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mpv
absurd_test
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absurd_test3
appveyor
ass_shit
bliss
coverity_scan
master
mruby
rc
rcombs/macos-fixes
rcombs/swift
read_stats_new
read_stats_old
release/0.1
release/0.2
release/0.27
release/0.28
release/0.29
release/0.3
release/0.30
release/0.31
release/0.32
release/0.33
release/0.34
release/0.35
release/0.36
release/0.37
release/0.38
release/0.4
release/0.5
release/0.6
release/0.7
release/0.8
release/0.9
stream_debug_stuff
stream_no_size_caching
stream_size_fstat
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a free, open source, and cross-platform media player
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opengl
Commit message (
Expand
)
Author
Age
Files
Lines
*
cocoa: re-enable double buffering
James Ross-Gowan
2017-09-21
1
-2
/
+1
*
vo_gpu: convert windows/osx hwdecs/contexts to new API
James Ross-Gowan
2017-09-21
8
-327
/
+396
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
43
-10204
/
+1128
*
vo_opengl: make the ra_renderpass names consistent
Niklas Haas
2017-09-13
3
-3
/
+3
*
vo_opengl: use GLX_MESA_swap_control where available
Niklas Haas
2017-09-13
1
-0
/
+9
*
vo_opengl: always initialize uniforms on first use
Niklas Haas
2017-09-12
1
-1
/
+3
*
vo_opengl: generalize UBO packing/handling
Niklas Haas
2017-09-12
6
-70
/
+122
*
vo: avoid putting large voctrl_performance_data on stack
Niklas Haas
2017-09-11
1
-1
/
+1
*
vo_opengl: refactor timer_pool_measure (again)
Niklas Haas
2017-09-11
1
-4
/
+6
*
vo_opengl: fix out-of-bounds access in timer_pool_measure
Niklas Haas
2017-09-11
1
-1
/
+2
*
vo_opengl: fix out-of-bounds read in update_uniform
Niklas Haas
2017-09-11
1
-2
/
+1
*
vo_opengl: refactor/fix mp_pass_perf code
Niklas Haas
2017-09-11
2
-15
/
+14
*
vo_opengl: add a gamut warning feature
Niklas Haas
2017-09-10
4
-4
/
+12
*
vo_opengl: add support for vulkan GLSL dialect
Niklas Haas
2017-09-04
4
-12
/
+31
*
vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Niklas Haas
2017-09-04
2
-6
/
+6
*
vo_opengl: refactor scaler LUT weight packing/loading
Niklas Haas
2017-09-04
2
-32
/
+16
*
vo_opengl: scale deband-grain to the signal range
Niklas Haas
2017-09-03
3
-4
/
+8
*
vo_opengl: fix overlay mode (again)
wm4
2017-08-30
1
-7
/
+8
*
vo_opengl: don't discard buffered video on redundant resize calls
wm4
2017-08-29
1
-0
/
+5
*
vo_opengl: don't assume imgfmt=0 is valid
wm4
2017-08-29
1
-1
/
+1
*
vo_opengl: fix the renderpass target format at creation time
Niklas Haas
2017-08-27
3
-4
/
+19
*
vo_opengl: fix misleading comment in ra.h
Niklas Haas
2017-08-27
1
-6
/
+6
*
vo_opengl: use UBOs where supported/required
Niklas Haas
2017-08-27
4
-14
/
+167
*
vo_opengl: add support for UBOs
Niklas Haas
2017-08-27
5
-11
/
+33
*
vo_opengl: clarify RA_CAP_DIRECT_UPLOAD
Niklas Haas
2017-08-27
1
-1
/
+2
*
vo_opengl: refactor shader_cache binding
Niklas Haas
2017-08-27
3
-22
/
+40
*
vo_opengl: be explicit about IMG_RW
Niklas Haas
2017-08-27
3
-8
/
+13
*
vo_opengl: use size_t offset for vertex offsets
Niklas Haas
2017-08-27
2
-1
/
+2
*
vo_opengl: allow selection of true 32 bit float if float16 unavailable
wm4
2017-08-24
1
-13
/
+9
*
video: redo video equalizer option handling
wm4
2017-08-22
2
-23
/
+3
*
options: add a thread-safe way to notify option updates
wm4
2017-08-22
1
-1
/
+0
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
7
-84
/
+124
*
context_angle: remove unused variable
