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authorwm4 <wm4@nowhere>2014-09-06 17:02:47 +0200
committerwm4 <wm4@nowhere>2014-09-06 17:02:47 +0200
commit017b3fa9dbbed1bcd5711599e42513daf5009fd0 (patch)
tree12fcf673bdb3d08038c6d5ad67150238f866d0e4 /player/scripting.c
parent348dfd93c4178633d3995a955045fafb7e9209d3 (diff)
downloadmpv-017b3fa9dbbed1bcd5711599e42513daf5009fd0.tar.bz2
mpv-017b3fa9dbbed1bcd5711599e42513daf5009fd0.tar.xz
lua: synchronously wait until scripts are loaded
This makes the player wait until each script is loaded. Do this to give the script a chance to setup all its event handlers. It might also be useful to allow a script to change options that matter for playback. While waiting for a script to be loaded, the player actually accepts input. This is needed because the scripts can execute player commands anyway while they are being "loaded". The player won't react to most commands though: it can't quit or navigate the playlist in this state. For deciding whether a script is finally loaded, we use a cheap hack: if mpv_wait_event() is called, it's considered loaded. Let's hope this is good enough. I think it's better than introducing explicit API for this. Although I'm sure this will turn out as too simplistic some time in the future, the same would probably happen with a more explicit API.
Diffstat (limited to 'player/scripting.c')
-rw-r--r--player/scripting.c22
1 files changed, 17 insertions, 5 deletions
diff --git a/player/scripting.c b/player/scripting.c
index 3c9829b16d..0b5993c8e5 100644
--- a/player/scripting.c
+++ b/player/scripting.c
@@ -66,6 +66,7 @@ static char *script_name_from_filename(void *talloc_ctx, const char *fname)
}
struct thread_arg {
+ struct mp_log *log;
const struct mp_scripting *backend;
mpv_handle *client;
const char *fname;
@@ -76,20 +77,25 @@ static void *script_thread(void *p)
pthread_detach(pthread_self());
struct thread_arg *arg = p;
- struct mp_log *log = mp_client_get_log(arg->client);
-
- mp_verbose(log, "Loading script...\n");
if (arg->backend->load(arg->client, arg->fname) < 0)
- mp_err(log, "Could not load script %s\n", arg->fname);
+ MP_ERR(arg, "Could not load script %s\n", arg->fname);
- mp_verbose(log, "Exiting...\n");
+ MP_VERBOSE(arg, "Exiting...\n");
mpv_detach_destroy(arg->client);
talloc_free(arg);
return NULL;
}
+static void wait_loaded(struct MPContext *mpctx)
+{
+ while (!mp_clients_all_initialized(mpctx)) {
+ mp_wait_events(mpctx, 1e9);
+ mp_process_input(mpctx);
+ }
+}
+
static void mp_load_script(struct MPContext *mpctx, const char *fname)
{
char *ext = mp_splitext(fname, NULL);
@@ -121,11 +127,17 @@ static void mp_load_script(struct MPContext *mpctx, const char *fname)
talloc_free(arg);
return;
}
+ arg->log = mp_client_get_log(arg->client);
+
+ MP_VERBOSE(arg, "Loading script %s...\n", fname);
pthread_t thread;
if (pthread_create(&thread, NULL, script_thread, arg))
talloc_free(arg);
+ wait_loaded(mpctx);
+ MP_VERBOSE(mpctx, "Done loading %s.\n", fname);
+
return;
}