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/*
 * Network layer for MPlayer
 * by Bertrand BAUDET <bertrand_baudet@yahoo.com>
 * (C) 2001, MPlayer team.
 */

#ifndef __NETWORK_H
#define __NETWORK_H

#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>

#include "url.h"

#define BUFFER_SIZE		2048

typedef enum {
	streaming_stopped_e,
	streaming_playing_e
} streaming_status;

typedef struct streaming_control {
	URL_t *url;
	streaming_status status;
	int buffering;	// boolean
	unsigned int prebuffer_size;
	char *buffer;
	unsigned int buffer_size;
	unsigned int buffer_pos;
	int (*streaming_read)( int fd, char *buffer, int buffer_size, struct streaming_control *stream_ctrl );
	int (*streaming_seek)( int fd, off_t pos, struct streaming_control *stream_ctrl );
} streaming_ctrl_t;

int streaming_bufferize( streaming_ctrl_t *streaming_ctrl, char *buffer, int size);

int nop_streaming_read( int fd, char *buffer, int size, streaming_ctrl_t *stream_ctrl );
int nop_streaming_seek( int fd, off_t pos, streaming_ctrl_t *stream_ctrl );

int connect2Server(char *host, int port);

#endif