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* wayland: check for modifier keys on pointer eventsDudemanguy2020-11-081-0/+1
| | | | | | | | | The pointer button event had no code to handle any modifier keys. So this meant input combinations like Shift+MTBN_LEFT did not work. Fix this by ripping out the modifier-checking code in keyboard key event to a separate function and using it for both the keyboard and mouse events. In the case of the mouse, it is possible that the keyboard may not exist so be sure to check before trying to get any modifiers. Fixes #8239.
* wayland: update opaque region on runtimeDudemanguy2020-10-151-0/+1
| | | | | | | | | | Made possible with 00b9c81. 34b8adc let the wayland surface set an opaque region depending on if alpha was set by the user or not. However, there was no attempted detection for runtime changes and it is possible (at least in wayland vulkan) to toggle the alpha on and off. So this meant, we could be incorrectly signalling an opaque region if the user happened to change the alpha. Additionally, add a helper function for this and use it everywhere we want to set the opaque region.
* wayland: be less strict about when to renderDudemanguy2020-10-151-0/+2
| | | | | | | | | | | | | | | | | | | | | efb0c5c changed the rendering logic of mpv on wayland and made it skip rendering when it did not receive frame callback in time. The idea was to skip rendering when the surface was hidden and be less wasteful. This unfortunately had issues in certain instances where a frame callback could be missed (but the window was still in view) due to imprecise rendering (like the default audio video-sync mode). This would lead to the video appearing to stutter since mpv would skip rendering in those cases. To account for this case, simply re-add an old heuristic for detecting if a window is hidden or not since the goal is to simply not render when a window is hidden. If the wait on the frame callback times out enough times in a row, then we consider the window hidden and thus begin to skip rendering then. The actual threshold to consider a surface as hidden is completely arbitrary (greater than your monitor's refresh rate), but it's safe enough since realistically you're not going to miss 60+ frame callbacks in a row unless the surface actually is hidden. Fixes #8169.
* Revert "wayland: add wayland-display-socket option"Dudemanguy2020-10-071-1/+0
| | | | | | | Pointless feature that can be done with environment variables. It was also implemented incorrectly and broke autoprobing. This reverts commit 015b6768759c8bd8cc815be01123ef95c192f3c5.
* wayland: add wayland-display-socket optionDudemanguy2020-10-061-0/+1
| | | | | | | | | | As per the client API, a client can connect to any arbitrary wayland socket. mpv has always just passed NULL which connected to the compositor currently in use, but one could just as easily pass the name of a different socket (i.e. the value of WAYLAND_DISPLAY). Here, we just expose this argument as a user configurable option. If the user passes a socket name that does not exist, then print a warning and fall back to NULL.
* wayland: only render if we have frame callbackDudemanguy2020-09-211-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Back in the olden days, mpv's wayland backend was driven by the frame callback. This had several issues and was removed in favor of the current approach which allowed some advanced features (like display-resample and presentation time) to actually work properly. However as a consequence, it meant that mpv always rendered, even if the surface was hidden. Wayland people consider this "wasteful" (and well they aren't wrong). This commit aims to avoid wasteful rendering by doing some additional checks in the swapchain. There's three main parts to this. 1. Wayland EGL now uses an external swapchain (like the drm context). Before we start a new frame, we check to see if we are waiting on a callback from the compositor. If there is no wait, then go ahead and proceed to render the frame, swap buffers, and then initiate vo_wayland_wait_frame to poll (with a timeout) for the next potential callback. If we are still waiting on callback from the compositor when starting a new frame, then we simple skip rendering it entirely until the surface comes back into view. 2. Wayland on vulkan has essentially the same approach although the details are a little different. The ra_vk_ctx does not have support for an external swapchain and although such a mechanism could theoretically be added, it doesn't make much sense with libplacebo. Instead, start_frame was added as a param and used to check for callback. 3. For wlshm, it's simply a matter of adding frame callback to it, leveraging vo_wayland_wait_frame, and using the frame callback value to whether or not to draw the image.
* command: add read-only focused propertyGuido Cella2020-09-081-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a property that returns whether the window is focused, currently only for X11 and Wayland. My use cause for this is having an equivalent of pause-when-minimize.lua for tiling window managers: make mpv play only while it's in the current workspace or is focused (I'm fine with either one but prefer focus). On X I do this by observing display-names, which is empty when the rectangles of the display and mpv don't intersect, but on Wayland its value doesn't change when mpv leaves the current workspace (and the same check doesn't work since the geometries still intersect). This could later be made writable as requested in #6252. Note that on Wayland se shouldn't consider an unactivated window with keyboard input focused. The wlroots compositors I tested set activated after changing the keyboard focus, so if you set wl->focused only in keyboard_handle_enter() and keyboard_handle_leave() to avoid adding the "has_keyboard_input" member, focused isn't set to true when first opening mpv until you focus another window and focus mpv again. Conversely, if that order can't be assumed for all compositors, we should toggle wl->focused when necessary in keyboard_handle_enter() and keyboard_handle_leave() as well as in handle_toplevel_config().
