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/*
 *  vo_sdl.c
 *
 *  (was video_out_sdl.c from OMS project/mpeg2dec -> http://linuxvideo.org)
 *
 *  Copyright (C) Ryan C. Gordon <icculus@lokigames.com> - April 22, 2000.
 *
 *  Copyright (C) Felix Buenemann <atmosfear@users.sourceforge.net> - 2001
 *
 *  (for extensive code enhancements)
 *
 *  Current maintainer for MPlayer project (report bugs to that address):
 *    Felix Buenemann <atmosfear@users.sourceforge.net>
 *
 *  This file is a video out driver using the SDL library (http://libsdl.org/),
 *  to be used with MPlayer [The Movie Player for Linux] project, further info
 *  from http://mplayer.sourceforge.net.
 *
 *  Current license is not decided yet, but we're heading for GPL.
 *
 *  -- old disclaimer --
 *
 *  A mpeg2dec display driver that does output through the
 *  Simple DirectMedia Layer (SDL) library. This effectively gives us all
 *  sorts of output options: X11, SVGAlib, fbcon, AAlib, GGI. Win32, MacOS
 *  and BeOS support, too. Yay. SDL info, source, and binaries can be found
 *  at http://slouken.devolution.com/SDL/
 *
 *  This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
 *	
 *  mpeg2dec is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *   
 *  mpeg2dec is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *   
 *  You should have received a copy of the GNU General Public License
 *  along with GNU Make; see the file COPYING.  If not, write to
 *  the Free Software Foundation.
 *
 *  -- end old disclaimer -- 
 *
 *  Changes:
 *    Dominik Schnitzer <dominik@schnitzer.at> - November 08, 2000.
 *    - Added resizing support, fullscreen: changed the sdlmodes selection
 *       routine.
 *    - SDL bugfixes: removed the atexit(SLD_Quit), SDL_Quit now resides in
 *       the plugin_exit routine.
 *    - Commented the source :)
 *    - Shortcuts: for switching between Fullscreen/Windowed mode and for
 *       cycling between the different Fullscreen modes.
 *    - Small bugfixes: proper width/height of movie
 *    Dominik Schnitzer <dominik@schnitzer.at> - November 11, 2000.
 *    - Cleanup code, more comments
 *    - Better error handling
 *    Bruno Barreyra <barreyra@ufl.edu> - December 10, 2000.
 *    - Eliminated memcpy's for entire frames
 *    Felix Buenemann <Atmosfear@users.sourceforge.net> - March 11, 2001
 *    - Added aspect-ratio awareness for fullscreen
 *    Felix Buenemann <Atmosfear@users.sourceforge.net> - March 11, 2001
 *    - Fixed aspect-ratio awareness, did only vertical scaling (black bars above
 *       and below), now also does horizontal scaling (black bars left and right),
 *       so you get the biggest possible picture with correct aspect-ratio.
 *    Felix Buenemann <Atmosfear@users.sourceforge.net> - March 12, 2001
 *    - Minor bugfix to aspect-ratio for non-4:3-resolutions (like 1280x1024)
 *    - Bugfix to check_events() to reveal mouse cursor after 'q'-quit in
 *       fullscreen-mode
 *    Felix Buenemann <Atmosfear@users.sourceforge.net> - April 10, 2001
 *    - Changed keypress-detection from keydown to keyup, seems to fix keyrepeat
 *       bug (key had to be pressed twice to be detected)
 *    - Changed key-handling: 'f' cycles fullscreen/windowed, ESC/RETURN/'q' quits
 *    - Bugfix which avoids exit, because return is passed to sdl-output on startup,
 *       which caused the player to exit (keyboard-buffer problem? better solution
 *       recommed)
 *    Felix Buenemann <Atmosfear@users.sourceforge.net> - April 11, 2001
 *    - OSD and subtitle support added
 *    - some minor code-changes
 *    - added code to comply with new fullscreen meaning
 *    - changed fullscreen-mode-cycling from '+' to 'c' (interferred with audiosync
 *       adjustment)
 *    Felix Buenemann <Atmosfear@users.sourceforge.net> - April 13, 2001
 *    - added keymapping to toggle OSD ('o' key) 
 *    - added some defines to modify some sdl-out internas (see comments)
 *
 *    Felix Buenemann: further changes will be visible through cvs log, don't want
 *     to update this all the time (CVS info on http://mplayer.sourceforge.net)
 *
 */

