summaryrefslogtreecommitdiffstats
path: root/DOCS/skin.html
blob: 720fd77bcaa7c75045d786d89f1c66f2ffe07b1a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
<html>
<head>
<meta http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<title>MPlayer skin format</title>
<style type="text/css">
em.note {color: green}
em.warn {color: red}
</style>
</head>

<body bgcolor=white text=black>

<h1 align="center">MPlayer skin format</h1>

<hr>

<h2>Contents</h2>

<ul type=disc>
<li><a href="#intro">1 Introduction</a></li>
<li><a href="#overview">2 Overview</a></li>
  <ul type=circle>
  <li><a href="#dirs">2.1 Directories</a></li>
  <li><a href="#images">2.2 Images</a></li>
  <li><a href="#parts">2.3 Parts of a skin</a></li>
  <li><a href="#files">2.4 Files</a></li>
  </ul>
<li><a href="#skin">3 The <code>skin</code> file</a></li>
  <ul type=circle>
  <li><a href="#mainwin">3.1 Main window</a></li>
  <li><a href="#subwindow">3.2 Subwindow</a></li>
  <li><a href="#skinmenu">3.3 Skin menu</a></li>
  </ul>
<li><a href="#fonts">4 Fonts</a></li>
  <ul type=circle>
  <li><a href="#symbols">4.1 Symbols</a></li>
  </ul>
<li><a href="#guimsg">Appendix A: GUI messages</a></li>
</ul>

<hr>

<div align=center>
Last modified: Sep 10, 2001
</div>

<hr>

<h2><a name="intro">1 Introduction</a></h2>

The purpose of this document is to describe the MPlayer skin format.
The information contained here might be wrong, for <em>a)</em> it is not me
who wrote the GUI, <em>b)</em> the GUI is not finished, <em>c)</em> I might
be wrong. So do not be surprised if something does not work as described here.

<p>
Thanks to <em>Zoltán Ponekker</em> for his help.

<p>
<em>András Mohari &lt;mayday@freemail.hu&gt;</em>


<h2><a name="overview">2 Overview</a></h2>

It does not really have anything to do with the skin format, but you should
know that <em>MPlayer has <b>no</b> builtin skin, so <b>at least one skin
must be installed in order to be able to use the GUI.</b></em>


<h3><a name="dirs">2.1 Directories</a></h3>

The directories searched for skins are (in order):
<pre>
    /usr/local/share/mplayer/Skin/
    ~/.mplayer/Skin/
</pre>

<p>
Note that the first path may vary according to the way MPlayer was configured
(see the <code>--datadir</code> argument of the <code>configure</code>
script).

<p>
Every skin is installed into its own directory under one of the directories
listed above, for example:
<pre>
    /usr/local/share/mplayer/Skin/default/
</pre>


<h3><a name="images">2.2 Image formats</a></h3>

Images must be truecolor (24 or 32 bpp) and can be in
BMP, PNG and TGA format (note that TGA images must be uncompressed).
<em>The preferred format is PNG as it compresses very well.</em>

<p>
In the main window (see below) you can use images with `transparency':
regions filled with the color #FF00FF (<font color="#FF00FF">magenta</font>)
are fully transparent when viewed by MPlayer. This means that you can even
have shaped windows if your X server has the XShape extension.


<h3><a name="parts">2.3 Parts of a skin</a></h3>

Skins are quite free-format (unlike the fixed-format skins of
Winamp/XMMS, for example), so it is up to you to create something great.

<p>
Currently there are three windows to be decorated: the
<a href="#mainwin">main window</a>, the <a href="#subwindow">subwindow</a> and
the <a href="#skinmenu">skin menu</a> (which can be activated by a right
click).

<ul>
<li>
The <b>main window</b> is where you can control MPlayer. The background of
the window is an image. Various items can (and must) be
placed in the window: <em>buttons</em>, <em>potmeters</em> (sliders, if
you like it better) and <em>labels</em>. For every item, you must
specify its position and size.

<p>
A <b>button</b> has three states (pressed, released,
disabled), so its image must be divided into three parts vertically.
See the <a href="#main.button">button</a> item for details.
<p>
A <b>potmeter</b> (mainly used for the seek bar and volume/balance
control) can have any number of phases by dividing its image into different
parts below each other.
See <a href="#main.hpotmeter">hpotmeter</a> and
<a href="#main.potmeter">potmeter</a> for details.

