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path: root/libvo/vo_opengl.c
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* Rename to "mpv"wm42012-10-121-3/+3
* vo_opengl: don't try to map an empty bufferwm42012-10-031-1/+1
* vo_opengl: change default FBO formatwm42012-10-031-1/+1
* vo_opengl: use PBOs by default with opengl-hqwm42012-10-031-1/+1
* vo_opengl: use low quality default settings, add opengl-hq aliaswm42012-10-031-6/+26
* VO: add mechanism to replace old VO names, use it with "gl" and "gl3"wm42012-10-031-19/+0
* vo_opengl: always check GL errors in first 5 frameswm42012-10-031-1/+5
* VO: actually rename VOs gl -> opengl-old, gl3 -> openglwm42012-10-031-5/+24
* VO: rename file: vo_gl3_shaders.glsl -> vo_opengl_shaders.glslwm42012-10-031-2/+2
* VO: rename file: vo_gl3.c -> vo_opengl.cwm42012-10-031-0/+2573