/* define to force software-surface (video surface stored in system memory)*/
#undef SDL_NOHWSURFACE

/* if defined, don't use depth/colorspace-conversions for rgb/bgr
 * also no scaling done then, much faster (~2 times)!
 */
#undef SDL_DIRECT_BLIT

//#define BUGGY_SDL //defined by configure

/* MONITOR_ASPECT MUST BE FLOAT */
#define MONITOR_ASPECT 4.0/3.0

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <inttypes.h>

#include "config.h"
#include "video_out.h"
#include "video_out_internal.h"

#include "fastmemcpy.h"
#include "sub.h"

#ifdef HAVE_X11
#include <X11/Xlib.h>
#include "x11_common.h"
#endif

LIBVO_EXTERN(sdl)

extern int verbose;
char *sdl_driver;
int sdl_noxv;
int sdl_forcexv;

static vo_info_t vo_info = 
{
	"SDL YUV/RGB/BGR renderer (SDL v1.1.7+ only!)",
	"sdl",
	"Ryan C. Gordon <icculus@lokigames.com>, Felix Buenemann <atmosfear@users.sourceforge.net>",
	""
};

#ifdef __FreeBSD__
#include <SDL11/SDL.h>
#else
#include <SDL/SDL.h>
#endif

#define FS 0x01
#define VM 0x02
#define ZOOM 0x04
#define FLIP 0x08  

/** Private SDL Data structure **/

static struct sdl_priv_s {

	/* output driver used by sdl */
	char driver[8];
	
	/* SDL display surface */
	SDL_Surface *surface;
	
	/* SDL RGB surface */
	SDL_Surface *rgbsurface;
	
	/* SDL YUV overlay */
	SDL_Overlay *overlay;

	/* available fullscreen modes */
	SDL_Rect **fullmodes;

	/* surface attributes for fullscreen and windowed mode */
	Uint32 sdlflags, sdlfullflags;

	/* save the windowed output extents */
	SDL_Rect windowsize;
	
	/* Bits per Pixel */
	Uint8 bpp;

	/* RGB or YUV? */
	Uint8 mode;
	#define YUV 0
	#define RGB 1
	#define BGR 2

	/* current fullscreen mode, 0 = highest available fullscreen mode */
	int fullmode;

	/* YUV ints */
	int framePlaneY, framePlaneUV, framePlaneYUY;
	int stridePlaneY, stridePlaneUV, stridePlaneYUY;
	
	/* RGB ints */
	int framePlaneRGB;
	int stridePlaneRGB;

	/* Flip image */
	int flip;

	/* fullscreen behaviour; see init */
	int fulltype;

	/* is X running (0/1) */
	int X;

#ifdef HAVE_X11
	/* X11 Resolution */
	int XWidth, XHeight;
#endif
	
        /* original image dimensions */
	int width, height;

	/* destination dimensions */
	int dstwidth, dstheight;

	/* source image format (YUV/RGB/...) */
        int format;
} sdl_priv;


/** libvo Plugin functions **/

/**
 * draw_alpha is used for osd and subtitle display.
 *
 **/

static void draw_alpha(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
	struct sdl_priv_s *priv = &sdl_priv;
	