<p>
<b>Labels</b> are a bit special: the characters needed to draw them are taken
from an image file, and the characters in the image are described
by a <a href="#fonts">font description file</a>.
The latter is a plain text file which specifies
the x,y position and size of each character in the image. (So the
image file and its font description file form a font <em>together</em>.)
See <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>
for details.

<p>
<em class=note>
<b>Note:</b> all images can have full transparency as described in the
section about <a href="#images">image formats</a>.
</em>
</li>

<li>
The <b>subwindow</b> is where the movie appears. It can display a specified
image if there is no movie loaded (it is quite boring to have an empty
window :-))
<em class=note><b>Note:</b> transparency
is <b>not allowed</b> here.</em>
</li>

<li>
The <b>skin menu</b> is just a way to control MPlayer by means of
menu entries. Two images are required for the menu: one of them is the base
image that shows the menu in its normal state, the other one is used to
display the selected entries. When you pop up the menu, the first image is
shown. If you move the mouse over the menu entries, the currently selected
entry is copied from the second image over the menu entry below the mouse
pointer. (So the second image is never shown in whole.)
<p>
A menu entry is defined by its position and size in the image (see the
section about the <a href="#skinmenu">skin menu</a> for details).
</li>
</ul>

<p>
There is an important thing not mentioned yet: for buttons, potmeters and
menu entries to work, MPlayer must know what to do if they are clicked.
This is done by <a href="#guimsg">messages</a> (events). For these items
you must define the messages to be genereated when they are clicked.

<h3><a name="files">2.4 Files</a></h3>

You need the following files to build a skin.
<ul>
<li>
The configuration file named <a href="#skin">skin</a> tells MPlayer how
to put different parts of the skin together and what to do if you click
somewhere in the window.
</li>
<li>The background image for the main window.</li>
<li>Images for the items in the main window (including one or more font
description files needed to draw labels).</li>
<li>The image to be displayed in the subwindow (optional).</li>
<li>Two images for the skin menu (they are needed only if you want to create
a menu).
</ul>

With the exception of the skin configuration file, you can name the other
files whatever you want (but note that font description files must have
.fnt extension).


<h2><a name="skin">3 The <code><b>skin</b></code> file</a></h2>

<p>
As mentioned above, this is the skin configuration file.
It is line oriented; comment lines start with a '<code>;</code>' character
at the beginning of the line (only spaces and tabs are allowed before the
'<code>;</code>').

<p>
The file is made up of sections. Each section describes the skin for an
application and has the following form:
<table border=1 width="100%"><tr bgcolor=silver><td><pre>
section = <i>section name</i>
.
.
.
end
</pre></td></tr></table>

<p>
Currently there is only one application, so you need only one section:
its name is <b>movieplayer</b>.

<p>
Within this section each window is described by a block in the following form:
<table border=1 width="100%"><tr bgcolor=silver><td><pre>
window = <i>window name</i>
.
.
.
end
</pre></tr></td></table>
where <i>window name</i> can be one of these strings:
<ul>
<li><b>main</b> - for the main window</li>
<li><b>sub</b> - for the subwindow</li>
<li><b>menu</b> - for the skin menu</li>
</ul>

<p>
(The sub and menu block is optional---you do not need to create a menu or
to decorate the subwindow.)

<p>
Within a window block, you can define each item for the window
by a line in this form:

<blockquote>
<pre>
item = parameter
</pre>
</blockquote>

<p>
where <i>item</i> is a string that identifies the type of the GUI item,
<i>parameter</i> is a numeric or textual value (or a list of values
separated by commas).
</p>

<p>
Putting the above together, the whole file looks something like this:

<p>
<table border=1 width="100%"><tr bgcolor=silver><td><pre>
section = movieplayer
  window = main
  ; ... items for main window ...
  end
  
  window = sub
  ; ... items for subwindow ...
  end
  
  window = menu
  ; ... items for skin menu ...
  end
end
</pre></tr></td></table>

<p>
Finally some words about specifying images for the various items.
<br>
The name of an image file must be given without leading directories---
images are searched in the directory of the skins. You may (but you need not)
specify the file's extension. If the file doesn't exist, MPlayer tries to
load the file <i>&lt;filename&gt;.&lt;ext&gt;</i>, where <i>tga</i>,
<i>TGA</i>, <i>bmp</i>, <i>BMP</i>, <i>png</i> and <i>PNG</i> is tried
for <i>&lt;ext&gt;</i> (in this order). The first matching file will be used.

