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path: root/video/out/opengl/hwdec_d3d11egl.c
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* vo_opengl: d3d11egl: enable "required" GLSL extensionswm42016-05-191-0/+5
* vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.xwm42016-05-191-3/+3
* vo_opengl: d3d11egl: support full range YUVwm42016-05-111-3/+3
* vo_opengl: d3d11egl: don't require EGL_EXT_device_querywm42016-05-111-23/+46
* vo_opengl: angle: dynamically load ANGLEwm42016-05-111-0/+5
* vo_opengl: d3d11egl: native NV12 sampling supportwm42016-05-101-19/+220
* vo_opengl: refactor how hwdec interop exports textureswm42016-05-101-8/+14
* video: refactor how VO exports hwdec device handleswm42016-05-091-9/+9
* vo_opengl: EGL: fix hwdec probingwm42016-05-051-0/+3
* win32: replace libuuid.a usage with initguid.hJames Ross-Gowan2016-05-011-0/+1
* vo_opengl: d3d11egl: minor simplificationwm42016-04-271-5/+1
* vo_opengl: d3d11egl: print warning on unsupported colorspaceswm42016-04-271-0/+11
* d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointerswm42016-04-271-3/+4
* vo_opengl: D3D11VA + ANGLE interopwm42016-04-271-0/+413