	switch(priv->format) {
		case IMGFMT_YV12:  
		case IMGFMT_I420:
        	case IMGFMT_IYUV:
    			vo_draw_alpha_yv12(w,h,src,srca,stride,((uint8_t *) *(priv->overlay->pixels))+priv->width*y0+x0,priv->width);
		break;
		case IMGFMT_YUY2:
        	case IMGFMT_YVYU:		
    			vo_draw_alpha_yuy2(w,h,src,srca,stride,((uint8_t *) *(priv->overlay->pixels))+2*(priv->width*y0+x0),2*priv->width);
		break;	
        	case IMGFMT_UYVY:
    			vo_draw_alpha_yuy2(w,h,src,srca,stride,((uint8_t *) *(priv->overlay->pixels))+2*(priv->width*y0+x0)+1,2*priv->width);
		break;
#ifdef SDL_DIRECT_BLIT		
		case IMGFMT_RGB15:
		case IMGFMT_BGR15:
    			vo_draw_alpha_rgb15(w,h,src,srca,stride,((uint8_t *) priv->surface->pixels)+2*(y0*priv->width+x0),2*priv->width);
		break;
		case IMGFMT_RGB16:
		case IMGFMT_BGR16:
    			vo_draw_alpha_rgb16(w,h,src,srca,stride,((uint8_t *) priv->surface->pixels)+2*(y0*priv->width+x0),2*priv->width);
		break;
		case IMGFMT_RGB24:
		case IMGFMT_BGR24:
    			vo_draw_alpha_rgb24(w,h,src,srca,stride,((uint8_t *) priv->surface->pixels)+3*(y0*priv->width+x0),3*priv->width);
		break;
		case IMGFMT_RGB32:
		case IMGFMT_BGR32:
    			vo_draw_alpha_rgb32(w,h,src,srca,stride,((uint8_t *) priv->surface->pixels)+4*(y0*priv->width+x0),4*priv->width);
		break;
#else		
		case IMGFMT_RGB15:
		case IMGFMT_BGR15:
    			vo_draw_alpha_rgb15(w,h,src,srca,stride,((uint8_t *) priv->rgbsurface->pixels)+2*(y0*priv->width+x0),2*priv->width);
		break;
		case IMGFMT_RGB16:
		case IMGFMT_BGR16:
    			vo_draw_alpha_rgb16(w,h,src,srca,stride,((uint8_t *) priv->rgbsurface->pixels)+2*(y0*priv->width+x0),2*priv->width);
		break;
		case IMGFMT_RGB24:
		case IMGFMT_BGR24:
    			vo_draw_alpha_rgb24(w,h,src,srca,stride,((uint8_t *) priv->rgbsurface->pixels)+3*(y0*priv->width+x0),3*priv->width);
		break;
		case IMGFMT_RGB32:
		case IMGFMT_BGR32:
    			vo_draw_alpha_rgb32(w,h,src,srca,stride,((uint8_t *) priv->rgbsurface->pixels)+4*(y0*priv->width+x0),4*priv->width);
		break;
#endif		
  	}	
}


/**
 * Take a null-terminated array of pointers, and find the last element.
 *
 *    params : array == array of which we want to find the last element.
 *   returns : index of last NON-NULL element.
 **/

static inline int findArrayEnd (SDL_Rect **array)
{
	int i = 0;
	while ( array[i++] );	/* keep loopin' ... */
	
	/* return the index of the last array element */
	return i - 1;
}


/**
 * Open and prepare SDL output.
 *
 *    params : *plugin ==
 *             *name == 
 *   returns : 0 on success, -1 on failure
 **/
  
static int sdl_open (void *plugin, void *name)
{
	struct sdl_priv_s *priv = &sdl_priv;
	const SDL_VideoInfo *vidInfo = NULL;
	static int opened = 0;
	
	if (opened)
	    return 0;
	opened = 1;

	if(verbose > 2) printf("SDL: Opening Plugin\n");

	if(sdl_driver) setenv("SDL_VIDEODRIVER", sdl_driver, 1);

	/* does the user want SDL to try and force Xv */
	if(sdl_forcexv)	setenv("SDL_VIDEO_X11_NODIRECTCOLOR", "1", 1);
	
	/* does the user want to disable Xv and use software scaling instead */
	if(sdl_noxv) setenv("SDL_VIDEO_YUV_HWACCEL", "0", 1);
	
	
	/* default to no fullscreen mode, we'll set this as soon we have the avail. modes */
	priv->fullmode = -2;
	
	priv->surface = NULL;
	priv->rgbsurface = NULL;
	priv->overlay = NULL;
	priv->fullmodes = NULL;
	priv->bpp = 0;

	/* initialize the SDL Video system */
	if (SDL_Init (SDL_INIT_VIDEO/*|SDL_INIT_NOPARACHUTE*/)) {
		if(verbose > 2) printf("SDL: Initializing of SDL failed: %s.\n", SDL_GetError());
		return -1;
	}
	
