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* win32: move global variables into a struct & some refactoringwm42012-04-141-0/+1
| | | | | | | | | | This reflects the changes done to x11_common in mplayer2 some years ago. It makes it possible to open multiple VOs at once. The removed defines are probably for ancient versions of MinGW with incomplete headers. Remove some minor code duplication.
* cosmetics: misc minor cleanupsUoti Urpala2012-03-251-1/+0
| | | | | The deleted ZRM* things were only relevant to vo_zr, which was deleted earlier.
* vo: reject vo_redraw_frame() if no frames have been drawnUoti Urpala2012-02-281-0/+1
| | | | | | | | vo_xv crashed if existing frames had been lost due to a config() call in the middle of a file and vo_redraw_frame() was called. Add checks to reject vo_redraw_frame() unless at least one frame has been flipped after the the last configuration change, so individual VOs do not have to deal with this case.
* Merge remote-tracking branch 'wm4/window_title'Uoti Urpala2011-12-071-2/+3
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| * libvo: remove title argument from struct vo_driver.configwm42011-12-061-2/+3
| | | | | | | | | | | | | | | | | | | | This affects only the "new" VO API. The config() title argument was barely used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa GUI backends, which are the only ones properly supporting window titles, ignored this argument. Remove the title argument. Add the vo_get_window_title function. All GUI VOs are supposed to use it for the window title.
* | core, vo: new window refresh logic, add slow-video OSD redrawUoti Urpala2011-12-061-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove code refreshing window contents after events such as resize from vo_vdpau, vo_gl and vo_xv. Instead have them simply set a flag indicating that a refresh is needed, and have the player core perform that refresh by doing an OSD redraw. Also add support for updating the OSD contents over existing frames during slow-but-not-paused playback. The VOs now also request a refresh if parameters affecting the picture change (equalizer settings, colormatrix, VDPAU deinterlacing setting). Even previously the picture was typically redrawn with the new settings while paused because new OSD messages associated with setting changes triggered a redraw, but this did not happen if OSD was turned off. A minor imperfection is that now window system events can trigger a single one-frame step forward when using vo_xv after pausing so that vo_xv does not yet have a copy of the current image. This could be fixed but I think it's not important enough to bother.
* | core, vo: modify OSD redraw architecture, support EOSDUoti Urpala2011-12-061-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the core sent VFCTRL_REDRAW_OSD to change OSD contents over the current frame. Change this to VFCTRL_REDRAW_FRAME followed by normal EOSD and OSD drawing calls, then vo_flip_page(). The new version supports changing EOSD contents for libass-rendered subtitles and simplifies the redraw support code needed per VO. vo_xv doesn't support EOSD changes because it relies on vf_ass to render EOSD contents earlier in the filter chain. vo_xv logic is additionally simplified because the previous commit removed the need to track the status of current and next images separately (now each frame is guaranteed to become "visible" soon after we receive it as "next", with no VO code running in the interval between).
* | vo: do final frame draw only near page flipUoti Urpala2011-12-061-0/+4
|/ | | | | | | | | | | | | | | | | | | | | | | | | Separate passing a new frame to VOs using the new API into two steps. The first, vo_draw_image(), happens after a new frame is available from the filter chain. In constrast to old behavior, now the frame is not actually rendered yet at this point (though possible slice draw calls can already reach the VO before). The second step, vo_new_frame_imminent(), happens when we're close enough to the display time of the new frame that we'll commit to flipping it as the next action and will not change the OSD over the previous frame any more. This new behavior fixes a previous problem with vo_vdpau and vo_gl in the situation where the player is paused after decoding a new frame but before flipping it; previously changing OSD in that state would switch to the new frame as a side effect. It would also allow an easy way to fix extra output files produced with something like "--vo=png --frames=1" with precise seeking, but this is not done yet. The code now relies on a new mp_image from the filter chain staying valid even after the vf_vo put_image() call providing it returns. In other words decoders/filters must not deallocate or otherwise invalidate their output frame between passing it forward and returning from the decode/filter call.