James Ross-Gowan
2017-08-20
1
-2
/
+0
*
context_angle: replace hard-coded array size
James Ross-Gowan
2017-08-19
1
-1
/
+1
*
vo_opengl: allow texture uploads to fail
Niklas Haas
2017-08-18
3
-9
/
+8
*
vo_opengl: clarify the ra_fns.debug_marker
Niklas Haas
2017-08-18
1
-1
/
+2
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
11
-189
/
+221
*
vo_opengl: make blitting an explicit capability
Niklas Haas
2017-08-18
3
-6
/
+10
*
vo_opengl: make ra_fns.timer_create optional
Niklas Haas
2017-08-18
2
-1
/
+4
*
vo_opengl: remove redundant #defines in unsharp_hook
Niklas Haas
2017-08-17
1
-3
/
+0
*
vo_opengl: extract non-ANGLE specific D3D11 code
James Ross-Gowan
2017-08-17
3
-232
/
+489
*
vo_rpi: fix operation
wm4
2017-08-15
3
-2
/
+7
*
vo_opengl: fix incorrect glBindFramebuffer() call
wm4
2017-08-15
1
-1
/
+1
*
vo_opengl: fix dangling pointers when VAOs are not available
wm4
2017-08-15
2
-4
/
+4
*
vo_opengl: support float pixel formats
wm4
2017-08-15
1
-6
/
+32
*
vo_opengl: remove DR image layouting code to renderer
wm4
2017-08-14
2
-5
/
+30
*
vo_opengl: hwdec_vdpau: use correct source texture size
wm4
2017-08-14
1
-42
/
+45
*
vo_opengl: hwdec_ios: fix build
wm4
2017-08-11
1
-1
/
+1
*
vo_opengl: remove some dead code
wm4
2017-08-11
2
-187
/
+0
*
vo_opengl: handle probing GL texture formats better
wm4
2017-08-11
4
-36
/
+46
*
vo_opengl: remove another unneeded GL include
wm4
2017-08-11
2
-1
/
+7
*
rpi: fix build
wm4
2017-08-11
5
-12
/
+39
*
vo_opengl: move strictly private ra_gl structs to .c file
wm4
2017-08-11
2
-35
/
+35
*
vo_opengl: remove some indirect GL header inclusions from core renderer
wm4
2017-08-10
6
-7
/
+4
*
vo_opengl: separate hwdec context and mapping, port it to use ra
wm4
2017-08-10
17
-1131
/
+1418
*
vo_opengl: hwdec_cuda: fix filtering mode
wm4
2017-08-09
1
-1
/
+1
*
vo_opengl: shrink the hwdec overlay API
wm4
2017-08-09
3
-25
/
+20
*
vo_opengl: add a hack for Apple's broken iOS hwdec stuff
wm4
2017-08-08
2
-1
/
+11
*
vo_opengl: go back to using GL_TIME_ELAPSED
Niklas Haas
2017-08-08
2
-16
/
+26
*
vo_opengl: don't call glGetProgramBinary if GL_PROGRAM_BINARY_LENGTH==0
wm4
2017-08-08
1
-2
/
+4
*
vo_opengl: cosmetics to comments
wm4
2017-08-08
1
-5
/
+3
*
vo_opengl: call ra_free() in the correct context
wm4
2017-08-07
1
-1
/
+0
*
client API: more opengl_cb clarifications
wm4
2017-08-07
1
-1
/
+1
*
vo_opengl: add another ra_format field to exclude insane formats
wm4
2017-08-07
3
-2
/
+6
*
vo_opengl: further GL API use separation
wm4
2017-08-07
10
-111
/
+116
*
vo_opengl: fix minor memory leak
wm4
2017-08-07
1
-1
/
+4
*
vo_opengl: nuke ra_gl->first_run
Niklas Haas
2017-08-07
2
-7
/
+12
*
vo_opengl: better formatting for enum RA_CAP
Niklas Haas
2017-08-07
1
-7
/
+7
*
vo_opengl: also support RA_VARTYPE_INT vertex attribs
Niklas Haas
2017-08-07
1
-0
/
+3
*
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
wm4
2017-08-07
7
-65
/
+76
*
vo_opengl: drop pointless fbotex_init() function
wm4
2017-08-07
3
-13
/
+2
*
vo_opengl: generalize ra_buf to support other buffer objects
Niklas Haas
2017-08-07
7
-111
/
+182
*
vo_opengl: only mark frames as fresh if they contain a new image
Niklas Haas
2017-08-06
1
-1
/
+1
*
vo_opengl: drop ra_gl.h from shader_cache.c
Niklas Haas
2017-08-06
6
-25
/
+23
*
vo_opengl: measure pass_draw_osd as a whole
Niklas Haas
2017-08-06
1
-1
/
+8
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
9
-168
/
+247
*