<p>

<table border=1 cellpadding=5 width="100%"><tr bgcolor="#ffffcc"><td>
Here is an example to make this clear. Suppose that you have an image called
<i>main.png</i> that you use for the main window:
<blockquote>
<pre>
    base = main, -1, -1
</pre>
</blockquote>

MPlayer tries to load <i>main</i>, <i>main.tga</i>, <i>main.TGA</i>,
<i>main.bmp</i> etc, so <i>main.png</i> will be found.
<br>
If (by accident) you wrote
<blockquote>
<pre>
    base = main.bmp, -1, -1
</pre>
</blockquote>
then <i>main.bmp</i>, <i>main.bmp.tga</i>, <i>main.bmp.TGA</i>,
<i>main.bmp.bmp</i> would be searched and MPlayer would finally give up
because there is no <i>main.bmp</i> in the directory, but <i>main.png</i>.
</td></tr></table>


<h3><a name="mainwin">3.1 Main window</a></h3>

Below you can see the list of items that can be used in the 
'<code>window = main</code>' .&nbsp;.&nbsp;. '<code>end</code>' block.

<dl>
<dt><a name="main.base">
<b>base = <i>image, x, y</i></b>
</a></dt>
<dd>
Lets you specify the background image to be used for the main window.
The window will appear at the given <i>x</i>,<i>y</i> position
on the screen (0,0 is the top left corner). You can specify -1 for center
and -2 for right (x) and bottom (y). The window will be as large as the image. 
<p>
<em class=warn>
<b>Warning:</b> transparent regions in the image (colored #FF00FF) appear
black on X servers without the XShape extension.
</em>
</dd>
</dl>

<dl>
<dt><a name="main.button">
<b>button = <i>image, x, y, width, height, message</i></b></a></dt>
<dd>
Place a button of <i>width</i> * <i>height</i> size at the
<i>x</i>,<i>y</i> position. The specified message is generated when
the button is clicked.
The image given by <i>image</i> must have three parts below each other
(according to the possible states of the button), like this:
<div align=center><table><tr><td><pre><small>
+------------+
|  pressed   |
+------------+
|  released  |
+------------+
|  disabled  |
+------------+
</small></pre></td></tr></table></div>
</dd>
</dl>

<dl>
<dt><a name="main.decoration">
<b>decoration = enable|disable</b>
</a></dt>
<dd>
Enable or disable window manager decoration of the main window. Default
is <b>disable</b>.
</dd>
</dl>

<dl>
<dt>
<a name="main.hpotmeter">
<b>
hpotmeter = <i>butt, bw,bh, phases, numphases, default, x, y, w, h, msg</i>
</b>
</a>
</dt>
<dd>
Place a horizontal potmeter of <i>w</i> * <i>h</i> size at the
<i>x</i>,<i>y</i> position. The image can be divided into
different parts for the different phases of the potmeter (for example,
you can have a pot for volume control that turns from green to red
while its value changes from the minimum to the maximum.)
hpotmeter can have a button that can be dragged horizontally.
The parameters are:
<ul>
<li><i>butt</i> - the image to be used for the button
(must have three parts below each other, like in case of
<a href="#main.button">button</a>)</li>
<li><i>bw</i>, <i>bh</i> - size of the button</li>
<li><i>phases</i> - The image to be used for the different phases of the
hpotmeter. The image must be divided into <i>numphases</i> parts vertically
(see below). A special value of <kbd>NULL</kbd> can be used if you want
no such image.
</li>
<li><i>numphases</i> - number of phases stored in the <i>phases</i>
image</li>
<li><i>default</i> - default value for hpotmeter (in the range 0 to
100)</li>
<li><i>x</i>, <i>y</i> - position for the hpotmeter</li>
<li><i>w</i>, <i>h</i> - width and height of the hpotmeter</li>
<li><i>msg</i> - the message to be generated when the value of hpotmeter
is changed</li>
</ul>
The image used for the different phases must look something like this:
<div align=center><table border=0><tr><td><pre><small>
+------------+
|  phase #1  |
+------------+
|  phase #2  |
+------------+
     ...
+------------+
|  phase #n  |
+------------+
</small></pre></td></tr></table></div>
<em class=note>
<b>Note:</b> there will be a vpotmeter item too, but is it not implemented
yet.
</em>
</dd>	
</dl>