* core: add screenshot mode for actual VO window contentswm42011-11-251-0/+7
| | | | | | | | | | | | | | The screenshot command normally converts the currently displayed video frame to an image. Add support for an alternative screenshot mode that is supposed to capture the real window contents. Such a screenshot contains a possibly scaled version of the frame, the OSD, and subtitles. Add a default key binding Alt+s for taking screenshots in this mode. This needs special VO support, and might not work with all VOs (this commit does not yet contain an implementation for any VO, only the infrastructure).
* core: add infrastructure to get screenshots from VOswm42011-11-251-0/+12
| | | | | | | | | | | | | | | | | | | Add a VO command (VOCTRL_SCREENSHOT) which requests a screenshot directly from the VO. If VO support is available, screenshots will be taken instantly (no more 1 or 2 frames delay). Taking screenshots when hardware decoding is in use will also work (vdpau). Additionally, the screenshots will now use the same colorspace as the video display. Change the central MPContext to be allocated with talloc so that it can be used as a talloc parent context. This commit does not yet implement the functionality for any VO (added in subsequent commits). The old screenshot video filter is not needed anymore if VO support is present, and in that case will not be used even if it is present in the filter chain. If VO support is not available then the filter is used like before. Note that the filter still has some of the old problems, such as delaying the screenshot by at least 1 frame.
* video, options: implement better YUV->RGB conversion controlwm42011-10-161-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
* video_out.h: change VOCTRL_* defines to enumharklu2011-08-251-54/+56
| | | | | | | | Convert the list of VOCTLR_* defines to an enum, dropping some unused values. This resolves a collision between VOCTRL_XOVERLAY_SET_COLORKEY and VOCTRL_REDRAW_OSD, which had the same value (the XOVERLAY one was only used by vo_xvr100 and vo_tdfx, so this didn't matter much in practice).
* core: hr-seek: fix soft hang with hrseek past EOFUoti Urpala2011-03-031-0/+1
| | | | | | | | | | | | | | | | When doing a precise seek video_out->frame_loaded was left to true while frames were being skipped. However vo_get_buffered_frame() always returns success if a frame is already loaded; due to this the EOF detection in update_video() never triggered, and a hr-seek past EOF could cause a soft hang (commands were still processed and it was possible to seek again to exit the loop). This could also happen with Matroska files using ordered chapters if an underlying file was actually shorter than the chapter that was supposed to come from it. Then seeking to a timestamp after the end of the file but before the end of the chapter would trigger the bug. Fix the problem by setting frame_loaded to false when we decide to skip the frame in question.
* cleanup: some random minor code simplification and cleanupUoti Urpala2011-01-261-1/+1
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* cleanup: move MP_NOPTS_VALUE definition to mpcommon.hUoti Urpala2011-01-151-4/+1
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* libvo: register X11 connection fd in input event systemUoti Urpala2010-12-141-0/+2
| | | | | | | | | | | | | | Register the X11 connection fd in the input system so that mp_input_get_cmd() can immediately wake up and handle keyboard or other X events. The callback calls vo_check_events() and tells the input system to handle any input possibly recorded during that. Before this was done for vo_xv only; this commit generalizes it to all VOs that call vo_x11_create_vo_window() - those are hopefully ones that will handle all X events in check_events(). The callback is only kept registered while the vo is properly configured. At other times calling check_events() would not clear pending input and so could lead to a busy loop.