	SDL_VideoDriverName(priv->driver, 8);
	if(verbose) printf("SDL: Using driver: %s\n", priv->driver);
	/* other default values */
	#ifdef SDL_NOHWSURFACE
		if(verbose) printf("SDL: using software-surface\n");
		priv->sdlflags = SDL_SWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT;
		priv->sdlfullflags = SDL_SWSURFACE|SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_ASYNCBLIT;
	#else	
		if((strcmp(priv->driver, "dga") == 0) && (priv->mode)) {
			if(verbose) printf("SDL: using software-surface\n");
			priv->sdlflags = SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ASYNCBLIT|SDL_HWACCEL;
			priv->sdlfullflags = SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ASYNCBLIT|SDL_HWACCEL;
		}	
		else {	
			if(verbose) printf("SDL: using hardware-surface\n");
			priv->sdlflags = SDL_HWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT|SDL_HWACCEL;
			priv->sdlfullflags = SDL_HWSURFACE|SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_ASYNCBLIT|SDL_HWACCEL;
		}	
	#endif	
	
	/* Setup Keyrepeats (500/30 are defaults) */
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, 100 /*SDL_DEFAULT_REPEAT_INTERVAL*/);

	/* get information about the graphics adapter */
	vidInfo = SDL_GetVideoInfo ();
	
	/* collect all fullscreen & hardware modes available */
	if (!(priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags))) {

		/* non hardware accelerated fullscreen modes */
		priv->sdlfullflags &= ~SDL_HWSURFACE;
 		priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags);
	}
	
	/* test for normal resizeable & windowed hardware accellerated surfaces */
	if (!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) {
		
		/* test for NON hardware accelerated resizeable surfaces - poor you. 
		 * That's all we have. If this fails there's nothing left.
		 * Theoretically there could be Fullscreenmodes left - we ignore this for now.
		 */
		priv->sdlflags &= ~SDL_HWSURFACE;
		if ((!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) && (!priv->fullmodes)) {
			printf("SDL: Couldn't get any acceptable SDL Mode for output.\n");
			return -1;
		}
	}
													
		
   /* YUV overlays need at least 16-bit color depth, but the
    * display might less. The SDL AAlib target says it can only do
    * 8-bits, for example. So, if the display is less than 16-bits,
    * we'll force the BPP to 16, and pray that SDL can emulate for us.
    */
	priv->bpp = vidInfo->vfmt->BitsPerPixel;
	if (!priv->mode && priv->bpp < 16) {

		if(verbose) printf("SDL: Your SDL display target wants to be at a color depth of (%d), but we need it to be at\
least 16 bits, so we need to emulate 16-bit color. This is going to slow things down; you might want to\
increase your display's color depth, if possible.\n", priv->bpp);

		priv->bpp = 16;  
	}
	
	/* We don't want those in our event queue. 
	 * We use SDL_KEYUP cause SDL_KEYDOWN seems to cause problems
	 * with keys need to be pressed twice, to be recognized.
	 */
#ifndef BUGGY_SDL
	SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
	SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
	SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
	SDL_EventState(SDL_QUIT, SDL_IGNORE);
	SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
	SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
#endif
	
	/* Success! */
	return 0;
}


/**
 * Close SDL, Cleanups, Free Memory
 *
 *    params : *plugin
 *   returns : non-zero on success, zero on error.
 **/

static int sdl_close (void)
{
	struct sdl_priv_s *priv = &sdl_priv;

	/* Cleanup YUV Overlay structure */
	if (priv->overlay) 
		SDL_FreeYUVOverlay(priv->overlay);

	/* Free RGB Surface */
	if (priv->rgbsurface)
		SDL_FreeSurface(priv->rgbsurface);	

	/* Free our blitting surface */
	if (priv->surface)
		SDL_FreeSurface(priv->surface);
	
	/* DONT attempt to free the fullscreen modes array. SDL_Quit* does this for us */
	