<dl>
<dt><a name="main.potmeter">
<b>potmeter = <i>phases, numphases, default, x, y, w, h, msg</i></b>
</a></dt>
<dd>
A potmeter without a button. (I guess it is ment to be turned round,
but it reacts to horizontal dragging only.)
For the description of the parameters see
<a href="#main.hpotmeter">hpotmeter</a>. <i>phases</i> can be
<code>NULL</code>, but its quite useless, since you can not see where
the potmeter is set.
</dd>
</dl>

<dl>
<dt><a name="main.font">
<b>font = <i>fontfile, fontid</i></b>
</a></dt>
<dd>
Defines a font. <i>fontfile</i> is the name of a font description file
with <code>.fnt</code> extension (<b>no need</b> to specify the extension
here).
<i>fontid</i> is used to refer to the font 
(see <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>).
Up to 25 fonts can be defined.
</dd>
</dl>

<dl>
<dt><a name="main.dlabel">
<b>dlabel = <i>x, y, length, align, fontid, "text"</i></b>
</a></dt>
<dd>
Place a dynamic label at the <i>x</i>,<i>y</i> position. The label is called
dynamic because its text is refreshed periodically.
The maximum length of the label is given by <i>length</i> (its height is the
height of a character).
If the text to be displayed is wider than that, then it will be
scrolled, otherwise it is aligned within the specified space by the value
of the <i>align</i> parameter: 0 is for right, 1 is for center,
2 is for left.
<br>
The text to be displayed is given by <i>text</i>: it must be written between
double quotes (<code>"</code>) (but the <code>"</code> cannot be part of the
text). The label is displayed using the font identified by <i>fontid</i>.
You can use the following variables in the text.

<div align=center>
<table valign=top border=1>
<tr align=center><th>Variable</th><th align=left>Meaning</th></tr>
<tr><td align=center><kbd>$1</kbd></td>
    <td>play time in <em>hh:mm:ss</em> format</td></tr>
<tr><td align=center><kbd>$2</kbd></td>
    <td>play time in <em>mmmm:ss</em> format</td></tr>
<tr><td align=center><kbd>$3</kbd></td>
    <td>play time in <em>hh</em> format (hours)</td></tr>
<tr><td align=center><kbd>$4</kbd></td>
    <td>play time in <em>mm</em> format (minutes)</td></tr>
<tr><td align=center><kbd>$5</kbd></td>
    <td>play time in <em>ss</em> format (seconds)</td></tr>
<tr><td align=center><kbd>$6</kbd></td>
    <td>movie's length in <em>hh:mm:ss</em> format</td></tr>
<tr><td align=center><kbd>$7</kbd></td>
    <td>movie's length in <em>mmmm:ss</em> format</td></tr>
<tr><td align=center><kbd>$8</kbd></td>
    <td>play time in <em>h:mm:ss</em> format</td></tr>
<tr><td align=center><kbd>$v</kbd></td>
    <td>volume in <em>xxx.xx%</em> format</td></tr>
<tr><td align=center><kbd>$V</kbd></td>
    <td>volume in <em>xxx.x</em> format</td></tr>
<tr><td align=center><kbd>$b</kbd></td>
    <td>balance in <em>xxx.xx%</em> format</td></tr>
<tr><td align=center><kbd>$B</kbd></td>
    <td>balance in <em>xxx.x</em> format</td></tr>
<tr><td align=center><kbd>$$</kbd></td>
    <td>the <kbd>$</kbd> character</td></tr>
<tr><td align=center><kbd>$a</kbd></td>
    <td>a character according to the audio type (none: <code>n</code>,
    mono: <code>m</code>, stereo: <code>t</code>)</td></tr>
<tr><td align=center><kbd>$t</kbd></td>
    <td>track number (in playlist)</td></tr>
<tr><td align=center><kbd>$o</kbd></td>
    <td>filename</td></tr>
<tr><td align=center><kbd>$f</kbd></td>
    <td>filename in lower case</td></tr>
<tr><td align=center><kbd>$F</kbd></td>
    <td>filename in upper case</td></tr>
<tr><td align=center><kbd>$T</kbd></td>
    <td>a character according to the stream type (file: <code>f</code>,
    video CD: <code>v</code>, DVD: <code>d</code>, URL: <code>u</code>)
    </td></tr>
<tr><td align=center><kbd>$p</kbd></td>
    <td>the "p" character (if a movie is playing and the font has the "p"
    character)
    </td></tr>
<tr><td align=center><kbd>$s</kbd></td>
    <td>the "s" character (if the movie is stopped and the font has the "s"
    character)
    </td></tr>
<tr><td align=center><kbd>$e</kbd></td>
    <td>the "e" character (if playback is paused and the font has the "e"
    character)
    </td></tr>
</table></div>
<p>
<b>Note:</b> The <kbd>$a</kbd>, <kbd>$T</kbd>, <kbd>$p</kbd>, <kbd>$s</kbd>
and <kbd>$e</kbd> variables all return characters that should be displayed
as special symbols (for example, "e" is for the pause symbol that usually
looks something like <code>||</code>). You should have a font for normal
characters and a different font for symbols.
See the section about <a href="#symbols">symbols</a> for more information.
</dd>
</dl>

