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* vo_opengl: context_drm_egl: remove unnecessary includewm42017-04-261-1/+0
| | | | | Could be broken after the previous commit removed finding the GL include dir.
* vo_opengl: add a generic EGL function loader functionwm42017-04-061-3/+1
| | | | | | | This is pretty trivial, but also quite annoying due to details like mismatching eglGetProcAddress() function signature (most callers just cast the function pointer), and ARM/Linux hacks. So move them all to one place.
* drm: include <poll.h> instead of <sys/poll.h>wm42017-01-091-1/+1
| | | | | | | I'm not sure what systems have <sys/poll.h> (maybe there are historical reasons why some would), but POSIX defines <poll.h>. Although this code is full of highly OS specific calls (like ioctl()), there's no reason not to use the more standard include path.
* vo_drm: change CLI options + refactorsrr-2016-10-071-31/+21
| | | | | | | | | | - Change connector selection to accept human readable names (such as eDP-1, HDMI-A-2) rather than arbitrary numbers. - Change GPU selection to accept GPU number rather than device paths. - Merge connector and GPU selection into one --drm-connector. - Add support for --drm-connector=help. - Add support for --drm-* in EGL backend. - Refactor KMS; reduce state sharing across drm_common.
* vo_drm: refactor getting display fpsrr-2016-10-041-5/+1
| | | | | | | | Reduces code duplication between OpenGL backend and DRM VO. (The control() for OpenGL backend isn't sufficiently similar to the VO's control() to consider merging it as a whole - I extracted only the FPS code.)
* vo_opengl: deprecate 'drm-egl' backend and introduce 'drm' insteadwm42016-09-271-1/+19
| | | | Just a name change. Requested.
* vo_drm: provide display fpsrr-2016-09-261-0/+14
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* vo_opengl: drm: use new EGL context creation codewm42016-09-141-42/+7
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* vo_opengl: add KMS/DRM VAAPI hardware decoding interopwm42016-01-201-0/+3
| | | | Just requires glueing it together with Bloat Super Glue (tm).
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
| | | | | | | | | | | Do this to make the license situation less confusing. This change should be of no consequence, since LGPL is compatible with GPL anyway, and making it LGPL-only does not restrict the use with GPL code. Additionally, the wording implies that this is allowed, and that we can just remove the GPL part.
* vo_opengl: prefix per-backend source files with context_wm42015-12-191-0/+439