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* lua: synchronously wait until scripts are loadedwm42014-09-061-5/+17
| | | | | | | | | | | | | | | | | This makes the player wait until each script is loaded. Do this to give the script a chance to setup all its event handlers. It might also be useful to allow a script to change options that matter for playback. While waiting for a script to be loaded, the player actually accepts input. This is needed because the scripts can execute player commands anyway while they are being "loaded". The player won't react to most commands though: it can't quit or navigate the playlist in this state. For deciding whether a script is finally loaded, we use a cheap hack: if mpv_wait_event() is called, it's considered loaded. Let's hope this is good enough. I think it's better than introducing explicit API for this. Although I'm sure this will turn out as too simplistic some time in the future, the same would probably happen with a more explicit API.
* Move compat/ and bstr/ directory contents somewhere elsewm42014-08-291-1/+1
| | | | | | | | | bstr.c doesn't really deserve its own directory, and compat had just a few files, most of which may as well be in osdep. There isn't really any justification for these extra directories, so get rid of them. The compat/libav.h was empty - just delete it. We changed our approach to API compatibility, and will likely not need it anymore.
* player: don't sort a NULL listBen Boeckel2014-08-281-1/+2
| | | | | This can occur if the directory does not have any files in it which causes files to never be non-NULL for qsort.
* build: include <strings.h> for strcasecmp()wm42014-07-101-0/+1
| | | | | | | It happens to work without strings.h on glibc or with _GNU_SOURCE, but the POSIX standard requires including <strings.h>. Hopefully fixes OSX build.
* scripting: shorten a linewm42014-06-261-2/+3
| | | | | | Also allows it to deal with NULL return values, which currently is not needed, but may or may not be required at some point in the future (what if malloc fails).
* Basic xdg directory implementationKenneth Zhou2014-06-261-4/+4
| | | | | | | | | | Search $XDG_CONFIG_HOME and $XDG_CONFIG_DIRS for config files. This also negates the need to have separate user and global variants of mp_find_config_file() Closes #864, #109. Signed-off-by: wm4 <wm4@nowhere>
* Add more constwm42014-06-111-1/+1
| | | | | | | While I'm not very fond of "const", it's important for declarations (it decides whether a symbol is emitted in a read-only or read/write section). Fix all these cases, so we have writeable global data only when we really need.
* client API: rename mpv_destroy() to mpv_detach_destroy()wm42014-06-071-1/+1
| | | | | | A bit verbose, but less misleading. In most cases, the API user probably actually wants mpv_terminate_destroy() instead, so the less-useful function shouldn't have a simnpler name anyway.
* lua: make warning about unknown scripts -v onlywm42014-06-041-1/+1
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* player: reorganize how lua scripts are loadedwm42014-05-131-0/+179
Make loading of scripts independent of Lua. Move some of the loading code from lua.c to scripting.c, and make it easier to add new scripting backends.