* wayland: simplify presentation timeDudemanguy2020-08-221-1/+0
| | | | | | | | | | | Why on earth did I ever bother with this dumb crap? If we do not have any presentation statistics, just set the relevant vo_sync_info values to -1 to disable it. It's much simpler than using mp deltas and trying to keep up with mpv's clock. This also appears to fix audio/video desynchronization if you start a video with the pause flag, move it out of view, and then unpause it. Technically harmless since the video wasn't even in view and putting back in view recovered it, but a quieter terminal is better.
* wayland: refactor geometry/window handlingDudemanguy2020-08-201-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | The original goal was to simplify all this logic to make it less fragile and breaky. Unfortunately, that didn't exactly happen and things might actually be more complicated in some ways (well in other ways it's simplier). There's a lot of negotiation back and forth between the client and the compositor regarding sizes. The client (aka mpv) can do a resize on its own. But also the compositor can request its own resize (which we should be nice and listen to of course). The older method had a lot of breakfalls/edgecases that were gradually patched up as time went on, but that approach is really fragile. This refactor should, hopefully, be on a more solid foundation. Don't call any of the xdg toplevel state changing functions (fullscreen, maximized, etc.) directly. Use the toggle wrapper functions. These signal that the state was changed which is later handled in the toplevel listener. Introduce a new vdparams variable that stores the actual dimensions of the video. This does create some new (but neccesary) complexity. wl->vdparams stores what the actual dimensions of the video are (according to mpv). wl->window_size stores the last size of the window (so it includes any manual resizes for instance). wl->geometry is the actual size of the output that gets displayed on the screen.
* wayland: don't rely on presentation discardedDudemanguy2020-08-161-1/+0
| | | | | | | | | | | | | When using presentation time, we have to be sure to update the ust when no presentation events are received to make sure playback is still smooth and in sync. Part of the recent presentation time refactor was to use the presentation discarded event to signal that the window is hidden. Evidently, this doesn't work the same everywhere for whatever reason (drivers?? hardware??) and at least one user experienced issues with playback getting out of sync since (presumably) the discarded event didn't occur when hiding the window. Instead, let's just go back to the old way of checking if the last_ust is equal to the ust value of the last member in the wayland sync queue. Fixes #8010.
* wayland: refactor presentation timeDudemanguy2020-08-161-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The motivation for this change was a segfault caused by e107342 which has complicated reasons for occuring (i.e. I'm not 100% sure but I think it is a really weird race). The major part of this commit is moving the initialization of presentation listener to the frame_callback function. Calling it in swap_buffers worked fine but in practice it meant a lot of meaningless function calls if a window was hidden (the presentation would just be immediately discarded). By calling it in frame_callback, we ensure the listener is only created when it is possible to receive a presentation event. Of course calling the presentation listener in feedback_presented or feedback_discarded was considered, but ultimately these events are too slow. Receiving the ust/msc/sbc triplet here and then passing it to mpv results in higher vsync judder since there is (likely) not enough time before the next pageflip. By design, the frame callback is meant to give us as much time as possible before the next repaint so calling it here is probably optimal. Additionally, we can make better use of the feedback_discarded event. The wp_presentation_feedback should not be destroyed here. It will be taken care of either when we get feedback again or when the player quits. Instead what we can do is set a bool that tells wayland_sync_swap to update itself based on mp_time delta. In practice, the result is not any different than before, but it should be more understandable what is going on now. Of course, the segfault mentioned at the beginning is fixed with this as well.