vo_opengl: ra_gl: make getting GL ptr slightly less tedious
wm4
2017-08-05
1
-35
/
+20
*
vo_opengl: move GL state resetting to vo_opengl_cb
wm4
2017-08-05
2
-20
/
+0
*
vo_opengl: move shader handling to ra
wm4
2017-08-05
11
-617
/
+1016
*
vo_opengl: organize ra PBO flag slightly differently
wm4
2017-08-05
5
-19
/
+8
*
vo_opengl: make OSD code use ra for textures
wm4
2017-08-05
5
-44
/
+78
*
vo_opengl: restore OSX "old" hwdec
wm4
2017-08-05
1
-1
/
+1
*
vo_opengl: split utils.c/h
wm4
2017-08-05
12
-1602
/
+1645
*
vo_opengl: always use GL_TRIANGLES for all primitives
wm4
2017-08-05
1
-2
/
+5
*
vo_opengl: pass ra objects during rendering instead of GL objects
wm4
2017-08-05
4
-144
/
+274
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
8
-135
/
+158
*
vo_opengl: drop unused custom texture filter for FBO helper
wm4
2017-08-05
2
-19
/
+2
*
vo_opengl: always print when getting embedded ICC profile data
Rostislav Pehlivanov
2017-08-04
1
-1
/
+2
*
vo_opengl: support embedded ICC profiles
Niklas Haas
2017-08-03
3
-13
/
+70
*
vo_opengl: use GL_CLIENT_STORAGE_BIT for DR
Niklas Haas
2017-08-03
1
-1
/
+1
*
vo_opengl: remove unused ra_mapped_buffer.preferred_align field
wm4
2017-08-03
2
-2
/
+0
*
vo_opengl: don't hardcode texmap0 for polar compute
Niklas Haas
2017-08-03
1
-1
/
+3
*
vo_opengl: don't precompute texcoord in global scope
Niklas Haas
2017-08-03
1
-1
/
+1
*
vo_opengl: make compute shaders more flexible
Niklas Haas
2017-08-03
5
-32
/
+52
*
vo_opengl: add legend for texture format debug dump
wm4
2017-08-03
1
-0
/
+4
*
vo_opengl: give special Apple name a more appropriate name
wm4
2017-08-03
1
-1
/
+1
*
vo_opengl: simplify/fix user shader textures
wm4
2017-08-03
3
-69
/
+50
*
vo_opengl: fix constexprs on ANGLE
Niklas Haas
2017-08-03
1
-6
/
+6
*
vo_opengl: fix HLG OOTF inverse
Niklas Haas
2017-08-03
1
-1
/
+1
*
vo_opengl: generalize HDR tone mapping to gamut mapping
Niklas Haas
2017-08-03
3
-17
/
+23
*
vo_opengl: implement HLG OOTF inverse
Niklas Haas
2017-08-03
1
-8
/
+3
*
cocoa: fix the support of multiple renderers (GPU switch)
Alex Notes
2017-07-31
1
-6
/
+15
*
vo_opengl: manage user shader textures with ra
wm4
2017-07-30
3
-51
/
+28
*
vo_opengl: fix dither texture filter
wm4
2017-07-30
1
-1
/
+0
*
vo_opengl: manage ICC LUT texture via ra
wm4
2017-07-29
1
-28
/
+25
*
vo_opengl: manage scaler LUT textures via ra
wm4
2017-07-29
4
-41
/
+23
*
vo_opengl: manage dither texture via ra
wm4
2017-07-29
6
-34
/
+66
*
vo_opengl: do not use GL format conversion on texture upload
wm4
2017-07-29
1
-16
/
+16
*
vo_opengl: use ra_* for format negotiation too
wm4
2017-07-29
3
-29
/
+22
*
vo_opengl: support loading custom user textures
Niklas Haas
2017-07-27
3
-77
/
+328
*
vo_opengl: slightly refactor user_shaders code
Niklas Haas
2017-07-27
3
-73
/
+53
*
vo_opengl: tone map on the maximum signal component
Niklas Haas
2017-07-27
1
-19
/
+25
*
vo_opengl: fix mpgl_caps bit check
Niklas Haas
2017-07-27
1
-1
/
+1
*
vo_opengl: start work on rendering API abstraction
wm4
2017-07-26
7
-175
/
+836
*
vo_opengl: describe the texture uploading mode
Niklas Haas
2017-07-26
1
-1
/
+2
*
vo_opengl: check against shmem limits
Niklas Haas
2017-07-26
6
-26
/
+54
*
vo_opengl: fix image uniforms for older OpenGL
James Ross-Gowan
2017-07-26
1
-0
/
+2
*
vo_opengl: cosmetic change
Niklas Haas
2017-07-25
1
-8
/
+6
*
vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssbo
Niklas Haas
2017-07-25
1
-1
/
+1
*
vo_opengl: kill off FBOTEX_COMPUTE again