<dl>
<dt><a name="main.slabel">
<b>slabel = <i>x, y, fontid, text</i></b>
</a></dt>
<dd>
Place a static label at the <i>x</i>,<i>y</i> position.
<i>text</i> is displayed using the font identified by <i>fontid</i>.
The text is just a raw string ($x variables do not work) that must be enclosed
between double quotes (the <code>"</code> cannot be part of the text).
The label is displayed using the font identified by <i>fontid</i>.
</dd>
</dl>


<h3><a name="subwindow">3.2 Subwindow</a></h3>

The following items can be used in the
'<code>window = sub</code>' .&nbsp;.&nbsp;. '<code>end</code>' block.

<dl>
<dt><a name="sub.base">
<b>base = <i>image, x, y, width, height</i></b>
</a></dt>
<dd>
The image to be displayed in the window.
The window will appear at the given <i>x</i>,<i>y</i> position
on the screen (0,0 is the top left corner). You can specify -1 for center
and -2 for right (x) and bottom (y). The window will be as large as the image. 
<i>width</i> and <i>height</i> gives the size of the window; they are
optional (if they are missing, the window is the same size as the image).
</dd>
</dl>

<dl>
<dt><a name="sub.background">
<b>background = <i>r, g, b</i></b>
</a></dt>
<dd>
Lets you set the background color. It is useful if the image is smaller than
the window.
<i>r</i>, <i>g</i> and <i>b</i> specifies the red, green and blue
component of the color (each of them is a decimal number from 0 to 255).
</dd>
</dl>


<h3><a name="skinmenu">3.3 Skin menu</a></h3>

As mentioned earlier, the menu is displayed using two images.
Normal menu entries are taken from the image specified by the <i>base</i>
item, while the currently selected entry is taken from the image specified
by the <i>selected</i> item.
You must define the position and size of each menu entry by the <i>menu</i>
item.

<p>
These are the items that can be used in the '<code>window = menu</code>'
.&nbsp;.&nbsp;. '<code>end</code>' block.

<dl>
<dt><a name="menu.base">
<b>base = <i>image</i></b>
</a></dt>
<dd>
The image for normal menu entries.
</dl>
</dd>

<dl>
<dt><a name="menu.selected">
<b>selected = <i>image</i></b>
</a></dt>
<dd>
The image showing the menu with all entries selected.
</dd>
</dl>

<dl>
<dt><a name="menu.menu">
<b>menu = <i>x, y, width, height, message</i></b>
</a></dt>
<dd>
Defines the <i>x</i>,<i>y</i> position and the size of a menu entry in
the images. <i>message</i> is the message to be generated when
the mouse button is released over the entry.
</dd>
</dl>


<h2><a name="fonts">4 Fonts</a></h2>

As mentioned in the section about the parts of a skin, a font is defined
by an image and a description
file. You can place the characters anywhere in the image, but make sure that
their position and size is given in the description file exactly.