* wayland: don't set mouse pos on state changeDudemanguy2020-08-021-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Sway 1.5 started sending more pointer motion events to mpv which broke the autohiding behavior. The cursor would appear again if you fullscreened. Sway had a good reason to do this because certain applications had inconsistencies between hardware cursor and software cursor without rebasing on state changes[1]. So mpv needs to take this special case into consideration. Initially, simply checking mouse coordinates for changes was considered, but this doesn't work. All coordinates are surface-local in wayland so something can appear to move in the local coordinate space but not globally. You're not allowed to know global mouse coordinates in wayland, and we don't care about local coordinate changes in mpv so this approach isn't viable. Instead, let's just keep track of a local state change. If the toplevel surface changes in some way (fullscreen, maximized, etc.), then just set a bool that lets us ignore the mp_input_set_mouse_pos function. This keeps the cursor from appearing simply because the state was changed (i.e. fullscreening). For compositors that don't send pointer motion events on a state change, this does technically mean that the initial mp_input_set_mouse_pos is never set. In practice, this isn't a noticeable difference though because moving a mouse generates a ton of motion events so you'll immediately see it on the second motion event. [1] https://github.com/swaywm/sway/issues/5594
* wayland: remove unused declarationDudemanguy2020-07-191-1/+0
| | | | Should have been removed in 055a490 but was forgetten.
* wayland: use mp_time deltas for presentation timeDudemanguy2020-04-201-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | One not-so-nice hack in the wayland code is the assumption of when a window is hidden (out of view from the compositor) and an arbitrary delay for enabling/disabling the usage of presentation time. Since you do not receive any presentation feedback when a window is hidden on wayland (a feature or misfeature depending on who you ask), the ust is updated based on the refresh_nsec statistic gathered from the previous feedback event. The flaw with this is that refresh_nsec basically just reports back the display's refresh rate (1 / refresh_rate * 10^9). It doesn't tell you how long the vsync interval really was. So as a video is left playing out of view, the wl->last_queue_display_time becomes increasingly inaccurate. This led to a vsync spike when bringing the mpv window back into sight after it was hidden for a period of time. The hack for working around this is to just wait a while before enabling presentation time again. The discrepancy between the "bogus" wl->last_queue_display_time and the actual value you get from the feedback only happens initially after a switch. If you just discard those values, you avoid the dramatic vsync spike. It turns out that there's a smarter way to do this. Just use mp_time_us deltas. The whole reason for these hacks is because wl->last_queue_display_time wasn't close enough to how long it would take for a frame to actually display if it wasn't hidden. Instead, mpv's internal timer can be used, and the difference between wayland_sync_swap calls is a close enough proxy for the vsync interval (certainly better than using the monitor's refresh rate). This avoids the entire conundrum of massive vsync spikes when bringing the player back into view, and it means we can get rid of extra crap like wl->hidden.
* wayland: make resizing betterDudemanguy2020-02-131-1/+3
| | | | | | | | | Resizing the window while preserving the aspect ratio actually kind of sucked. The window size could make big dramatic changes which was pretty unintuitive with respect to where the mouse was actually located. Instead, let's just do some math to ensure that the window size is always contained inside the width/height reported by handle_toplevel_config while preserving the aspect ratio. Fixes #7426.
* wayland: toplevel config fixesDudemanguy2020-02-061-0/+2
| | | | | | | | | | | | | | | | | | | | | | | There were a couple of erroneous things in the handle_toplevel_config function. Firstly, looping through the different states was not handled correctly. Launching a window as maximized (can happen in sway for example) was always stuck on true and would never be set to false. Fix this by always checking if XDG_TOPLEVEL_STATE_MAXIMIZED is found or not. Also do a similar thing for the fullscreen state. Additionally, there were some issues with resizing windows and window-scale going back to old sizes. The root of this problem is that the width and height arguments of handle_toplevel_config aren't actually guarenteed to be the actual width and height of the surface. There are times when mpv will set the surface size on its own (like with window-scale) which will be unknown to the toplevel listener. To complicate matters, there are times when we do want to use the width and height arguments (like when resizing with the mouse). Fix this by checking if the width and height arguments reported by handle_toplevel_config changed from the previous call of the function. If the value is different, then we go ahead and use them when setting mpv's geometry. If not, then we just ignore it.
* wayland: remove wayland-frame-wait-offset optiondudemanguy2020-01-311-2/+1
| | | | | | | | | | | | | | | | | This originally existed as a hack for weston. In certain scenarios, a frame taking too long to render would cause vo_wayland_wait_frame to timeout which would result in a ton of dropped frames. The naive solution was to just to add a slight delay to the time value. If a frame took too long, it would likely to fall under the timeout value and all was well. This was exposed to the user since the default delay (1000) was completely arbitrary. However with presentation time, this doesn't appear to be neccesary. Fresh frames that take longer than the display's refresh rate (16.666 ms in most cases) behave well in Weston. In the other two main compositors without presentation time (GNOME and Plasma), they also do not experience any ill effects. It's better not to overcomplicate things, so this "feature" can be removed now.
