| Commit message (Collapse) | Author | Age | Files | Lines |
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For cases in which the requirements of the GPU API prevent directly
uploading a texture with a given stride, we need to fix the stride
manually in host memory. This incurs an extra memcpy, but there's not
much we can do about it. (Even in `ra_gl` land, the driver will just
hide this memcpy from the user)
Note: This code could be done better. It could only copy as many texels
as needed, and it could pick a stride that's a multiple of
`gpu->limits.align_tex_xfer_stride` for better performance. Patches
welcome (tm)
Fixes #7759
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Added in libplacebo v60, unfortunately with some changes in design that
make it a bit of an awkward fit for the way timers are used in mpv.
Timer queries in libplacebo don't support "start" and "stop"-style
operations, and instead are attached directly to operations. The only
sane way of implementing this in the ra API is to have a single 'active
timer' that gets attached to every pass, taking care to sort distinct
operations into distinct pl_timer queries within that ra_timer.
This design unfortunately doesn't let us have multiple 'active timers'
concurrently, similar to the current such limitation in ra_gl. But it's
also not a big deal.
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While `ra` supports the concept of a texture as a storage
destination, it does not support the concept of a texture format
being usable for a storage texture. This can lead to us attempting
to create a texture from an incompatible format, with undefined
results.
So, let's introduce an explicit format flag for storage and use
it. In `ra_pl` we can simply reflect the `storable` flag. For
GL and D3D, we'll need to write some new code to do the compatibility
checks. I'm not going to do it here because it's not a regression;
we were already implicitly assuming all formats were storable.
Fixes #6657
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We need access to the underlying pl_gpu to make libplacebo calls
from hwdecs.
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This commit rips out the entire mpv vulkan implementation in favor of
exposing lightweight wrappers on top of libplacebo instead, which
provides much of the same except in a more up-to-date and polished form.
This (finally) unifies the code base between mpv and libplacebo, which
is something I've been hoping to do for a long time.
Note: The ra_pl wrappers are abstract enough from the actual libplacebo
device type that we can in theory re-use them for other devices like
d3d11 or even opengl in the future, so I moved them to a separate
directory for the time being. However, the rest of the code is still
vulkan-specific, so I've kept the "vulkan" naming and file paths, rather
than introducing a new `--gpu-api` type. (Which would have been ended up
with significantly more code duplicaiton)
Plus, the code and functionality is similar enough that for most users
this should just be a straight-up drop-in replacement.
Note: This commit excludes some changes; specifically, the updates to
context_win and hwdec_cuda are deferred to separate commits for
authorship reasons.
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