetSharedHandle(res11, &share_handle);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to get share handle: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    hr = ID3D11Device_CreateQuery(p->dev11,
        &(D3D11_QUERY_DESC) { D3D11_QUERY_EVENT }, &surf->idle11);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to create D3D11 query: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    // Share the D3D11 texture with D3D9Ex
    hr = IDirect3DDevice9Ex_CreateTexture(p->dev9, desc11.Width, desc11.Height,
        1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT,
        &surf->tex9, &share_handle);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to create D3D9 texture: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    hr = IDirect3DTexture9_GetSurfaceLevel(surf->tex9, 0, &surf->surf9);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to get D3D9 surface: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    // As above, try to use a 16x16 staging texture to avoid driver bugs
    hr = IDirect3DDevice9Ex_CreateRenderTarget(p->dev9,
        MPMIN(16, desc11.Width), MPMIN(16, desc11.Height), D3DFMT_X8R8G8B8,
        D3DMULTISAMPLE_NONE, 0, TRUE, &surf->stage9, NULL);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed to create D3D9 staging surface: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    surf->tex = ra_d3d11_wrap_tex(mapper->ra, (ID3D11Resource *)surf->tex11);
    if (!surf->tex)
        goto done;

    success = true;
done:
    if (!success)
        surf_destroy(mapper, surf);
    SAFE_RELEASE(res11);
    return success ? surf : NULL;
}

// true if the surface is currently in-use by the D3D11 graphics pipeline
static bool surf_is_idle11(struct ra_hwdec_mapper *mapper,
                           struct queue_surf *surf)
{
    struct priv *p = mapper->priv;
    HRESULT hr;
    BOOL idle;

    if (!surf->busy11)
        return true;

    hr = ID3D11DeviceContext_GetData(p->ctx11,
        (ID3D11Asynchronous *)surf->idle11, &idle, sizeof(idle),
        D3D11_ASYNC_GETDATA_DONOTFLUSH);
    if (FAILED(hr) || hr == S_FALSE || !idle)
        return false;

    surf->busy11 = false;
    return true;
}

// If the surface is currently in-use by the D3D11 graphics pipeline, wait for
// it to become idle. Should only be called in the queue-underflow case.
static bool surf_wait_idle11(struct ra_hwdec_mapper *mapper,
                             struct queue_surf *surf)
{
    struct priv *p = mapper->priv;
    HRESULT hr;

    ID3D11DeviceContext_CopySubresourceRegion(p->ctx11,
        (ID3D11Resource *)surf->stage11, 0, 0, 0, 0,
        (ID3D11Resource *)surf->tex11, 0, (&(D3D11_BOX){
            .right = MPMIN(16, mapper->src->w),
            .bottom = MPMIN(16, mapper->src->h),
            .back = 1,
        }));

    // Block until the surface becomes idle (see surf_wait_idle9())
    D3D11_MAPPED_SUBRESOURCE map = {0};
    hr = ID3D11DeviceContext_Map(p->ctx11, (ID3D11Resource *)surf->stage11, 0,
                                 D3D11_MAP_READ, 0, &map);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Couldn't map D3D11 staging texture: %s\n",
               mp_HRESULT_to_str(hr));
        return false;
    }

    ID3D11DeviceContext_Unmap(p->ctx11, (ID3D11Resource *)surf->stage11, 0);
    surf->busy11 = false;
    return true;
}

static bool surf_wait_idle9(struct ra_hwdec_mapper *mapper,
                            struct queue_surf *surf)
{
    struct priv *p = mapper->priv;
    HRESULT hr;

    // Rather than polling for the surface to become idle, copy part of the
    // surface to a staging texture and map it. This should block until the
    // surface becomes idle. Microsoft's ISurfaceQueue does this as well.
    RECT rc = {0, 0, MPMIN(16, mapper->src->w), MPMIN(16, mapper->src->h)};
    hr = IDirect3DDevice9Ex_StretchRect(p->dev9, surf->surf9, &rc, surf->stage9,
                                        &rc, D3DTEXF_NONE);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Couldn't copy to D3D9 staging texture: %s\n",
               mp_HRESULT_to_str(hr));
        return false;
    }

    D3DLOCKED_RECT lock;
    hr = IDirect3DSurface9_LockRect(surf->stage9, &lock, NULL, D3DLOCK_READONLY);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Couldn't map D3D9 staging texture: %s\n",
               mp_HRESULT_to_str(hr));
        return false;
    }

    IDirect3DSurface9_UnlockRect(surf->stage9);
    p->queue[p->queue_pos]->busy11 = true;
    return true;
}

static struct queue_surf *surf_acquire(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;

    if (!p->queue_len || !surf_is_idle11(mapper, p->queue[p->queue_pos])) {
        if (p->queue_len < 16) {
            struct queue_surf *surf = surf_create(mapper);
            if (!surf)
                return NULL;

            // The next surface is busy, so grow the queue
            MP_TARRAY_INSERT_AT(p, p->queue, p->queue_len, p->queue_pos, surf);
            MP_DBG(mapper, "Queue grew to %d surfaces\n", p->queue_len);
        } else {
            // For sanity, don't let the queue grow beyond 16 surfaces. It
            // should never get this big. If it does, wait for the surface to
            // become idle rather than polling it.
            if (!surf_wait_idle11(mapper, p->queue[p->queue_pos]))
                return NULL;
            MP_WARN(mapper, "Queue underflow!\n");
        }
    }
    return p->queue[p->queue_pos];
}

static void surf_release(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    ID3D11DeviceContext_End(p->ctx11,
        (ID3D11Asynchronous *)p->queue[p->queue_pos]->idle11);

    // The current surface is now in-flight, move to the next surface
    p->queue_pos++;
    if (p->queue_pos >= p->queue_len)
        p->queue_pos = 0;
}

static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;

    for (int i = 0; i < p->queue_len; i++)
        surf_destroy(mapper, p->queue[i]);
}

static int mapper_map(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    HRESULT hr;

    struct queue_surf *surf = surf_acquire(mapper);
    if (!surf)
        return -1;

    RECT rc = {0, 0, mapper->src->w, mapper->src->h};
    IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];

    hr = IDirect3DDevice9Ex_StretchRect(p->dev9, hw_surface, &rc, surf->surf9,
                                        &rc, D3DTEXF_NONE);
    if (FAILED(hr)) {
        MP_ERR(mapper, "StretchRect() failed: %s\n", mp_HRESULT_to_str(hr));
        return -1;
    }

    if (!surf_wait_idle9(mapper, surf))
        return -1;

    mapper->tex[0] = surf->tex;
    return 0;
}

static void mapper_unmap(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;

    if (p->queue_pos < p->queue_len &&
        p->queue[p->queue_pos]->tex == mapper->tex[0])
    {
        surf_release(mapper);
        mapper->tex[0] = NULL;
    }
}

const struct ra_hwdec_driver ra_hwdec_dxva2dxgi = {
    .name = "dxva2-dxgi",
    .priv_size = sizeof(struct priv_owner),
    .imgfmts = {IMGFMT_DXVA2, 0},
    .init = init,
    .uninit = uninit,
    .mapper = &(const struct ra_hwdec_mapper_driver){
        .priv_size = sizeof(struct priv),
        .init = mapper_init,
        .uninit = mapper_uninit,
        .map = mapper_map,
        .unmap = mapper_unmap,
    },
};