* wayland: fix cursor behavior on an edge casedudemanguy2019-12-041-1/+0
| | | | | | | | | | | | | | | | | This small regression was introduced by #7216. Previously, the wayland backend used a trick which kept track of the previous fullscreen state and used that logic for showing the cursor. Since vo_opts now keeps track of the current fullscreen state, most of this stopped being neccessary. However, there was one edge case where the cursor didn't behave the same: passing a fullscreen flag for the inital window. The cursor would initially be visible here which is not desirable. This can be remedied pretty easily by just setting the cursor visiblity to false if the pointer entry event occurs on fullscreen. The only thing we need to do is to make sure that the autohide delay isn't completely disabled (i.e. the cursor is always visible). Hence the need for the previous commit.
* wayland: update remaining legacy VOCTRL usage to optionsPhilip Langdale2019-12-021-1/+0
| | | | | | | | | | | The remaining legacy VOCTRLs are for the fullscreen and border properties. For fullscreen this largely just replacing the private state field with the vo option but there are small semantic differences that we need to be careful of. For the border setting, it's trivial as we don't have external mechanisms for changing the state, but I also can't test it as I'm not using a compositor that supports it.
* wayland: update Maximize and Minimize handling to use new optionsPhilip Langdale2019-12-011-1/+3
| | | | | | | | | | | I wanted to get this done quickly as I introduced the new VOCTRL behaviour for minimize and maximize and it was immediately made legacy, so best to purge it before anyone gets confused. I did not sort out fullscreen as that's more involved and not something I've educated myself about yet. But I did replace the VOCTRL_FULLSCREEN usage with the new option change mechanism as that seemed simple enough.
* wayland: make the edge grab zone width user configurablePhilip Langdale2019-11-291-0/+2
| | | | | | | Rather than hard-coding the edge grab zone width, we can make it user configurable. It seems worthwhile to have separate configs for pointer and touch usage as the defaults should be different, and a user might have both input methods in use.
* wayland: add grab zone for resizing window with mousePhilip Langdale2019-11-291-0/+2
| | | | | | | | Today, we support resizing wayland windows when we detect a touch event in a defined grab zone. As part of implementing pseudo-decorations, we should have equivalent functionality for mouse input. And if we detect support for actual decorations we will not activate the grab zone as the decorations will provide this.
* wayland: fix presentation timeDudemanguy9112019-10-201-0/+2
| | | | | | | | | | There's 2 stupid things here that need to be fixed. First of all, vulkan wasn't actually using presentation time because somehow the get_vsync function in context.c disappeared. Secondly, if the mpv window was hidden it was updating the ust time based on the refresh_usec but really it should simply just not feed any information to the vsync info structure. So this adds some logic to assume whether or not a window is hidden.
* wayland: add various render-related optionsdudemanguy2019-10-201-1/+7
| | | | | The newest wayland changes have some new logic that make sense to expose to users as configurable options.
* wayland: add presentation timedudemanguy2019-10-201-1/+27
| | | | | Use ust/msc/refresh values from wayland's presentation time in mpv's ra_swapchain_fns.get_vsync for the wayland contexts.
* wayland: use callback flag + poll for buffer swapdudemanguy2019-10-101-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The old way of using wayland in mpv relied on an external renderloop for semi-accurate timings. This had multiple issues though. Display sync would break whenever the window was hidden (since the frame callback stopped being executed) which was really annoying. Also the entire external renderloop logic was kind of fragile and didn't play well with mpv's internal structure (i.e. using presentation time in that old paradigm breaks stats.lua). Basically the problem is that swap buffers blocks on wayland which is crap whenever you hide the mpv window since it looks up the entire player. So you have to make swap buffers not block, but this has a different problem. Timings will be terrible if you use the unblocked swap buffers call. Based on some discussion in #wayland, the trick here is relatively simple and works well enough for our purposes. Instead we basically build a way to block with a timeout in the wayland buffer swap functions. A bool is set in the frame callback function that indicates whether or not mpv is waiting for a frame to be displayed. In the actual buffer swap function, we enter into a while loop waiting for this flag to be set. At the same time, the wl_display is polled to block the thread and wakeup if it receives any events from the compositor. This loop only breaks if enough time has passed or if the frame callback bool is received. In the near future, it is better to set whether or not frame a frame has been displayed in the presentation feedback. However as a first pass, doing it in the frame callback is more than good enough. The "downside" is that we render frames that aren't actually shown on screen when the player is hidden (it seems like wayland people don't like that). But who cares. Accurate timings are way more important. It's probably not too hard to add that behavior back in the player though.