<p>
The font description file (with .fnt extension) can have comment
lines starting with '<code>;</code>'.
The file must have a line in the form
<blockquote>
<pre>
image = <i>image</i>
</pre>
</blockquote>

<p>
where <i>image</i> is the name of the image file to be used for
the font (you do not have to specify the extension).
The above line is followed by character definition lines of the form:

<blockquote>
<pre>
"<i>char</i>" = <i>x, y, w, h</i>
</pre>
</blockquote>

<p>
Here <i>x</i> and <i>y</i> specifies the position of the
<i>char</i> character in the image (0,0 is the upper left corner).
<i>w</i> and <i>h</i> is the width and height of the character
(in pixels, of course).

<p>
Here is an example that defines the A, B, C characters using font.png.
<table width="100%" border=1><tr bgcolor=silver><td><pre>
; can be "font" instead of "font.png"
image = font.png

; Three characters are enough for demonstration only. :-)
"A" =  0,0, 7,13
"B" =  7,0, 7,13
"C" = 14,0, 7,13
</pre></td></tr></table>


<h3><a name="symbols">4.1 Symbols</a></h3>

Some characters have special meanings when returned by some of the variables
used in
<a href="#main.dlabel">dlabel</a>; these characters are meant to be
displayed as symbols. (For example, in case of a DVD stream, you could display
a nice DVD logo instead of the character 'd'.)

<p>
The following table lists all the characters that can be used to display
symbols (and thus require a different font).

<div align=center>
<table>
<tr><th align=center>Character</th><th align=left>Symbol</th></tr>
<tr><td align=center><kbd>p</kbd></td>
    <td align=left>play</td></tr>
<tr><td align=center><kbd>s</kbd></td>
    <td align=left>stop</td></tr>
<tr><td align=center><kbd>e</kbd></td>
    <td align=left>pause</td></tr>
<tr><td align=center><kbd>n</kbd></td>
    <td align=left>no sound</td></tr>
<tr><td align=center><kbd>m</kbd></td>
    <td align=left>mono sound</td></tr>
<tr><td align=center><kbd>t</kbd></td>
    <td align=left>stereo sound</td></tr>
<tr><td align=center><kbd>f</kbd></td>
    <td align=left>stream is a file</td></tr>
<tr><td align=center><kbd>v</kbd></td>
    <td align=left>stream is a video CD</td></tr>
<tr><td align=center><kbd>d</kbd></td>
    <td align=left>stream is a DVD</td></tr>
<tr><td align=center><kbd>u</kbd></td>
    <td align=left>stream is a URL</td></tr>
</table>
</div>

<p>
<b>Note:</b> currently only 'p', 's', 'e', 'n', 'm' and 't' is used.
</p>

<h2><a name="guimsg">Appendix A: GUI messages</a></h2>

These are the messages that can be generated by buttons, potmeters and
menu entries.

<p>
<em class=note>
<b>Note:</b> some of the messages might not work as expected (or not
work at all). As you know, the GUI is under development.</em>

<p>
<i>Playback control:</i>
<blockquote>
<dl>
<dt><b>evNext</b>
<dd>Jump to next track in the playlist.

<dt><b>evPause</b>
<dd>Pause playing.

<dt><b>evPauseSwitchToPlay</b>
<dd>Forms a switch together with <i>evPlaySwitchToPause</i>. They can be
used to have a common play/pause button. Both messages should be assigned
to buttons displayed at the very same position in the window. This
message pauses playing and the image for the <i>evPlaySwitchToPause</i> button
is displayed (to indicate that the button can be pressed to continue playing).

<dt><b>evPlay</b>
<dd>Start playing.

<dt><b>evPlaySwitchToPause</b>
<dd>The opposite of <i>evPauseSwitchToPlay</i>. This message starts playing
and the image for the <i>evPauseSwitchToPlay</i> button is displayed (to
indicate that the button can be pressed to pause playing).

<dt><b>evPrev</b>
<dd>Jump to previous track in the playlist.

<dt><b>evStop</b>
<dd>Stop playing.
</dl>
</blockquote>

<p>
<i>Seeking in the stream:</i>
<blockquote>
<dl>
<dt><b>evBackward10sec</b>
<dt><b>evBackward1min</b>
<dt><b>evBackward10min</b>
<dd>Seek backward 10 seconds / 1 minute / 10 minutes.

<dt><b>evForward10sec</b>
<dt><b>evForward1min</b>
<dt><b>evForward10min</b>
<dd>Seek forward 10 seconds / 1 minute / 10 minutes.

<dt><b>