* vo_gl: create stereo-capable window when using Quadbuffer 3Dreimar2010-11-141-0/+1
| | | | | | | Select a stereo pixel format for window when Quadbuffer OpenGL was selected as 3D mode. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32620 b3059339-0415-0410-9bf9-f77b7e298cf2
* options: move -name and -title to option structClément Bœsch2010-11-041-3/+0
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* x11_common: add VO_EVENT_MOVEreimar2010-11-021-0/+1
| | | | | | | | | Add VO_EVENT_MOVE which is required for VOs that interact directly with hardware like MGA and VIDIX. Patch by Dirk Porezag [porezag yahoo com] git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32454 b3059339-0415-0410-9bf9-f77b7e298cf2
* Merge svn changes up to r31097Uoti Urpala2010-04-261-2/+6
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| * Avoid duplicating mouse-movement command-generation code.reimar2010-04-251-0/+1
| | | | | | | | git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31091 b3059339-0415-0410-9bf9-f77b7e298cf2
| * Deduplicate enable_mouse_movements declaration.reimar2010-04-251-0/+1
| | | | | | | | git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31089 b3059339-0415-0410-9bf9-f77b7e298cf2
| * Add reinitialization support. Necessary for fullscreen on OSX.reimar2010-04-251-0/+1
| | | | | | | | git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31085 b3059339-0415-0410-9bf9-f77b7e298cf2
| * rename 'struct keymap' -> 'struct mp_keymap'siretart2010-04-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | This avoids the compilation failure on kFreeBSD (at least amd64): In file included from libvo/vo_directfb2.c:44: libvo/video_out.h:267: error: redefinition of 'struct keymap' This is because libvo/vo_directfb2.c #includes sys/kd.h, which in turn includes sys/kbio.h, which defines another 'struct keymap'. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31059 b3059339-0415-0410-9bf9-f77b7e298cf2
* | Merge svn changes up to r30514Uoti Urpala2010-03-091-0/+1
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| * Create the OpenGL probe window as a hidden Window on X11.reimar2010-02-041-0/+1
| | | | | | | | git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30507 b3059339-0415-0410-9bf9-f77b7e298cf2
| * Some ugly hacks to make compiling against a newer external version of libass ↵reimar2009-12-241-0/+1
| | | | | | | | | | | | work. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30107 b3059339-0415-0410-9bf9-f77b7e298cf2
* | vo_vdpau: make queuing future frame flips adjustableUoti Urpala2010-02-051-0/+2
| | | | | | | | | | | | | | | | | | | | Add -vo vdpau suboptions "queuetime_windowed" and "queuetime_fs" to specify the maximum number of milliseconds how far into the future a frame flip can be queued using the VDPAU presentation queue functionality. The intended main use of these options is to allow disabling use of the queuing feature on systems where using it causes choppiness in other graphics behavior (this is an NVIDIA driver issue; the video itself isn't affected).
* | VO: Keep aspect by adding black bars in window mode too if necessaryUoti Urpala2009-11-201-1/+1
| | | | | | | | | | | | | | | | | | By default (without -nokeepaspect) MPlayer tries to maintain video aspect ratio by using window manager hints to keep output window aspect when resizing. Before this commit it would however scale the video to completely fill the window even if the window manager did not respect those hints. Change the behavior to add black bars like in fullscreen mode instead in this case.
* | Merge svn changes up to r29912Uoti Urpala2009-11-161-0/+3
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| * Added -name, -title and -use-filename-title options and implementation in ↵ptt2009-11-121-0/+3
| | | | | | | | | | | | X11 vos git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29904 b3059339-0415-0410-9bf9-f77b7e298cf2
* | Add yuv_colorspace property, implemented in vo_vdpau and vo_xvUoti Urpala2009-11-151-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a property to select YUV colorspace. Currently implemented only in vo_vdpau and vo_xv. Allows switching between BT.601, BT.709 and SMPTE-240M (vdpau only). The xv support uses the "XV_ITURBT_709" attribute. At least my NVIDIA card supports that; I don't know whether other xv implementations do. Bind the colorspace switch to the 'c' key by default. 'c' is currently used by vo_sdl for some fullscreen mode change thing, but at the moment that does not conflict and if it will in the future then vo_sdl can change. VDPAU part based on a patch from Lauri Mylläri <lauri.myllari@gmail.com>
* | Implement vsync-aware frame timing for VDPAUUoti Urpala2009-11-151-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Main things added are custom frame dropping for VDPAU to work around the display FPS limit, frame timing adjustment to avoid jitter when video frame times keep falling near vsyncs, and use of VDPAU's timing feature to keep one future frame queued in advance. NVIDIA's VDPAU implementation refuses to change the displayed frame more than once per vsync. This set a limit on how much video could be sped up, and caused problems for nearly all videos on low-FPS video projectors (playing 24 FPS video on a 24 FPS projector would not work reliably as MPlayer may need to slightly speed up the video for AV sync). This commit adds a framedrop mechanism that drops some frames so that no more than one is sent for display per vsync. The code tries to select the dropped frames smartly, selecting the best one to show for each vsync. Because of the timing features needed the drop functionality currently does not work if the correct-pts option is disabled. The code also adjusts frame timing slightly to avoid jitter. If you for example play 24 FPS video content on a 72 FPS display then normally a frame would be shown for 3 vsyncs, but if the frame times happen to fall near vsyncs and change between just before and just after then there could be frames alternating between 2 and 4 vsyncs. The code changes frame timing by up to one quarter vsync interval to avoid this. The above functionality depends on having reliable vsync timing information available. The display refresh rate is not directly provided by the VDPAU API. The current code uses information from the XF86VidMode extension if available; I'm not sure how common cases where that is inaccurate are. The refresh rate can be specified manually if necessary. After the changes in this commit MPlayer now always tries to keep one frame queued for future display using VDPAU's internal timing mechanism (however no more than 50 ms to the future). This should make video playback somewhat more robust against timing inaccuracies caused by system load.