* wayland: don't show cursor when fullscreeningdudemanguy2019-09-211-0/+1
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* wayland: reconfigure cursor on pointer enter eventThomas Weißschuh2019-09-211-0/+1
| | | | | | | | | | | | | | | | | | | | | On wayland the cursor has to be configured each time the pointer enters. Currently if the window (re)gains the focus, the pointer is not hidden, even when configured. After the mouse has been moved the pointer hides correctly. https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_pointer: wl_pointer::enter - enter event ... When a seat's focus enters a surface, the pointer image is undefined and a client should respond to this event by setting an appropriate pointer image with the set_cursor request. Fixes #6185. Signed-off-by: Thomas Weißschuh <thomas@t-8ch.de>
* wayland_common: rename “shell” into “wm_base”Emmanuel Gil Peyrot2019-02-171-1/+1
| | | | | | | | This is the naming xdg-shell stable adopted, it doesn’t make much sense to keep using “shell” everywhere with all functions calling it “wm_base”. Finishes what 76211609e3c589dafe3ef9a36cacc06e8f56de09 started.
* wayland: remove KDE server-decoration supportemersion2018-11-191-2/+0
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* wayland: use xdg-decoration if availableemersion2018-11-191-0/+2
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* wayland_common: fix maximized stateRostislav Pehlivanov2018-05-201-0/+1
| | | | Window size should not change if the window has been maximized or tiled.
* wayland_common: update to stable xdg-shellEmmanuel Gil Peyrot2018-04-291-3/+3
| | | | | This removes support for older compositors using the unstable version, but those will still use Xwayland by default, so not a big loss.
* wayland_common: improve cursor code and scale cursor properlyRostislav Pehlivanov2017-10-221-0/+1
| | | | | | It seems the cursor hadn't had its position properly adjusted when scaled. Hence, bring back correct buffer scaling to make the cursor look fine. Also the cursor surface now gets created sooner so that's better.
* wayland_common: implement output tracking, cleanups and bugfixesRostislav Pehlivanov2017-10-091-13/+8
| | | | | | | | | | | | | | | | | | This commit: - Implements output tracking (e.g. monitor plug/unplug) - Creates the surface during registry (no other dependencies) - Queues the callback immediately after surface creation - Cleaner and better event handling (functions return directly) - Better reconfigure handling (resizes reduced to 1 during init) - Don't unnecessarily resize (if dimensions match) Apart from that fixes 2 potential memory leaks (mime type and window title), 2 string ownership issues (output name and make need to be dup'd), fixes some style issues (switches were indented) and finally adds messages when disabling/enabling idle inhibition. The callback setter function was removed in preparation for the commit which will use the frame event cb because it was unnecessary.
* Revert "wayland_common: add support for embedding"Rostislav Pehlivanov2017-10-051-1/+0
| | | | This reverts commit 8d8d4c5cb1b3553215a8ba547d4db463fdc88831.
* wayland_common: add support for embeddingRostislav Pehlivanov2017-10-051-0/+1
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* wayland_common: rewrite from scratchRostislav Pehlivanov2017-10-031-107/+73
| | | | | | | | | | | | The wayland code was written more than 4 years ago when wayland wasn't even at version 1.0. This commit rewrites everything in a more modern way, switches to using the new xdg v6 shell interface which solves a lot of bugs and makes mpv tiling-friedly, adds support for drag and drop, adds support for touchscreens, adds support for KDE's server decorations protocol, and finally adds support for the new idle-inhibitor protocol. It does not yet use the frame callback as a main rendering loop driver, this will happen with a later commit.
* wayland_common: remove untested/unusable wayland dnd codeRostislav Pehlivanov2016-07-301-5/+0
| | | | | Not worth keeping 200 lines of untestable as of today code which might be broken, if it hasn't been already.
* wayland: port to the new wakeup/wait_events frameworkRostislav Pehlivanov2016-07-211-4/+3
| | | | | | | | | | | | This fits natively into the vo/backend and allows to simplify the polling code. One new change is the fact that surface_handle_enter flags VO_EVENT_WIN_STATE and VO_EVENT_RESIZE instead of only VO_EVENT_WIN_STATE. Before this, the code hackily relied on the timeout and the loop in the wait_frame function to track and set the scaling factor. Instead, this triggers mpv to run a schedule_resize and adjust the new VO output dimensions immediately. This is also more accurate since surface_handle_enter() gets called when a surface is created, moved and resized, which is exactly what the rest of the player might be