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path: root/video/decode/d3d11va.c
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* build: prefix hwaccel decoder wrapper filenames with hw_wm42017-01-171-584/+0
* video: share hwdec extra surface count between backendswm42017-01-111-1/+1
* d3d11va: unconditionally load D3D DLLsJames Ross-Gowan2016-11-231-1/+5
* win32: build with -DINITGUIDJames Ross-Gowan2016-09-281-1/+0
* d3d11va: remove unused d3d11va_surface.subindex fieldwm42016-06-161-3/+1
* video: remove d3d11 video processor use from OpenGL interopwm42016-05-291-0/+3
* d3d: simplify DLL loadingwm42016-05-171-18/+3
* video: add --hwdec=auto-copy modewm42016-05-111-0/+1
* vo_opengl: d3d11egl: native NV12 sampling supportwm42016-05-101-1/+25
* video: refactor how VO exports hwdec device handleswm42016-05-091-9/+3
* win32: replace libuuid.a usage with initguid.hJames Ross-Gowan2016-05-011-0/+1
* d3d11va: fix invalid deref on decoder init failureKevin Mitchell2016-04-291-1/+1
* d3d11va, dxva2: return the format struct directlywm42016-04-291-4/+4
* d3d11va, dxva2: simplify decoder selectionwm42016-04-291-31/+11
* d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointerswm42016-04-271-7/+68
* vo_opengl: D3D11VA + ANGLE interopwm42016-04-271-1/+32
* d3dva: include selected decoder and format in verbose outputKevin Mitchell2016-04-171-0/+4
* vd_lavc: let hardware decoder request delaying frames explicitlywm42016-04-071-0/+1
* vd_lavc: fix codec vs. decoder confusionwm42016-04-071-2/+2
* vd_lavc: add d3d11va hwdecKevin Mitchell2016-03-301-0/+498