	/* Cleanup SDL */
	//SDL_Quit();
	SDL_QuitSubSystem(SDL_INIT_VIDEO);
	/* might have to be changed to quitsubsystem only, if plugins become
	 * changeable on the fly */

	if(verbose > 2) printf("SDL: Closed Plugin\n");

	return 0;
}

/**
 * Do aspect ratio calculations
 *
 *   params : srcw == sourcewidth
 *            srch == sourceheight
 *            dstw == destinationwidth
 *            dsth == destinationheight
 *
 *  returns : SDL_Rect structure with new x and y, w and h
 **/

static SDL_Rect aspect(int srcw, int srch, int dstw, int dsth) {
	SDL_Rect newres;
	if(verbose > 1) printf("SDL Aspect: src: %ix%i dst: %ix%i\n", srcw, srch, dstw, dsth);
	newres.h = ((float)dstw / (float)srcw * (float)srch) * ((float)dsth/((float)dstw/(MONITOR_ASPECT)));
	if(newres.h > dsth) {
		newres.w = ((float)dsth / (float)newres.h) * dstw;
		newres.h = dsth;
		newres.x = (dstw - newres.w) / 2;
		newres.y = 0;
	}
	else {
		newres.w = dstw;
		newres.x = 0;
		newres.y = (dsth - newres.h) / 2;
	}
	
	if(verbose) printf("SDL Aspect-Destinationres: %ix%i (x: %i, y: %i)\n", newres.w, newres.h, newres.x, newres.y);

	return newres;
}

/**
 * Sets the specified fullscreen mode.
 *
 *   params : mode == index of the desired fullscreen mode
 *  returns : doesn't return
 **/

#if 0
static void set_fullmode (int mode)
{
	struct sdl_priv_s *priv = &sdl_priv;
	SDL_Surface *newsurface = NULL;
	int haspect, waspect = 0;
	
	/* if we haven't set a fullmode yet, default to the lowest res fullmode first */
	if (mode < 0) 
		mode = priv->fullmode = findArrayEnd(priv->fullmodes) - 1;

	/* Calculate proper aspect ratio for fullscreen
	 * Height smaller than expected: add horizontal black bars (haspect)*/
	haspect = (priv->width * (float) ((float) priv->fullmodes[mode]->h / (float) priv->fullmodes[mode]->w) - priv->height) * (float) ((float) priv->fullmodes[mode]->w / (float) priv->width);
	/* Height bigger than expected: add vertical black bars (waspect)*/
	if (haspect < 0) {
		haspect = 0; /* set haspect to zero because image will be scaled horizontal instead of vertical */
		waspect = priv->fullmodes[mode]->w - ((float) ((float) priv->fullmodes[mode]->h / (float) priv->height) * (float) priv->width);
	}	
//	printf ("W-Aspect: %i  H-Aspect: %i\n", waspect, haspect);
	
	/* change to given fullscreen mode and hide the mouse cursor */
	newsurface = SDL_SetVideoMode(priv->fullmodes[mode]->w - waspect, priv->fullmodes[mode]->h - haspect, priv->bpp, priv->sdlfullflags);
	
	/* if we were successfull hide the mouse cursor and save the mode */
	if (newsurface) {
		priv->surface = newsurface;
		SDL_ShowCursor(0);
	}
	//TODO: check if this produces memhole! (no surface freeing)
}
#endif

static void set_fullmode (int mode) {
	struct sdl_priv_s *priv = &sdl_priv;
	SDL_Surface *newsurface = NULL;
	SDL_Rect newsize;
	
	/* if we haven't set a fullmode yet, default to the lowest res fullmode first */
	if(mode < 0) 
		mode = priv->fullmode = findArrayEnd(priv->fullmodes) - 1;
	
	/* calculate new video size/aspect */
	if(priv->fulltype&FS) {
		newsize = aspect(priv->width, priv->height, priv->XWidth ? priv->XWidth : priv->dstwidth, priv->XHeight ? priv->XHeight : priv->dstheight);
	} else
	if(priv->fulltype&VM) {	
		newsize = aspect(priv->dstwidth, priv->dstheight, priv->dstwidth, priv->dstwidth*((float)priv->XHeight / (float)priv->XWidth));
	}	
	else {
		newsize = aspect(priv->dstwidth, priv->dstheight, priv->fullmodes[mode]->w, priv->fullmodes[mode]->h);
	}

	/* try to change to given fullscreenmode */
	newsurface = SDL_SetVideoMode(newsize.w, newsize.h, priv->bpp, priv->sdlfullflags);
	
	/* if creation of new surface was successfull, save it and hide mouse cursor */
	if(newsurface) {
		priv->surface = newsurface;
		SDL_ShowCursor(0);
	}		
}
	

/**
 * Initialize an SDL surface and an SDL YUV overlay.
 *
 *    params : width  == width of video we'll be displaying.
 *             height