* | vo_vdpau: Modify frame buffering codeUoti Urpala2009-11-151-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Clean up code related to frame buffering and generate pts information also for the next frame in the output queue. The timing information will be used in a following framedrop patch. This commit adds one frame of buffering delay in vo_vdpau and increases the number of buffered vdpau video surfaces from 3 to 4. The delay increase makes it more important to fix remaining code in MPlayer that doesn't deal well with filter/VO delay; OTOH it should help any decoding/filtering parallelism in the underlying VDPAU implementation as now filtering a frame for display can happen while the next one is being decoded.
* | Merge branch 'vdpau' into buildUoti Urpala2009-09-191-80/+94
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * vdpau: (22 commits) VO: Prefer vo_vdpau over vo_xv again vo_vdpau: Fix X event handling bugs vo_vdpau: Fix memory corruption bug with MP_IMGTYPE_NUMBERED core/VO: Allow VO drivers to add/modify frames video_out.h: Cosmetics VO interface: Remove obsolete draw_frame() from new interface vo_vdpau: Support recovering from VDPAU display preemption vo_vdpau: Support updating OSD while paused vo_vdpau.c: Reindent control() switch statement vo_vdpau: Allocate one large surface for EOSD content vo_vdpau.c: cosmetics vo_vdpau: reindent after GUI code removal vo_vpdau: Clean up uninit logic vo_vdpau: Make CHECK_ST macro safer vo_vdpau: Move all remaining static/global variables to context vo_vdpau: Move things to context struct vo_vdpau: Make info struct const vo_vdpau: Replace global function table with context variable vo_vdpau: Move VDPAU interface pointers into one struct vo_vdpau: Add template file for VDPAU functions ...
| * | core/VO: Allow VO drivers to add/modify framesUoti Urpala2009-09-181-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add interfaces to allow VO drivers to add or remove frames from the video stream and to alter timestamps. Currently this functionality only works with in correct-pts mode. Use the new functionality in vo_vdpau to properly support frame-adding deinterlace modes. Frames added by the VDPAU deinterlacing code are now properly timed. Before every second frame was always shown immediately (probably next monitor refresh) after the previous one, even if you were watching things in slow motion, and framestepping didn't stop at them at all. When seeking the deinterlace algorithm is no longer fed a mix of frames from old and new positions. As a side effect of the changes a problem with resize events was also fixed. Resizing calls video_to_output_surface() to render the frame at the new resolution, but before this function also changed the list of history frames, so resizing could give an image different from the original one, and also corrupt next frames due to them seeing the wrong history. Now the function has no such side effects. There are more resize-related problems though that will be fixed in a later commit. The deint_mpi[] list of reserved frames is increased from 2 to 3 entries for reasons related to the above. Having 2 entries is enough when you initially get a new frame in draw_image() because then you'll have those two entries plus the new one for a total of 3 (the code relied on the oldest mpi implicitly staying reserved for the duration of the call even after usage count was decreased). However if you want to be able to reproduce the rendering outside draw_image(), relying on the explicitly reserved list only, then it needs to store 3 entries.
| * | video_out.h: CosmeticsUoti Urpala2009-09-171-73/+73
| | | | | | | | | | | | | | | Reindent structs that used 8-space indent, change type of is_new to bool, remove unnecessary <stdarg.h> include.
| * | VO interface: Remove obsolete draw_frame() from new interfaceUoti U