Niklas Haas
2017-07-25
3
-26
/
+16
*
vo_opengl: fix incoherent SSBO usage
Niklas Haas
2017-07-25
1
-0
/
+1
*
vo_opengl: cosmetic fix
Niklas Haas
2017-07-25
1
-2
/
+2
*
vo_opengl: fix incoherent texture usage
Niklas Haas
2017-07-25
2
-0
/
+5
*
vo_opengl: adjust the rules for linearization
Niklas Haas
2017-07-24
1
-20
/
+41
*
vo_opengl: enable compute shader for mesa
Bin Jin
2017-07-25
5
-4
/
+26
*
vo_opengl: support user compute shaders
Niklas Haas
2017-07-24
3
-0
/
+12
*
vo_opengl: implement compute shader based EWA kernel
Niklas Haas
2017-07-24
3
-7
/
+81
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
9
-22
/
+193
*
vo_opengl: support compute shaders
Niklas Haas
2017-07-24
7
-100
/
+317
*
vo_opengl: cut down on FBOTEX_FUZZY abuse
Niklas Haas
2017-07-24
1
-4
/
+2
*
common, vo_opengl: add/use helper for formatted strings on the stack
wm4
2017-07-24
2
-10
/
+5
*
vo_opengl: check format on some printf-like calls
wm4
2017-07-24
2
-3
/
+5
*
vo_opengl: add direct rendering support
wm4
2017-07-24
6
-4
/
+172
*
vo_opengl: osd: remove stale declaration
wm4
2017-07-23
1
-1
/
+0
*
vo_opengl: add printf format checking to pass_describe()
wm4
2017-07-22
1
-0
/
+1
*
vo_opengl: make VAO helper private, remove old VAO mechanism
wm4
2017-07-22
2
-44
/
+17
*
vo_opengl: osd: use new VAO mechanism
wm4
2017-07-22
3
-49
/
+43
*
vo_opengl: add mechanism to create/cache VAO on the fly
wm4
2017-07-22
3
-19
/
+64
*
vo_opengl: osd: refactor and simplify
wm4
2017-07-22
5
-43
/
+34
*
vo_opengl: avoid constant divisions
Niklas Haas
2017-07-17
2
-40
/
+42
*
vo_opengl: style
Niklas Haas
2017-07-16
1
-1
/
+1
*
vo_opengl: use MP_ALIGN_UP instead of FFALIGN
Niklas Haas
2017-07-16
1
-1
/
+1
*
vo_opengl: use glBufferSubData instead of glMapBufferRange
Niklas Haas
2017-07-16
3
-24
/
+10
*
vo_opengl: update BufferData usage hints
Niklas Haas
2017-07-15
1
-2
/
+11
*
vo_opengl: coalesce intra-plane PBOs
Niklas Haas
2017-07-15
2
-14
/
+17
*
vo_opengl: generalize --scale-clamp etc.
Niklas Haas
2017-07-12
2
-2
/
+2
*
vo_opengl: remove redundant gl_video_setup_hooks call
Niklas Haas
2017-07-12
1
-1
/
+0
*
vo_opengl: fix type of glsl variable frame
Aman Gupta
2017-07-11
1
-1
/
+1
*
vo_opengl: don't make assumptions about plane order
wm4
2017-07-10
1
-9
/
+30
*
vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works
wm4
2017-07-10
1
-0
/
+12
*
vo_opengl: fix dumb_mode chroma transformation fixup
Niklas Haas
2017-07-10
1
-2
/
+2
*
vo_opengl: describe the remainder passes after user shaders
Niklas Haas
2017-07-09
1
-0
/
+1
*
vo_opengl: support tone-mapping-param for `clip`
Niklas Haas
2017-07-07
1
-1
/
+1
*
vo_opengl: rework --opengl-dumb-mode
Niklas Haas
2017-07-07
1
-4
/
+9
*
vo_opengl: correct off-by-one in scale=oversample
Niklas Haas
2017-07-07
1
-1
/
+1
*
vo_opengl: do not use vaapi-over-GLX
wm4
2017-07-07
3
-5
/
+4
*
vo_opengl: prevent desat from blowing up for negative
Niklas Haas
2017-07-07
1
-1
/
+1
*
vo_opengl: also expose NAME_mul for user shaders
Niklas Haas
2017-07-06
1
-2
/
+3
*
vo_opengl: prevent division by zero in shader
Niklas Haas
2017-07-06
1
-1
/
+1
*
vo_opengl: add --tone-mapping-desaturate
Niklas Haas
2017-07-06
4
-6
/
+19
*
vo_opengl: get rid of weird double-bind in pass_read_fbo
Niklas Haas
2017-07-05
1
-4
/
+2
*
vo_opengl: remove redundant left-over line
Niklas Haas
2017-07-05
1
-1
/
+0
*
vo_opengl: use textureGatherOffset for polar filters
Niklas Haas
2017-07-05
5
-44
/
+90
*